Rumor: Sony Developing Biometric Controllers

Quaxar

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Sep 21, 2009
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Stress will give you boosts and calmness accuracy? That does not sound healthy for your cardiac system at all.
 

2fish

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Sep 10, 2008
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I foresee the coming of a new era!

*2fish*Geez this fight is intense I am getting stressed sneaking around trying to be the perfect assassin, this game is sweet!

*game* oh no player is stressed reduce enemy armor to cardboard and their ai to 50%.

*2fish* That was a sweet kill, one more down... wait that guy should have seen me, why didn?t he shoot me? FUCK! The damn game thinks I can't do this!

*game* Wow stress is way up have the enemies reduced to 25% and make their bullets out of tin foil.

*2fish*Ok I am pissed let?s just run and gun fuck stealth. Do you like that ai? DO YOU?

*game* Oh Christ look at that stress, all enemies commit suicide so player has a chance to win!

VICTORY!

*2fish*What the hell?


I hope I am wrong, but if I am right I am going to start selling power gloves.



Side note:

When I read this I instantly thought of a ps4 mood ring with gaming attachment.
 

GeorgW

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Aug 27, 2010
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I love this idea, and there are definitely some good, and bad, possible implementations. I'd love this in a horror game!!
TheGuy(wantstobe) said:
Brilliant!
 

Atmos Duality

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Mar 3, 2010
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EDIT: How could I possibly forget..
How long until Sony starts coding fingerprint ID into their PSN DRM I wonder.
Just food for thought.

TheGuy(wantstobe) said:
*snip*
IWATA: Have you looked at Sony's patents this week?

MIYAMOTO: Did they take the bait?

IWATA: (laughs)

MIYAMOTO: (laughs)
.......................
edit: I also wonder if anyone who commented on the Wii vitality sensor with disdain two years ago are going to revise their opinions on the tech now that it isn't Nintendo doing it?
Hilarious.
(I would have added the 3D fad into that too, as Sony is a major player in the 3D TV market, but I think we can lay the blame at James Cameron's feet for briefly resurrecting that silly fad again.)

It never ceases to amaze me how Nintendo and Sony survive tripping up on these dead-end gimmicks.
Force-feedback was nifty, analog sticks were an essential step forward, but everything since then just seems like one fad-gimmick after another.

Yet, it would be cold comfort for Nintendo to be able to criticize Sony's gimmickry now when they're in such a financial nosedive; Especially while Sony is pulling away despite the catastrophes they endured earlier this year.

Such strange times we live in.
 

ace_of_something

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Sep 19, 2008
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If I squeeze it in a hissy fit does it make the goddamn skeleton stop blocking so I can get a motherfucking shot in!?
 

Mxrz

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Yeah. Not like the original Nintendo/Sony hybrid PSX had analog/rumble in the design. Not like Sony wasn't working on the early move tech in 2001, nor released a modified gimmick of it a year later. And there certainly wasn't ever companies called Sega or Atari that Nintendo basically followed on damn near every piece of tech over two generations. Nosiree.

Anyway. I'd love to see this come standard on the next console controllers. Anything that increases feedback between the player and the game is a good thing provided it doesn't drive costs up the wazoo.
 

BX3

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Mar 7, 2011
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"Quick, a tech idea! Bash it!"

Read the article fully, and I got to say, that has the potential to be quite impressive and makes for a more immersing experience, like a rumble pack 2.0. This is a genuinely legit gimmick.

However, if this ever does see the light of day and the tech is used in the near future, all that I ask is that they perfect the technology and that they implement it in a way that makes it seem worth a damn rather than a tack-on.
 

Vault Citizen

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If this works out will it be able to give a feedback of sorts for motion controls? By making a weapon feel heavy in that you have to put more effort into swinging the controller when you move it?
 

TheDooD

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Dec 23, 2010
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Who else thinks this idea was thought up after a few hours of Demon / Dark Souls...
 

Beautiful End

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Feb 15, 2011
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So basically...

The more stressed you are, the more juice you'll be able to squeeze from this controller?

It seems all the "cool" features related to this new controller only come out when you're stressed. If that's the case, then I'm not interested for so many reasons.
Not only that, but it worries me that the controller won't be accurate enough. I don't own a Wii and it's the first time I hear of this Vital thing, but I'm thinking of Mood rings right now. You know when you put it on and it changes color and it says, let's say, that you're angry but you're not? Or that you're gloomy but you're just relaxed? Yeah, there's that.
I kinda wanna see this controller just to verify how accurate can it get, but I wouldn't buy it for the reasons stated above.

I wish there would be a bonus for other moods other than Stress. Maybe you recover health faster when you're relaxed, or your character falls asleep when you're tired. I don't know, chances are they might add things like these to the controller. But for now, Stress doesn't cut it for me.
 

Baresark

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Dec 19, 2010
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Wow... giving up on motion controls already? I mean, your motion controls sucked, why would anyone want another gimmick from you.
 

LordLundar

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Hmm, does this mean that the game will tell you to calm down than shut down in an effort to avoid you throwing the controller into a wall after dying for the umpteenth time?

Mind you, I can't see how that would help avoid it...
 

BrotherRool

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Oct 31, 2008
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At first I thought, hey this is really cool, you can do some really interesting things in games with stuff like this. The game can interact with you even more. It doesn't have to be harder, the game designer can adjust it how it wishes. Maybe when you're shocked you can automatically block or the like.

But then I thought, actually no, because it's not something you can control, people who don't get shocked easily or don't give off the signals the controller reads will get a less cool experience, same with people who are naturally gittery. It's not like an analogue stick where you make the decisions.

So the only really cool thing about it, is unlike what I imagine of the Wii Vitatlity sensor, it's completely non-intrusive on your experience. You don't have clip on extra stuff and it enhances a game rather than is the game.

It could still work, but I feel it would mean that people try to game the system by holding the controller funny
 

Fensfield

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Nov 4, 2009
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It sounds like an interesting idea...

But I'd hate for this sort of thing to link into games where you are not 'you' in the game; say an RPG with predefined characters (or, hell, one where you create a character that's not you, either), for instance.