People, this is a RUMOR. How bout we do some research and know for sure what's going to happen before we freak out?
At least Acti wouldn't CUT multiplayer.wammnebu said:oh no that means Activision will own firaxis, there will be a new civ game made every year that is the exact same game with just minor graphical updates and multiplayer...wait
I am pretty sure he is the Antichrist.Nile McMorrow said:He is evil incarnate. Bear witness to the face of the endtimes, we are doomed!Enkidu88 said:Look into those eyes and know the doom of all mankind!Scott Bullock said:
OT: Stay away from T2! You force us to spend enough money your games as it is, why must you try and make us fill your coffers with even more!
Isn't Bioware owned by EA? I highly doubt Activision COULD buy them out.MercurySteam said:If Take Two goes what's next? Valve? Double Fine? Bioware?
Oh hell no.....
I thought Bethesda was owned by Zenimax, and thinking about it a Take-Two Zenimax merger wouldn't be all that bad - considering they both let their studios take their time on development.Omnific One said:For the love of god, Bethesda, become a legitimate publisher so we can have a good publisher in the top two, instead of EA "We make the DLC before the game and force you to preorder for it" and Activision "Ah, we love milking and murdering franchises."
No, it couldn't have been a good game. It really couldn't. I'm not trying to bash UFG, it's just that there were many, many missteps along the way across all disciplines and from both sides of the fence - technology, design, scripting, animation, story, and so on. Dedication has nothing to do with it - the guys and gals at UFG worked very hard (as did the production team from Activision), but they were on a course that would never result in success. The best to have hoped for True Crime was a mediocre 'me-too' GTA clone that would rank in the low 60s on Metacritic.Decabo said:Of course not. The game wasn't completely finished. But with the level of dedication put into it, and the solid looking PAX demo, it could've been a good game, and Activision's reasoning of it "not being able to reach the top of the free-roaming genre" is just a plain stupid reason. Activision said the same about Brutal Legend, and that game was pretty good.DiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
Are you really that gullible? That demo level took MONTHS of crunch just to get to that state - and this is not a state that is playable by the public. Didn't you wonder why a game that was allegedly coming out in Fall 2010 wasn't playable on the E3 2010 show floor? The reason is because if you step outside of that carefully rehearsed demo (the producer 'playing' the footage you see practiced for weeks to make sure the camera never pointed somewhere it shouldn't and that Wei always did exactly what was planned) then the frame rate drops like a stone to almost unplayable numbers (note the huge amount of screen tearing when the camera rotates... V sync has been turned off to try and eek out as much frame rate as possible and even then, most of the demo runs at sub-20 fps).Decabo said:LOOK at this demo. You telling me that doesn't look fun? http://www.youtube.com/watch?v=5L6aniAU2iEDiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
So, if you couldn't enjoy it, no one could? It amazes how much you speak of your own opinion as being that of everyone. You play an unfinished version of a game and think that makes you an expert. And just out of curiosity, why have you played it a lot? What kept you playing? How are you playing it? Whatever, I wouldn't want to impede your schedule of seeing the future.DiamanteGeeza said:No, it couldn't have been a good game. It really couldn't. I'm not trying to bash UFG, it's just that there were many, many missteps along the way across all disciplines and from both sides of the fence - technology, design, scripting, animation, story, and so on. Dedication has nothing to do with it - the guys and gals at UFG worked very hard (as did the production team from Activision), but they were on a course that would never result in success. The best to have hoped for True Crime was a mediocre 'me-too' GTA clone that would rank in the low 60s on Metacritic.Decabo said:Of course not. The game wasn't completely finished. But with the level of dedication put into it, and the solid looking PAX demo, it could've been a good game, and Activision's reasoning of it "not being able to reach the top of the free-roaming genre" is just a plain stupid reason. Activision said the same about Brutal Legend, and that game was pretty good.DiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
I have played True Crime: Hong Kong (a lot), and you clearly haven't. Activision's decision was not 'stupid' - trust me, had the game come out, you would have been on here discussing how terrible it was and why bother trying to rip off GTA if you're not going to do it better, etc. etc.
Because I've been making games for a very, very long time. It's not a case of enjoying it or not, it's a case of the game being fundamentally broken in a lot of areas. The point I'm trying to make is that internet forums are currently full of people claiming 'it was basically finished' and that is blatantly not true. The game wasn't anywhere near finished, which is why it got canned. In fact, to finish it would have taken a fundamental reworking and rethinking across many areas of the game (all the way from story to tech) and would have taken years, and tens of millions more dollars that would never be recouped.Decabo said:So, if you couldn't enjoy it, no one could? It amazes how much you speak of your own opinion as being that of everyone. You play an unfinished version of a game and think that makes you an expert. And just out of curiosity, why have you played it a lot? What kept you playing? How are you playing it? Whatever, I wouldn't want to impede your schedule of seeing the future.DiamanteGeeza said:No, it couldn't have been a good game. It really couldn't. I'm not trying to bash UFG, it's just that there were many, many missteps along the way across all disciplines and from both sides of the fence - technology, design, scripting, animation, story, and so on. Dedication has nothing to do with it - the guys and gals at UFG worked very hard (as did the production team from Activision), but they were on a course that would never result in success. The best to have hoped for True Crime was a mediocre 'me-too' GTA clone that would rank in the low 60s on Metacritic.Decabo said:Of course not. The game wasn't completely finished. But with the level of dedication put into it, and the solid looking PAX demo, it could've been a good game, and Activision's reasoning of it "not being able to reach the top of the free-roaming genre" is just a plain stupid reason. Activision said the same about Brutal Legend, and that game was pretty good.DiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
I have played True Crime: Hong Kong (a lot), and you clearly haven't. Activision's decision was not 'stupid' - trust me, had the game come out, you would have been on here discussing how terrible it was and why bother trying to rip off GTA if you're not going to do it better, etc. etc.
No offence mate, but I'm questioning your credentials. Normally when some guy comes onto a forum, and states that he's an expert, or that it's his job, it's next to impossible to tell if they can back it up. I know this is a video game forum, but to just hear you mouth off like your opinion is far better than everyone else?s, and that you have knowledge on this that no one else has makes you questionable at best.DiamanteGeeza said:Because I've been making games for a very, very long time. It's not a case of enjoying it or not, it's a case of the game being fundamentally broken in a lot of areas. The point I'm trying to make is that internet forums are currently full of people claiming 'it was basically finished' and that is blatantly not true. The game wasn't anywhere near finished, which is why it got canned. In fact, to finish it would have taken a fundamental reworking and rethinking across many areas of the game (all the way from story to tech) and would have taken years, and tens of millions more dollars that would never be recouped.Decabo said:So, if you couldn't enjoy it, no one could? It amazes how much you speak of your own opinion as being that of everyone. You play an unfinished version of a game and think that makes you an expert. And just out of curiosity, why have you played it a lot? What kept you playing? How are you playing it? Whatever, I wouldn't want to impede your schedule of seeing the future.DiamanteGeeza said:No, it couldn't have been a good game. It really couldn't. I'm not trying to bash UFG, it's just that there were many, many missteps along the way across all disciplines and from both sides of the fence - technology, design, scripting, animation, story, and so on. Dedication has nothing to do with it - the guys and gals at UFG worked very hard (as did the production team from Activision), but they were on a course that would never result in success. The best to have hoped for True Crime was a mediocre 'me-too' GTA clone that would rank in the low 60s on Metacritic.Decabo said:Of course not. The game wasn't completely finished. But with the level of dedication put into it, and the solid looking PAX demo, it could've been a good game, and Activision's reasoning of it "not being able to reach the top of the free-roaming genre" is just a plain stupid reason. Activision said the same about Brutal Legend, and that game was pretty good.DiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
I have played True Crime: Hong Kong (a lot), and you clearly haven't. Activision's decision was not 'stupid' - trust me, had the game come out, you would have been on here discussing how terrible it was and why bother trying to rip off GTA if you're not going to do it better, etc. etc.
What kept me playing it a lot? My job did.
That's fair enough. And, in fact, I applaud your skepticism; clearly I'm not about to reveal my identity, so the only thing you have to go on is my word. And, of course, on an anonymous internet forum, that doesn't count for shit. However, if you're genuinely curious, message me and I will prove my credentials to you privately.Chicago Ted said:No offence mate, but I'm questioning your credentials. Normally when some guy comes onto a forum, and states that he's an expert, or that it's his job, it's next to impossible to tell if they can back it up. I know this is a video game forum, but to just hear you mouth off like your opinion is far better than everyone else?s, and that you have knowledge on this that no one else has makes you questionable at best.DiamanteGeeza said:Because I've been making games for a very, very long time. It's not a case of enjoying it or not, it's a case of the game being fundamentally broken in a lot of areas. The point I'm trying to make is that internet forums are currently full of people claiming 'it was basically finished' and that is blatantly not true. The game wasn't anywhere near finished, which is why it got canned. In fact, to finish it would have taken a fundamental reworking and rethinking across many areas of the game (all the way from story to tech) and would have taken years, and tens of millions more dollars that would never be recouped.Decabo said:So, if you couldn't enjoy it, no one could? It amazes how much you speak of your own opinion as being that of everyone. You play an unfinished version of a game and think that makes you an expert. And just out of curiosity, why have you played it a lot? What kept you playing? How are you playing it? Whatever, I wouldn't want to impede your schedule of seeing the future.DiamanteGeeza said:No, it couldn't have been a good game. It really couldn't. I'm not trying to bash UFG, it's just that there were many, many missteps along the way across all disciplines and from both sides of the fence - technology, design, scripting, animation, story, and so on. Dedication has nothing to do with it - the guys and gals at UFG worked very hard (as did the production team from Activision), but they were on a course that would never result in success. The best to have hoped for True Crime was a mediocre 'me-too' GTA clone that would rank in the low 60s on Metacritic.Decabo said:Of course not. The game wasn't completely finished. But with the level of dedication put into it, and the solid looking PAX demo, it could've been a good game, and Activision's reasoning of it "not being able to reach the top of the free-roaming genre" is just a plain stupid reason. Activision said the same about Brutal Legend, and that game was pretty good.DiamanteGeeza said:And you're basing that comment on..... what, exactly? Clearly not data.Decabo said:Wait, True Crime Hong Kong was canceled? Seriously? That game looked really good. Activision needs to die, it is incredible how many dickish actions they take. That game was basically done, for fuck's sake.
Speaking from first-hand knowledge, it wasn't 'basically done' - it was a long, long way from being done. It ran at about 2 frames per second, the missions were terrible, the story hadn't even been finalized (lots and lots AND LOTS of rewrites), the controls were horrible, all the VO actors had to be recast because they were hopeless, melee combat was tedious button-mashing, the animation was borderline comical, and so on. Driving was the only decent bit, really.
It got pushed back - again - to Septeber before it got canned and, trust me, had it come out you would have absolutely PANNED it. It was never going to be a good game, despite a lot of hard work from everyone involved - it was one of those misguided projects that had bad decisions made on the developer and the publisher side, over and over again. The blame does not solely lie on the shoulders of Activision, I'm afraid.
Canning it was the kindest thing to have done (and it should have been done a while ago) - do you really want to play a 60-rated very mediocre (at best) GTA-knockoff?
No, didn't think so.
I have played True Crime: Hong Kong (a lot), and you clearly haven't. Activision's decision was not 'stupid' - trust me, had the game come out, you would have been on here discussing how terrible it was and why bother trying to rip off GTA if you're not going to do it better, etc. etc.
What kept me playing it a lot? My job did.
Look, you may very well be a professional or something, but realize what medium you're on here. You're on an internet forum with a profile with no information and only a few posts, claiming that you've been working in the industry for years and that you know so much more than everyone else. If you keep attempting to act on a reputation that you clearly don't have, and don't give many details on your experience with the product, or your accessibility to it that lead you to your knowledge, your claims seem questionable to say the least.