You're assuming a whole hell of a lot, let's be honest here. I know life's full of disappointments but how about we take "the worst" off the list till we know a little more?IamLEAM1983 said:Meh. I'll assume this is going to be another half-baked multiplayer component for a game that has no need for one (Hellooo, Bioshock 2!), just because there's apparently a demographic out there that shivers with disgust at the thought of NOT being graced with whiney twelve year-olds spewing profanities into their Xbox or PS3 microphones.
More details at the link. Not sure about the protocol for news, sorry if I'm stepping on any toes.Hi Everyone
Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind ? and the entire galaxy ? has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the ?Galactic Readiness? level, measured by Commander Shepard?s ability to apply
every possible asset ? people, weapons, resources, armies, fleets ? in the final battle against the Reapers. Players can impact their game?s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience ? it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
PLEASE tell me you meant that in the way I hope you did!Logan Westbrook said:I think you're being a little disingenuous there-Zhukov said:Why not? They each constitute an additional feature that was not previously present in their respective series.Logan Westbrook said:Ordinarily I'd agree with you, but adding a new multiplayer mode to a series that already has a strong multiplayer focus isn't really the same thing as adding a multiplayer mode to a series that has been exclusively single player until now.Zhukov said:My personal opinion? Unconcerned. Whining about the addition of multiplayer to Mass Effect would be like a Gears of War fan getting pissed off about having 'Beast Mode' in Gears 3. "Oh no, extra features! My world is ending!"
But for some reason it seems to be multiplayer in particular that gets people up in arms.
Imagine if they had announced that there would be, say, some sort of exploration mechanic that lets you pilot the Normandy around. Would people still be running around like headless chickens exclaiming that it was going to divert attention from the elements that made the previous game(s) good? Somehow I doubt it.
But multiplayer? Commence the wailing and gnashing of teeth. Not sure why, maybe it reminds people of Call of Duty or something...
Ah well, proof of the pudding and all that.
As a huge fan of anything and all mass effect I am INCREDIBLY excited for this. You people who are pissed off about this news really need more faith.Moosejaw said:New news, folks! It's actually...not so bad!
http://social.bioware.com/forum/1/topic/323/index/8481789/1
More details at the link. Not sure about the protocol for news, sorry if I'm stepping on any toes.Hi Everyone
Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind ? and the entire galaxy ? has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the ?Galactic Readiness? level, measured by Commander Shepard?s ability to apply
every possible asset ? people, weapons, resources, armies, fleets ? in the final battle against the Reapers. Players can impact their game?s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience ? it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
This whole article scream BS to drive up sales. Whenever Bioware has referred to friends in the past it meant the main races in the game. I seriously doubt they would tack on multiplayer at this juncture. We are far more likely to get a CoD clone later called something like Mass Effect: Online or something stupid.animehermit said:Bioware has a history of making Multiplayer titles too, you're just too young to remember them.Dastardly said:BioWare is building a résumé of not exactly understanding the differences between single- and multi-player experiences. They excel at single-player. And they think just going that same stuff, but including a way for another player to plug in is enough to make multi-player.Logan Westbrook said:Rumor: Australian Magazine Confirms Mass Effect 3 Multiplayer
The result, when these worlds collide, is multiplayer that is basically just "several single-players occupying the same screen." It's just parallel individual games, rather than an integrated multiplayer experience. This doesn't work for Mass Effect, in which your character is the entire point of the game. Additionally, your companions are part of your "character"--Shepard does not exist in a vacuum (metaphorically speaking).
You can see this problem in The Old Republic, as well. How will it look for a handful of people to group up and all of them have the same wookiee companion, with the same name and everything?
BioWare: You make great single-player experiences. You excel at giving your players control over an ensemble of characters and letting them shape a story arc. You do not excel at crafting multiplayer experiences. It throws off all of the meticulous balancing you've done within the ensemble... or it just forces awkward, artificial situations like "too many wookiees."
Also, about SWTOR, unless you're grouped up with 4 smugglers (which you won't because that's a horrible combination) You won't be seeing 4 identical companions. Each class has 5 unique companions to it, with the ability to customize gear and appearance. I should also point out, that you can't see other companions names, they are defaulted off.
OT: There's loads of examples of games that have been single player only experiences getting multiplayer in later installments and having it be great. As someone mentioned before, AC:B did it really well, as well as Metal Gear Solid 4.
also, come on people, the idea that the story, is somehow going to be worse now that there's multiplayer is more than a little ridiculous. As if the story wasn't finished months ago