Well, the disk provides a force (arcane force vectors? Not that normal physics is completely relevant with magic of course) towards the caster, while the caster has essentially resistance-less horizontal movement due to levitate. If you hook your legs over the edge of the disk (or otherwise brace yourself so you don't push yourself off), and give the caster a shove... the caster will be the one to move rather then the disk (because the disk has a persistent force applied towards the caster) - and then the disk magically putters over towards the caster.RikSharp said:i disagree with your ruling on the "flycycle"
>':-D
if there was someone on a floating disc and they tried to push the wizard, following basic physics, (never a good idea when magic is involved) the pusher cannot move the wizard away from the disc, it would follow him, all they would be doing is pushing themselves off the disc.
I'd think the last thing you'd want to do is to interdict the notion of physics into a fantasy rules discussion and certainly don't want to make a rules arbitration of a fantasy game based on a real-world notion. In some settings it would be more appropriate, but not in a traditional setting that uses the concept of "magic" as one of its foundations. It WILL become a can of worms that will keep cropping up over and over again. Oil and Water.RikSharp said:i disagree with your ruling on the "flycycle"
>':-D
if there was someone on a floating disc and they tried to push the wizard, following basic physics, (never a good idea when magic is involved) the pusher cannot move the wizard away from the disc, it would follow him, all they would be doing is pushing themselves off the disc.
You should have been there for the "Elven Orbital Bombardment Machine", or the "Invisible Crystal Ball Spy Satellite" discussions. It's a shame we could never get them to work as expected.aegios187 said:I'd think the last thing you'd want to do is to interdict the notion of physics into a fantasy rules discussion and certainly don't want to make a rules arbitration of a fantasy game based on a real-world notion. In some settings it would be more appropriate, but not in a traditional setting that uses the concept of "magic" as one of its foundations. It WILL become a can of worms that will keep cropping up over and over again. Oil and Water.RikSharp said:i disagree with your ruling on the "flycycle"
>':-D
if there was someone on a floating disc and they tried to push the wizard, following basic physics, (never a good idea when magic is involved) the pusher cannot move the wizard away from the disc, it would follow him, all they would be doing is pushing themselves off the disc.
Hehe. Woodbender.Altorin said:one true invention in that regard in our game, is the Woodbender.
Magic may be involved in making a Floating Disk. Certain physical constants will prevail even in settings where magic is just as real as gravity, however magic has the unique ability to negate paradoxes.Caliban1972 said:Meh, we nixed multiple Floating Discs a long time ago - casting another one simply replaces the current one.
And the guy on the disk pushing the wizard is also exerting force on himself in the opposite direction, what keeps him from pushing himself back off the disk? It's not exactly a textured surface. It's a slightly concave disk of force.
Am I to understand that is a magical version of a low orbit ion cannon that shoots elves out of it? If that is indeed so I say fuck the rules and interpretations, make it so number one.CaptainCrunch said:You should have been there for the "Elven Orbital Bombardment Machine", or the "Invisible Crystal Ball Spy Satellite" discussions. It's a shame we could never get them to work as expected.aegios187 said:I'd think the last thing you'd want to do is to interdict the notion of physics into a fantasy rules discussion and certainly don't want to make a rules arbitration of a fantasy game based on a real-world notion. In some settings it would be more appropriate, but not in a traditional setting that uses the concept of "magic" as one of its foundations. It WILL become a can of worms that will keep cropping up over and over again. Oil and Water.RikSharp said:i disagree with your ruling on the "flycycle"
>':-D
if there was someone on a floating disc and they tried to push the wizard, following basic physics, (never a good idea when magic is involved) the pusher cannot move the wizard away from the disc, it would follow him, all they would be doing is pushing themselves off the disc.
My reasoning is that the disc must have some frictional force, or otherwise it's useless for moving treasure around. If I ruled that a force sufficient to push a floating man 4' was enough to knock a 200-lb man off the disc, I'd have to also rule that treasure on the disc could slip and slide off pretty easily. Since safely transporting objects is the core use of the spell, I found that it would be absurd that the disc would be frictionless.Caliban1972 said:Meh, we nixed multiple Floating Discs a long time ago - casting another one simply replaces the current one.
And the guy on the disk pushing the wizard is also exerting force on himself in the opposite direction, what keeps him from pushing himself back off the disk? It's not exactly a textured surface. It's a slightly concave disk of force.