Woodsey said:
scifidownbeat said:
What exactly are dedicated servers?
You enter the multiplayer menu, search for servers and are presented with a list of servers (and their details such as number of players) to choose from.
In short: so much better than matchmaking it hurts.
Fascinating, so all those private matches I see when I open up the multiplayer menu on, well, every game on the Xbox are dedicated servers, right,
right?
Oh wait, no, that's not actually a useful description at all is it..
What a dedicated server means is that the game server, the computer which maintains a definitive record of what actually happened when you put your crosshairs over a dude and fired, is not also one of the players of the game.
The reason that this is an issue for Gears of War is that the Unreal 3 engine is
infamous for what is called "host advantage", where there is a perceptible lag between input and action for every player except the one whose console is also running the game server.
You can have matchmaking with or without dedicated servers (with dedicated servers all that needs happen is that the matchmaking system either adds you to a server within it's criteria or instructs the next available server to start a new game and plonks you on it, possibly after waiting until a threshold of matched players are found.