Bke said:
wait, what kind of software is this that they employed, and how can we trust it to be infallible? With a perma-ban on the cards I would hate to have weird latency spikes flag me as a cheater (internet in South Africa sucks), or some other software I have on my computer cause some kind of conflict.
I mean, if I'm going to pay for an early access game only to get banned for something that isn't my fault, how can I even think of supporting this? The devs really need to reconsider this perma-ban story.
I agree to an extent, I do not like the idea of a computer program perma-banning automatically. I believe there needs to be human oversight on everything.
That said, my opinion might change if Facepunch actually comes up with a system that can show people being caught cheating, that at least gives some evidence if the system is working or not, and presumably provides the grounds for
an appeal.
I am however wondering how one exactly "cheats" in an early access game. I mean the idea here is supposed to be to try and break the game in order to help with testing and such. If anything at this stage Facepunch should be encouraging people to mess with the game in any way they can so they can gather data for the eventual release.
I'll be bloody honest, if I was in an early access game, especially one that I paid for, and someone banned me for cheating before the game ever came out, I'd probably get a lawyer. I mean these guys are basically charging you money to be alpha/beta testers which is insane to begin with, and then they are going to ban you for doing that job?
What's more, unless I miss the point of Rust, I fail to see how exactly someone "cheats" in a resource harvesting/building game. I know this one has a PVP component, so I'm guessing it comes down to aim botting or
something to kill other players. I mean otherwise what is there to cheat at? "OMG, you found a way to gather too many sticks too quick?"
What's more with the bullying going on in RUST I'd think they would be more concerned about griefing, and finding some way to prevent established players from just shooting new ones running around with a rock for lulz. Factional infighting sounds like it's part of the fun, but with all the stories of newbie harassment, I'd be more concerned about that before release because the last thing you want is to immediately chase off half your player base or have them demand refunds because experts who learned in early access are killing all the new guys again and again for fun and not letting them actually play or live long enough to figure anything out.