No, I didn't care about the dual core processor. My point was that a comparison to a 2007 device is peculiar, and puts the 3DS in a bad light. The dual processor does not factor into that conveyance. (Although I must say that an ideal case of 500 MHz still sounds rather lacking to me, since both iPhones, WM7 and Android devices come with processors close to or at 1 GHz these days.)CrystalShadow said:Did you miss the part about the dual core processor?
Coding for multi-core systems is a pain in the ass, but if the software is designed properly, a dual core system runs about 90% faster than a single core one of the same clock speed.
(of course, if coded badly, it can run worse. - double edged sword really.)
Granted, it's only 266 mhz, so ideal case it'd be about the equivalent of a 500 mhz processor or so.
However, the reality is, clock speeds and battery life are closely related...
Raise the clock speed, and you drastically increase the power requirements.
Tell me, how long does a current generation Iphone's battery last when doing demanding 3D graphics?
This has often been a fatal weakness of Nintendo's handheld competitors, so I suspect they're keen to avoid copying their competitor's mistakes...
But yeah, the stats don't sound the best on paper, but a lot depends on the way a device is used.
After all, a typical gaming PC will murder a console in terms of specs, yet you can't necessarily say the apparent performance difference reflects the difference in stats.
As for battery life, I'd take power over longevity any day, since opportunities abound to charge whatever handheld device I choose to bring with me.
And I must say that most of the time, the apparent difference between console games and their PC counterparts seems to reflect the difference in specs rather acutely. I've yet to see a console game that can come close to the same title run on a gaming PC.
But yes, I fully expect the 3DS to outperform its' own tech specs, so I do agree with you in that regard. If only Nintendo and Sony could realize that proper online gaming requires a constant internet connection. This is the stopper that makes me default to the Android and iOS platforms for all my gaming needs. Being able to just pick up my smartphone and play an adventure in an MMO with a few friends/execute a few moves or commands in an asynchronous strategy game against a pal/go head to head with people from all over the world in an action game/purchase a new title directly from my device and start playing within a few minutes is more fun and rewarding than any disconnected single player game, and a trend that is growing, avalanche-style. Strange that the (previously) dominant makers of handhelds completely fail to appraise the appeal of this element...