My friends and I played through SoC out of the box and it worked fine, I don't see what everyone was complaining about. Maybe it had buggy multiplayer but who cares about that.Andy Chalk said:Some people say the STALKER games were "broken," although I suspect those people don't really understand what that actually means, but I never had any such issues, even with the original Shadows of Chernobyl. I did some .ini tweaking to improve the graphical performance (I think I was playing on a Radeon X800 at the time) and it was actually a pretty solid experience. Definitely Eastern European, with all that entails, but no worse from a bug/glitch standpoint than (dare I say it) a standard Bethesda release. I never really understood why people say the "Complete" mod is necessary to make it playable. It changes and adds things, yes, and may very well make the game "better," but it's hardly unplayable out of the box.
It was definitely one of the best gaming experiences I've ever had. Including many heart thumping, mouse throwing moments that I haven't felt since the AvP 2000.
If you get the chance try Oblivion Lost, it intentionally "breaks" a lot of the game but in a cool way. Vehicles that can get thrown around by vortex anomolies, blowouts that the AI is smart enough to run away from, Controllers popping up in "safe" bases turning the area into a massive firefight.
I didn't play Clear Sky but CoP was a major disappointment. It was much more polished than SoC but it just felt homogenous and consolized. The world wasn't nearly as "alive" as SoC with most of the buildings being locked and the obvious "quest hub" setting. Two exceptions were the scripted vampire sneaking part and recruiting the NPCs for the tunnel run, that was actually pretty cool. This wasn't the epic modern fantasy story though like in SoC.
I will be disappointed if Bethesda takes the franchise and "westernizes" it by doing something terrible like turning it into a cover shooter with regenerating health.