Rumor: BioShock Infinite Drops Multiplayer

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The White Hunter

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Oct 19, 2011
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Artemis923 said:
I don't care about multiplayer in my Bioshock.

What is it with people and online deathmatch requirements these days?...
This, I hated multi in BioShizzle 2 and it seemed like it detracted from the overall experience.
I'd prefer a longer single player frankly, or a bigger world.
 

Dfskelleton

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Apr 6, 2010
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I played Bioshock 2's multiplayer for about a week before never touching it again. I really don't care; as long as they make Infinite all that it can be and THEN add multiplayer, then I'm happy.
 

crazyrabbits

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Jul 10, 2012
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I don't see the problem with this. Bioshock's strength has always been its single-player campaigns. 2's multiplayer was entirely forgettable.

I'd rather see them focus on the story mode and deliver an amazing experience instead of stretch themselves thin trying to shove in an irrelevant mode.
 

Knight Captain Kerr

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May 27, 2011
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The multiplayer in Bioshock 2 wasn't needed. I did a no vita-chambers run of Bioshock on survivour a few months ago. It was hard but very enjoyable. I hope Bioshock Infinite is good.
 
Apr 5, 2008
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Who even thought it was a good idea to put multiplayer in this title? FFS. I don't want multiplayer in my single-player shooter. I want a challenging, immersive single player campaign with an interesting story and cast of characters, paced well to tell the story alongside the level design and progressing, evolving gameplay.

THat is what BioShock did and did brilliantly. Stop cramming bollocks multiplayer into games that don't need it and concentrate on the best single player experience you can make. Multiplayer won't sell any more copies, won't prolong the life of the game whatsoever (check how many BioShock 2 multiplayer games there are right now, worldwide, I dare you!) and will only waste developer time, compromise level design, balance and the length of the SP campaign.

If there are any other modes, please 2K for the love of all that's holy, drop them too! BSI is looking to be a brilliant, immersive shooter. Do you want it to remembered alongside classics like BioShock and Crysis, or rubbish, forgettable titles like BioShock 2 or Crysis 2?
 

babinro

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Sep 24, 2010
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There goes my only 2 reasons to buy this game...with luck we'll get these modes back in a $15.00 DLC map pack.

This game is dangerously close to being as unplayable as Bioshock.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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ALLELUIAH!
Nobody would have played it two weeks after release anyway, good thing they're not wasting any more money and development resources on it.
 

silver wolf009

[[NULL]]
Jan 23, 2010
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Pity. I rather enjoyed the multiplyer in 2, and think with the new floating city setting, they could have done some really cool things movement wise.

Still more than likely not going to get it, but at least that's one question about the game I had that's been answered.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Multiplayer trophies are what stopped me from getting a platinum in 2. I hope it stays gone.
 

The Last Melon

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Mar 19, 2012
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...since when did Bioshock need multiplayer? I'll admit I never played Bioshock 2, but Bioshock 1 was like reading a novel - you didn't exactly have to jump up and play tag with the nearest person to get the best experience.
 

Beautiful End

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Feb 15, 2011
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Artemis923 said:
I don't care about multiplayer in my Bioshock.

What is it with people and online deathmatch requirements these days?...
[sub]Tons of people will quote you for this...[/sub]

But it's true. Nowadays, it seems that if a game doesn't have a Multiplayer feature, it sucks. Not everything can be CoD or BF. Mass Effect 3? Multiplayer! Why not?! God of War?! Multiplayer! Cause we're cool! Uncharted?! Multiplayer! Cause we're on a roll!
Seriously, developers need to stop acting like angsty 12 year olds and giving in to peer pressure.

So I do hope they got rid of it. Regardless of whether it would have been a great addition or not, I'm not buying Bioshock Infinite because of the multiplayer features and the "epic matches online".

Also...Bioshock Infinite Special Edition, please?
 

Kroxile

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Oct 14, 2010
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Artemis923 said:
I don't care about multiplayer in my Bioshock.

What is it with people and online deathmatch requirements these days?...
My thoughts exactly. The only type of multiplayer I ever want is co-op and even then 99.5% of games do not NEED it in any shape or form whatsoever.
 

Aerosteam

Get out while you still can
Sep 22, 2011
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This is a big problem. By that I mean the actual multiplayer mode, it was good it was dropped.

Then again, we'll never know how good or bad it would have actually been.
 

Mirroga

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Jun 6, 2009
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FINALLY! Finally they learn that replayability in single-player games have no need for multiplayer. Just refine and make New Game+ as well as tons of competitive side missions and we're good to go.
 

nexus

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May 30, 2012
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I hope to see more of this.. It's a bad practice.

When I hear about "Adding Multiplayer" to games not made for it.. I can only think the equivalent to that is the much heard about, and completely loathed "focus groups" for pre-released films. Where a bunch of executives and interns show their movie to a small group of dimwits. One dimwit says, "Not enough shooty shooty." or "I'm really stupid and I don't understand the entire movie.".

Then the executives say okay, "Editor, make the movie more shooty shooty, and make the film simple."

I bet the same thing happens for games. "Not enough multiplayer, so the game sucks."

So the executive says, "Developers, axe development on your current goals and add multiplayer you never prepared for. You still have to meet the deadline."
 

lastjustice

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Jun 29, 2004
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There's enough multiplayer experiences out there to make up for Bioshock skipping on it. I mean Fallout 3 didn't have a death match mode and the world didn't end. I'd rather they focus on a strong single player experience than water it down to half ass all powers to make a death match and 31 flavors of typical modes to an online shooter.

Games need to balance the characters for multiplayer or the campaign. In case of Bioshock, it's always felt like a series focused on a campaign, especially one where you steadily evolve into an unstoppable force of nature over the course of the game , it doesn't lend itself well to the multiplayer experience well. It's designed for you to be an overpowered being who wrecks waves of stuff alone.(while call of duty tends make you much more killable, and leaves all uber weapons for special scripted events or high level kill streak perks to even them out for multiplayer mode as you aren't remotely as power as the characters in bioshock.) You can't just translate those abilities wholesale (a game that did, Revenge of the Fallen didn't make forked modes seperate balance for campaign and multiplayer, and all flyers ruled the versus modes because they were just as mobile and deadly as when you tear up the AI. G1 starscream for the win!) You'd have to greatly water down the powers to balance it out or replace them entirely, at which point you might as well make an entirely new game balanced around the notion of a multiplayer style bioshock game from the ground up than try turn a sportscar into an offroad truck.

A game has to pick it's strength as it's rare a game excells at both competiative Multiplayer and campaign. I'd rather a developer picked their poison than crowbarred it in or just threw it in and said hey we did no balance it or put any effort toward it (like diablo2 ) and if you get horribly raped because you picked something underpowered for this mode not our fault. Plenty of games don't have competiative modes to them for multiplayer and I still love them. I love Megaman, Castlevania, Skyrim, fallout, bioshock , Mario, Final fantasy,Zelda, and many others that all lack any sort of death match or some other means of beating tar out of other players. It takes all kinds, and I love a good Co-Op game or death match not every game should try to be everything to every player. Pick your strength and don't worry about the rest. Sometimes less really is more, and this seems be definitely the case for game design.