Desert Punk said:
Shoggoth2588 said:
Cognimancer said:
"We wanted Stephen Colbert to be the President," says Steve Jaros, creative director at Volition. "I have concept art that's amazing. It's Stephen Colbert on a battlefield holding the American flag, his sleeves are ripped off, he's got a bald eagle tattoo ... It was badass, but finally it was like, fuck it, you're the President. Why give it to someone else?"
I would have wanted to
earn the Presidency. After all, once you kill the President you become the President.
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Can't wait to see how SR4 ends up turning out though. I would have rather had a hammer-monkey gun than a dubstep gun but that's just me...hopefully Septic Avenger and Crowd Control are back.
Well, you could be the Incumbent defending your position, literally, from someone else trying to gain the presidency?
Steven Colbert and John Stewart sending their waves of fanboys after the saints!
If that get put in as a dlc pack not unlike the tyranny of washington dlc for Assassin's Creed 3, I would buy the SHIT out of that.
Ideally, they would just put it into the game, but I won't ask them to push back the release at this point in time just for one bitchin' idea.
I mean really, WHO THE HELL VETOES PRESIDENT COLBERT?
Also, on a more serious note, while these games are really entertaining with their ridiculousness, it is something to consider how they seem intent on handing everything to the player and letting them just fuck with it for a while.
What makes a game satisfying, or the toys in a game have more lasting appeal, is if things are earned rather than given. Were we made to fight for the presidency in this game rather than just having it off of the bat, it would probably be more satisfying, and then allows them to have fun with the "what happens when you ARE the president" in a later game; as one example of how this thought process of earning rather than giving tends to just be a better idea.
Also, if they had more secret things in the game for players to unlock and discover, rather than outright telling us "dubstep guns and president colbert and dragons, because why the fuck not", those things tend to be seen in a better light as they were unexpected. That is part of what made the flood in Halo: Combat Evolved so great and scary, nobody saw that coming. Just a thought, because I really don't feel like writing and researching to better support my ideas right now, but it is something to consider.