Just for the sake of argument!
Valderis said:
-It is supposed to be a fantasy game, so you'd expect fantastic elements right? Well Rune Factory doesn't really have any.
It's hard to argue what is and isn't fantastical, but stuff like growing a travelling plant guardian from a seed *seems* to fit the bill.
Valderis said:
-All the plants you can grow are boring and plain and they hardly have any real use other then selling them for profit.
Nothing says boring like a giant pumpkin made of gold. But I'd suggest cooking the vegetables into food for a hefty increase in max health, max stamina ('rune points'), and basic stats (strength, vitality, intelligence). Some may also provide status ailment resistance, which can be handy in a pinch.
Valderis said:
-There is no way to enhance/enchant the ordinary things you do in this game. There is no use of magic to help you grow crops or mine metals. Magic in combat is actually a disadvantage. It has no way of altering the weather or the passage of time or anything useful.
While there is no magic to grow crops you could always try using the various fertilizers available. In RF4 for instance, you can use formulas to enhance the growth rate of your field (not the crop specifically growing) up to 5x. The field will then only slowly degrade by 0.1x per day until it normalizes at 1.0x speed.
Valderis said:
-While there is a good amount of items that can be crafted its mostly just a pain in the ass to do. Plus there are no cool abilities to be had in this game on any of the items. You basically just make them just so you can hit harder or get hit less.
This is admittedly subjective, so I can't really fault your opinion. I'd just say that I enjoy the gloves I crafted which have a chance of inflicting paralysis, sleep, silence, and poison.
Valderis said:
-While you have a lot of items you can craft none of them really carry over to the look of your character in the game. (except for the weapons I think) So there is no real reward for making any of them, it ultimately is just a bigger number to hit monsters with.
Headgear is visible, and I think accessories are visible on at least the PS3 version, although the hats are oddly tiny I'll grant you. They cling to your head like a brainslug.
Valderis said:
-Combat is so damn boring because there is basically only one thing you can do, hit things until they die.
...
There are no special abilities or skills or tactics or anything to liven things up and make combat interesting.
While it may or may not qualify as interesting there are special weapon attacks as well as 'rune abilities'. For instance allowing your weapon to throw out a shockwave or using your spear to pole vault over enemy projectiles so you can kick annoying mages in the face.
Valderis said:
-Combat is broken. Every swing of your sword costs you stamina, if you run out of stamina anything you do will cost you hitpoints. You fight your own stamina bar more then you do anything else in this game. This is especially frustrating against boss monsters who can take enormous punishment to the point you are just killing yourself rather then them. What is worse is that its impossible to increase your stamina bar, at all, there is nothing you can do about it. (there are ways to refill lost stamina but there is nothing you can do about the bar itself, its a constant ball and chain weighing you down).
It's highly possible to increase stamina, both permanently and temporarily. Food items (like the ones crafted with plants) can regenerate it as well as boost the maximum. Every skill in the game also increases your max stamina, and there are some ridiculous ones like eating, sleeping, walking, and bathing. Essentially everything you do in the game increases your stamina.
Valderis said:
But thats not all you can mess up because there are many character interactions you can miss out on because you where not there at the right time on the right day at the right place to talk to the right person.
In my experience you can always catch them next time. NPCs operate on a weekly schedule, if I'm not mistaken.
Valderis said:
-This game also has no way to automate or simplify anything. You can't hire a character to help you out on the farm who you can set to do simple tasks that have become monotonous for you as a player. You can't buy any crafting materials.
It's quite possible to tame monsters, mostly by either brushing them or throwing gifts at them (depending on which game you're playing in the series). Actually the PS3 Rune Factory took this to an extreme by almost completely automating the farm work; all the player has to do is bless the earth with their magic fairy staff and the monsters will come along planting, watering, and harvesting crops which they leave for you in a chest to pick up. As for RF4, you can buy crafting materials from a variety of sources. Off-hand I can think of three NPCs which sell random enemy drops (ie. monster bits, horns, claws, etc), as well as ores and gems. Their inventory is randomized on a daily basis. For the record, the NPCs would be Arthur, Random Ore Merchant, and Raven.
Valderis said:
-Its possible to throw away valuable items accidentally. You can lose an item while attempting you use some of the kitchen appliances, if you throw the item in the wrong appliance then its completely lost. If you miss with throwing a item in the chest outside your home to sell items then they are completely lost. If you hold a item in your hands and you push the wrong button then you can lose that item either by eating it or throwing it away. If you misplace sowing seeds you can lose a lot of production. If you misplace using a tool you waste stamina. You can swing your sword in places where no combat can take place wasting stamina. There is so much you can do wrong and the game just lets you waste it all.
Well... Don't eat valuable things. As for other, non-edible items, a maximum of about 10-12 items can be on screen at once and they start disappearing in the order they were dropped, so unless you didn't notice your item bouncing around on the ground and just left it there to rot, or you threw about a dozen things on the ground by mistake, this shouldn't be a problem. Moreover it isn't an instantaneous process; the item starts to flash a bit before it poofs away. I'm not certain, but I do believe that if nothing else is dropped items will persist on the ground indefinitely even if the screen is left. Also, really valuable quest items will be dropped off at your house by friendly NPCs (or so I hear, I haven't lost anything myself).
Valderis said:
-You can't play as a girl and there are only females to romance. For a game that basically has two main quests, one is to clear out all the caves and the other is to get married, you'd think there would be more options. Its such a simple thing to do too but they just can't be bothered to do it.
The last two games in the series have featured an optional female main character with a list of male characters to romance. Albeit the PS3 version made this super awkward by forcing you to play the main quest as the male character before giving you the option to switch protagonists and magically take your skills with you, the latest game, RF4, did this correctly by allowing you to make the choice from the start.
Valderis said:
But they fucked it up, they fucked it up so many times, they deserve bankruptcy.
Harsh, man.