Ruins: An RP Concept in the Making [Closed]

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Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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IBlackKiteI said:
Looks really cool. Intriguing indeed.

But what about names and languages, are they still largely the same as today?
And where is this set exactly, and was The Event a war or more like a sudden and unexplained step backwards for humanity?

Anyways nice idea, this looks pretty sweet.
Names and languages are still the same, it is Earth after all so in that sense we haven't changed, no last names though; your last name is your tribe name instead so everyone's last name will be the same.

This is set approximately 2000 years after the Event, which is something I can't specify at this point as its important to the plot. Stories of the Event will be posted tonight.

On that note, I'm taking sheets as of today so feel free to post them in here and edit them as you please until the day of selection
 

The Hairminator

How about no?
Mar 17, 2009
3,231
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41
I'll just take this opportunity to grab a placeholder for my sheet :3
Now I am off to bed, but sheet is incoming- first thing tomorrow.

EDIT:
Sheet redacted. I won't have enough time to participate, and I find that my motivation is lacking as I can't even bring myself to write a decent sheet.
 

ultrachicken

New member
Dec 22, 2009
4,303
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Sheet prototype incoming.

Name: Michael

Age: 16

Sex: Male

Description: Michael stands at around 5'11, with thin, spindly limbs stretching out from his long, lean torso. His small build coupled with his devilish grin and shifty eyes make him a suspicious looking kid. He has golden skin, with blonde hair, and blue eyes. His face seems to be locked into his permanent, trademark smirk. He has light whiskers enveloping the area around his mouth. He adorns himself with leather gloves, pants, shoes, and a vest, all of which he made from the animals he's killed. The clothing has been dyed crudely, barely mimicking the forest camouflage patterns that soldiers wore in ancient times. In more casual occasions, he wears battered rags that droop around his arms and knees.

Personality: Michael has been described as selfish, tending to think of himself before others. He has little respect for his fellow tribesmen, seeing them as his oppressors. In contrast, he holds deep respect for his father and wild animals. He prefers spending time in nature as opposed to his hut, which creates some inner conflict whenever he goes scavenging in ruins; on the one hand, he would rather be in a forest, but there are valuable items to steal from the depths of the ancient ruins, which he cannot resist. He obeys the elders when given a direct order, but doesn't feel any loyalty to them; he knows what to do, but doesn't feel satisfied in doing it. He is a deft archer for his age, but nothing compared to his father, which he hopes to rectify. He refuses to kill any humans using his skills, restricting his duties to the tribe merely to hunting, and the occasional shit-shoveling. There are two activities that Michael loves most: slaying wild beasts, and thievery. Both give the sensation of rushing blood, a brain on fire trying to analyze the situation, and both come with a great pay off at the end. The invigorating feeling of victory is hard to beat.

Childhood Memories:

ARIVAL:

Michael's first memory is being carried by his father, covered in the blood dripping from the gaping wounds over his father's face. His head was cradled by callused hands, held so that he faced upwards. Deep green leaves, stretching from long, winding branches criss-crossed, blocking the sky, though golden beams of light still reached through. Scents of dirt and crisp air combined with the sickening stench of blood flowed through his nostrils. The gold, green, and brown melted together gradually as the sounds of chirping birds lulled him to sleep. When he awoke, he had found a new home.

Michael's father, Vick, had stumbled upon the tribe when Michael was two. Their native tribe had been burned to the ground by an enemy tribe. The two of them had fled their previous home, wherever that was; Vick refuses to share the location with Michael, for fear that he might attempt to retake his home one day. Vick was soaked in both his, and his child's blood, covered in catastrophic wounds when he first arrived. The camp's best doctors tended to the two of them after much debate among the people, regarding whether or not these outsiders were deserving of this attention. When Vick recovered, he pledged to serve the tribe that had saved him until they saw fit to release him. He also took the liberty of pledging Michael.

DHARMA:

Michael was five when he and his father sat outside their reed hut, the sweet scent of flora granting its fragrance to the air. The stars shone bright that night, illuminating the distant trees in silver. The beacons and low buzz of fireflies danced through the darkness, providing a comforting light show for the two of them. It was here that Vick informed the child of his future duty to the tribe, as agreed upon by the elders - he was to work as their "indentured servant" until he was released, if ever. Michael protested furiously; he had never agreed to this, and he would not sacrifice his freedom without a fight. They fought for hours, though the battle was one-sided. Michael would make a fierce accusation, shouting incoherently as the bugs flew wildly through the shroud of darkness, and Vick would respond with a defeated tone, yet with the logic to smash his opposition. Eventually, Vick let out a deep sigh, and asked how he could make it up to the child. Michael asked for his father to tell him what had happened to mother. It was then that he was sent to bed.

Michael has never been considered part of the tribe. He is looked down on as a punk, a necessary nuisance. As such, he is not permitted to partake in schooling, festivals, or meetings. He exists to hunt, tan leather, and to do the occasional dirty job, nothing more. He is somewhat pleased with this existence, as it offers opportunities to feel like a unique being; the other children study while he does what he considers to be real work, handling the important matters.

THE HEIST:

Michael remembers his first successful "heist" very well. He had been sent to retrieve the skin from the corpse of a diseased, putrid cow, while the farmers were participating in a tribal festival. As he sifted his blade through the rotting flesh, maggots creeping up his arm as he swatted feverishly at them, the sounds of laughter and cheering echoed from the distance. The melodies of stringed instruments sprawled across the field he squatted in, and the faint smells of the ceremonial feast of duck teased his nose. He turned his head back towards his dirty work, and the fetor of the rotting corpse assaulted his senses. Why were the lazy cretins allowed celebrations and festivities while he was forced to work this fetid beast? He stood up, spat at the mound of meat and stomped off towards the farmhouse.

He knew that the farmer would keep his valuables somewhere in his room on the second floor, but as he peeked through the window, he saw a complication: the farmer's wife was still home, tending to their newborn child. She was lying on a bed of straw and leaves in the center of the room, tickling the fat, spoiled brat. Michael ducked back before she became suspicious, and constructed a plan; he could reach through the window in the kitchen to knock something over, distract the woman. If she got up, that would be good, but considering her condition, this was unlikely. Her being distracted would have to do. Michael could then sneak through the open door and up the stairway, grab whatever valuables lie above, and escape.

He set his plan into motion by reaching through the square, wooden frame and pushing a clay pot off of the counter. It collided with the ground forcefully, splitting into a thousand pieces. The shriek of destruction split the air, and the woman's head turned immediately, fast enough to catch a glimpse of the young thief. He crept along the wall towards the other side of the building as the floorboards creaked under the pressure of the woman's footsteps. He lightly pushed the door enough so that he could get inside as she inspected the mess. She yelped in agony, screamed about how the pot had been crafted by her late grandfather, that it was irreplaceable.

"Good," Michael thought as he slipped through the door and padded up the stairs.

The farmer's room was surprisingly well furnished. There was a picture on the wall, a mixture of colored juices applied to a crude chunk of wood. It depicted a group of hunters assaulting what looked like a giant lizard with wings. Too big to steal. He searched the smooth drawers of mahogany. He sifted through socks, coats, and pants, but found nothing. He slid open the final section of the drawer, and came across a small box of radiant metal. Michael held his ear to the side and shook the box, hearing a clinking noise.

A creaking door from downstairs sent a thousand sparks through Michael's bloodstream. The creak alone was not what disturbed him; the music had stopped, the scent of duck had faded. The festival was over, which meant the farmer was home.

He bolted for the second story window and wrestled with the glass, lifting it quickly but quietly. He looked down and saw a bail of hay at the bottom of what would be a painful descent. He gripped the box tightly in one hand and submitted to gravity, flowing smoothly through the air until his descent was interrupted by a rustling noise, with a thunderous crash as the bass sound. He didn't appear to have broken anything, which was fortunate, but the sound of the angry farmer spread throughout the fields. No doubt he saw that Michael had abandoned his duties. He stuffed the box inside the hay and pretended to be asleep; after all, laziness would be less severely punished than thievery. The theft was successful, and while he was subjected to a verbal thrashing, he had gained the goods.

To this day, he hasn't broken open the lock.

SACRIFICE

Vick taught his son to hunt deer at a very young age. The first time they went hunting, Michael was only six, so he simply watched as his father slew the beasts. At first, he felt traumatized by the carnage, punctured flesh and bone protruding from fresh corpses, but his father explained that this was a necessary sacrifice. Michael was taught the importance of respecting the prey and to kill only as much as is needed, and as such, he feels a deep connection and reverence to nature, and also is adept with a bow. However, he has landed himself with trouble among the tribe frequently for stealing from other members of the tribe. His fierce attraction to earthly possessions has earned him scorn from both his father and the Elders, but he cannot bring himself to stop.

ON A SHORT LEASH

His most notable offense was when he attempted to break into the elders' home in the middle of the night. His plan seemed perfect, creeping through the bushes, climbing the walls like a spider, taking advantage of night's protective cloak; but his mistake was not memorizing one guard's patrol correctly. He was caught, and tried, before the Elders. After furious debates from both sides, questions regarding his family's loyalty to the tribe which had saved their life, but they decided to keep him. He was released, but is on a very tight leash, and almost half of the Elders want him exiled to this very day.

Childhood Memento: The box he stole so many years ago, still hiding its treasures from Michael. He hopes to one day pry open the sturdy lock.
I'll edit this when more information is released.

EDIT: I've made some improvements.

EDIT 2: ... and some more.
 

LFC Scouser

The Fifteenth Arcana
Jun 7, 2010
278
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{Name: Sam

Age: 16

Sex: Male

Description: Sam is a smaller than most of the tribe. He has black hair cropped short. He is of average fitness, but if he is under extreme pressure he shows strangly large amounts of strength. Sam has dark green eyes which are almost reptilian. He is caucasian but with tanned skin. He only has two facial expressions a scowl and a smirk. He is able to run fast but quietly. He has tried to grow facial hair but is unable to so he clean shaven. He is missing four of his teeth from accident in his childhood. Sam wears an brown and green cloak that blends into the forest. Also he wears black moccasins for walking around the village, but boots for when he is in the forest. He also wears black gloves almost all the time for unknown reasons. If you ask him he would reply that he dislikes to show the birth mark on his hand. The mark is a brown spot that he doesn't like others seeing and hates it when they try to touch it. A incident in his past is the reason for this.

Personality: Sam is mostly a loner who doesn't like most people. He follows the elders orders but grumbles about them behind their backs, even so he has yet to directly opose the elders. He believes in the old ways and doesn't bother with the pre acension technology that has been discovered, if you can convince him of it's usefulness he will grudgingly admit that it may be helpful. The exception to his beliefs are the pre acension weaponry, he agrees that they are helpful when dealing with the menace of the metal men. He hypocritically enough loves scavenging, not for the end reward but for the thrill of searching the old ruins. He is also extremely stubborn and doesn't like it when things that already function well enough are changed. He doesn't like meeting new people and is easily annoyed by those who are too cheery and nice, believing them to be suck ups to the elders. He dislikes cowards and people who don't like to get their hands dirty. He also sometimes responds aggressively towards kindness.He is close friends with a couple other tribe members his age. If you can get into the close circle of his friends you will find him to be fair, but not very openminded to views and opinions he disagrees with. He is quite loyal and will stand up for those who are his friends, even once going so far as to stand up to an elder on someone else's account. He watches out for those who are his friends and provides help with anything they are struggling at. He loves the outdoors and the hunt, wishing to be a hunter when fully grown. He is also doing everything he can to oppose the elders without a direct confrontation.


Childhood memories: His mother Patricia died when he was very young. His father Max remarried a woman named Beth. He did not like her nor she him. His father taught him the ways of the forest at a young age and he eagerly learned them. His stepmother and him tolerated each other for the sake of his father who has a heart problem that to much work or sudden suprises might make him have a almost certainly deadly heart attack. When he was 10 he and one of his few friends were playing when they found two spears. They eagerly started to play with them. His friend through the spear and it hit him in the mouth knocking out some of his teeth. At a young age another boy took a sharp stick and rammed it at his birth mark to "See is it would pop" he freaked out at this and attacked the boy. After this he always wore gloves. When he was 14 he realized that what the elders said was the same drivel repeated over and over, he believed the elders became very reliant on the technology from before the event. He thinks they don't wish for others to understand that all their power comes from what they have already discovered. Although he is not afraid to spill blood he believes that all the pre acension tech caused the wars so getting rid of it and the elders would make a better world. So he started sneaking away from the elders speeches to find technology to use against them and then destroy it. He and the small group of his friends are planning ways to resist the elders, but his nature causes many others turn against him. He also believes the second ascension to be a lie started by the elders to make everyone to afraid to do anything against them. He tries to make others understand this as well, but most people are to used to the elders to resist them. Then came the metal men upon learning of their existence he thought that the elders needed to take action now or they would need to be removed. This only confirmed the elders weakness in his mind, so he and his friends began to think of ways to use the metal mens existence to their advantage in the resistance against the elders.

Childhood Memento: A small hunting knife given to his mother from his father. The only memory of her was her telling him not to play with the knife when he was a child.}


This took a really long time on my iphone so sorry for errors

Edit: Did some small changes like you asked

Edit 2: Changed more thanks to the lore you added
 

PandarenBa

New member
Mar 27, 2009
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And here's my prototype sheet. Slightly updated!

Name: Annie

Age: 16

Sex: Female

Description: Short and thin for a sixteen year old girl, Annie has ever been intimidating or strong looking person. Her long dark brown hair tied to a ponytail and grey eyes combined with a makeshift robe tied with a rope as a belt, a rugged backpack on her back and shoes made of patched leather give her more of beggar than the daughter of a well known scavenger. She has a small device hanging from her belt and a small dagger strapped there as well. Her face is pristine, although often smudged with dirt.

Personality: Annie is surprisingly social even as she rarely speaks. She prefers on being with other people rather than alone. She doesn't hold prejudice against people, even though her mother constantly reminds her of "not to speak to strangers".

She has always been very delicate person and often finds herself speaking with feelings rather than logic, but she's very bright for her age. Annie prefers peace over violence and believes that if used right, the future lies within the technology scavenged every day.

Childhood memories: Annie was born into a good family. Her father, Luke, had always been a scavenger and a great asset to the tribe and her mother, Eliza, couldn't be more loving mother than anyone else. Her life was very protected and she often felt the need to rebel, although she always returned home to be hugged by her mother.

Annie's father brought most of the scavenged for the tribe to use, but he occasionally gave a trinket or a small piece of junk for her daughter to play and tinker with, as he always wanted her to become a scavenger as well. His wife opposed to the whole idea, of course.

The life of a scavenger is dangerous though, as her father never returned from a trip one day. Annie and Eliza grieved for long, but they supported eachother all the way. Annie never accepted that her father died, rather explaining that he had found something world-changing from the ruins and couldn't return because of that. She thrives to search the ruins herself, look for her father and his world-changing device.

Childhood Memento: An odd, small device hanging on her belt. It's a box made of light metal with one hole on each side. When heated by a furnace or fire to burning hot and then submerged into water, it will play a small tone. It was one of the trinkets brought by her father.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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The Hairminator said:
Not enough sheets have been made. Make more sheets.
I'm working on it. However, before posting my sheet here I will send it to Void for review.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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It's finally here...

Name: Jenna
Age: 16
Sex: Female

Description: Jenna is slightly above average height, and particularly lightweight for her age. Her skin tone is light, but with a very faint hint of tan to it from the sun. Bright green eyes and dark brown hair, which is straight and reaches down to about her elbows when tied back, complement her soft, normally smiling face. Physically, Jenna is fairly strong and fitter than some, but she is not particularly tough. Her body shape could best be described as slight or willowy; a late developer, certain aspects of her figure are not as noticeable as those of other girls around her age. Her hands and feet are small compared to the rest of her body, and she has fairly dextrous fingers as a result of working with a needle, thread and cloth.

Jenna wears clothing that she made for herself; simple, plain items with little in the way of designs or motifs. She has a preference for a long-sleeved tunic and skirts of varying lengths, in addition to slightly rough shoes that she has worn.

Personality: While normally a bright, cheerful person, Jenna can be quite shy when meeting newcomers, although she is making efforts to change this trait. She maintains a casual, polite manner when talking, but sometimes she will stumble over her words or mess up somehow and embarrass herself. Discussion and debating are problems for Jenna, as she has difficulty with expressing her point of view. Anger does not come easily to her - she doesn't like resorting to violence or getting angry - but when it does, people know it's there in full force. As a result, outbursts and interjections are few and far between in Jenna's case.

Jenna is usually a very outgoing person, who keeps her friends close. She's the type of person who doesn't have any enemies and doesn't hold a grudge at all, having no desire to be violent. When forced into an uncomfortable situation, she will usually be silent, and if it turns sour she will get away from the fighting if at all possible.

Childhood Memories: According to her parents, Stephen and Isabel, Jenna had not been planned for in the early stages of their marriage. Nonetheless, they were happy to have a daughter and raised her well; the family was one belonging to the middle class of the tribe. From a young age she learned the skills her parents had been taught; tracking, knowing one's way by the sun and stars, and swordplay and archery to an extent. Jenna shunned the fighting arts as she grew up, however, and preferred to go off exploring on her own or with a couple of friends, although she always carried a combat knife or shortsword when away from the village in case of danger. Stephen always told her, "You never know."

Over the years Jenna learned how to take part in the family business; Isabel was a seamstress and taught her daughter the methods and systems she used, which in turn were handed down from her own mother, and so on and so forth. Once she had learned how to properly create clothing that fitted, rather than shapeless masses of fabric, Jenna fended for herself in terms of clothes. She made her own clothes, creating ones she liked in addition to those requested in exchange for bartered goods.

Recently, however, Jenna has become a little curious as to the old ruins scattered around the place. When not working with Isabel, she sometimes wonders what life was like before the Ascension, and how people lived all those years ago. As a result she can occasionally be found sitting alone, musing to herself or absent-mindedly playing with whatever she has in her hands.

Childhood Memento: Jenna wears a silver necklace under her shirt at all times. She treats it as something special, largely because of the significance her mother made of presenting her with it. It was hers when she was a child, and she passed it on to Jenna at the age of eight.
 

lewism247

New member
Aug 1, 2009
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Here's my sheet.

Name: Isaac

Age: 16

Sex: Male

Description: Isaac is a giant of a man, standing at 6?5?, however, despite this he is nimble, adept at climbing. He is fairly fit, able of running great distances quickly without rest. These qualities have led him to become one of the tribe?s most useful trackers and messengers. His eyes are deep green in colour. He keeps his auburn hair in a neat, short ponytail. He is deeply tanned, like most of his fellow tribesmen. He is clean shaven apart from a small tuft of hair under his lower lip. He has various small scars on his forearms and legs from climbing and running. He wears a metal bracelet on his left bicep.

Personality: Isaac is very outgoing and fascinated by newcomers and visitors from other tribes. He likes to get to know everyone, for good or ill. Some see this as charming, others see it as obnoxious. Despite his imposing figure he is a very warm person, willing to give anyone a chance. He resents the Elders; he feels they are holding the tribe back. He thinks they fear technology from the old world because the tribe may lose its use for them. He loves scavenging in the ruins and keeps some of the smaller, more aesthetically pleasing artifacts for himself. He will use any opportunity to explore the ruins and forests He is quietly confident in his abilities with a spear and running, not liking to show off.

Childhood memories: Isaac was brought up mostly by his mother from a small age as his father spent long periods away from the tribe. He would be sent out to hunt, search for things of value and contact other tribes for various reasons. Isaac didn?t really mind, there wasn?t a lack for father figures around the tribe if he needed one and he normally got a trinket from his father when he returned. This continued until Isaac was 13, when his father did not come back. The adults of the tribe were reluctant to tell him what happened; just that he had gotten to nosy. Isaac set out to find him, eventually arriving at the ruin of a factory. At the entrance he found his father?s spear, this spurred him on and he kept searching. Eventually he found the body of his father, covered in slashes and stab marks, his body had been ransacked apart form one thing: the bracelet he worn on his arm. Isaac took it and fled.

Childhood Memento: His father?s bracelet, it is silver in colour and covered in intricate patterns.

Let me know if anything needs to be added, changed or improved.
 

Pandalisk

New member
Jan 25, 2009
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I'm rusty with RPing but i shall give this a shot, ill have a sheet up later, im in school right now.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
10,128
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Added some lore to the OP as well as a small short
Also made one change to the sheet template, I noticed I forgot to add "sex" to the sheet, edit that into your sheet and call it sex, gender is something you'll write in yourself.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
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Lost In The Void said:
Added some lore to the OP as well as a small short
Also made one change to the sheet template, I noticed I forgot to add "sex" to the sheet, edit that into your sheet and call it sex, gender is something you'll write in yourself.
My sheet has been adjusted accordingly, although I may make another change appropriate to this update sometime.
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
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Name: Keanu (yes I know who you're thinking of but no)
Sex:Male
Age: 16

Description: Keanu has black hair the he keeps messy but not too long, just long enough to stop at his hazel eyes. He stands 6'3" but at the same time thin making him look kinda long and lanky with little defined shape in his muscles. His skin is pale with some hint of color but enough so he doesn't look dead.

His clothes are simple really, a black shirt with baggy dark blue jeans being held up by a leather belt and worn shoes. He has a crystal necklaces that was given to him by his mother and a plan silver ring from his father.


Personality: Keanu is cynical, snarky and sarcastic and isn't above telling a joke at any time. He's know as a funny guy but few know who he really is. In truth he has low self esteem and doesn't see him self having any talent. He tells a joke to hide his inner pain and to make it seem like he's happy but isn't really.

He wants to let people close but fears they run away once they see who he is so he settles with people finding him funny and being well liked for that. He doesn't care about sex like most guys his age, to him it's not that big of a deal, he'd rather be with someone he feels close to them someone he wants to sleep with. In short he's asexual.

Childhood memories: Keanu was raised by his dad due to his mother dying in child birth. Keanu is an only child and lost his father at the age of 10. After that he lived by him self. He's skilled in sword play, gathering food, hunting and drawing but most of that he taught him self.

Childhood Memento: A sword owned by his father and the jewelry belonging to his parents. He doesn't have much but what he does means the world to him.
 

XxSummonerxX

New member
May 17, 2009
388
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Name: Edward

Age: 16

Description: Shoulder length brown hair, usually wearing a black robe tied together with a scrap of red cloth. When he goes outside he will throw the hood of his robe up, as he has very fair skin that burns easily.

Sex: Male

Personality: Edward is a very morose person. He prefers to stay to himself and only allows a select few (I'll pick a few randoms from the RP to be "good friends" if that's acceptable) into his shack. Edward is very good at what he does, and he knows this. When interacting with strangers he will talk himself up.

Childhood memories: With the collapse of technology in general disease racked the world. Edward's parents assisted in trying to treat the ill, with herbal remedies. They died from the plague. Edward took up the mantle of his parents and is continuing his parents research into herbal remedies and medicines.

Childhood Memento: A glass vial, which he wears around his neck under his robe.