Saints Row IV Preview - Aliens, Virtual Reality, and Dubstep

Easton Dark

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Jan 2, 2011
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Machine Man 1992 said:
Also, to anyone who "hates the late series because it isn't like SR2," I played The Third before I played Saints Row 2, and I thought the third game was better in every cocking way.
And I played Saints Row 2 first and I think Saints Row The Third is a pile of dog shit, but that's differing opinions for you.

Gosh, this series is going down fast for me.
 

Pickapok

Eater of Doughnuts
May 17, 2011
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It seems to me that Volition has completely lost sight of what made people love this series to begin with. Rather than providing us with a substantial, emotional story with an edge of dark comedy like we got in SR2 they seem to be trading in all their substance for style and spectacle. There wasn't a single moment in SR3 that punched me in the gut like when the Ronin killed Aisha or when Carlos was tied to the back of a Brotherhood truck and dragged to his death around the streets of Stillwater. Even when they tried for one of those moments towards the very end of SR3, they put you half the city away from the where the moment was actually happening.

SR2 pulled back the curtain and let you see the Boss for the monster he or she really is. You play a violent, power hungry sociopath and that's all there is to it. That's why Julius tried to kill you at the end of the first game and you spent so many years in a coma prior to the second. Now that you've hit the top, where else is there to go?

Don't get me wrong, I had a lot of fun with SR3 and will probably have fun with SR4. But they aren't Saints Row games, just silly fan fiction.
 

cyvaris

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May 10, 2011
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lord.jeff said:
I'm just hoping they don't try to make half of the games content DLC like the third seemed it was trying to do.
Considering this was originally an expansion pack for 3....my hopes are set pretty low.
 

NearLifeExperience

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Oct 21, 2012
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Ironic how dubstep kills people in this game, since this 'music' has been killing braincells worldwide ever since it became a thing.

Anyway, I'm not too sure about this. We'll wait and see.
 

Tortilla the Hun

Decidedly on the Fence
May 7, 2011
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Are you telling me there's going to be 95.7% more WUB WUB in this game, too?! :D

I'm really looking forward to this. I love how they're not only choosing to keep the game from being grounded, but they're intentionally dressing it up in a BDSM Super Clown Suit (complete with Dynamically Flapping Cape of +6 Flappiness) and launching it into crazier-than-before territory using a military-grade t-shirt launcher.
 

Clankenbeard

Clerical Error
Mar 29, 2009
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Susan Arendt said:
NoeL said:
"and Dubstep"Interest = 0. Though to be fair I've never had an interest in the series before this.
It's a Dubstep Gun. It is GENIUS. You aim it at a crowd and they start dubstepping and can't stop. And then you freeze them with your superpowers and then you go bowling by hurling a car at them. And then you cackle with glee.
Weaponized Dubstep = Comedy.
Key & Peele did it.
Volition, you may have my money.
 

Bindal

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May 14, 2012
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cyvaris said:
lord.jeff said:
I'm just hoping they don't try to make half of the games content DLC like the third seemed it was trying to do.
Considering this was originally an expansion pack for 3....my hopes are set pretty low.
Uhm... no, it wasn't. A PART OF IT was an expansion for 3, the overall game was developed as sequel ever since the third game came out. It is NOT a DLC blown to full scale.

Pickapok said:
It seems to me that Volition has completely lost sight of what made people love this series to begin with. Rather than providing us with a substantial, emotional story with an edge of dark comedy like we got in SR2 they seem to be trading in all their substance for style and spectacle. There wasn't a single moment in SR3 that punched me in the gut like when the Ronin killed Aisha or when Carlos was tied to the back of a Brotherhood truck and dragged to his death around the streets of Stillwater. Even when they tried for one of those moments towards the very end of SR3, they put you half the city away from the where the moment was actually happening.

SR2 pulled back the curtain and let you see the Boss for the monster he or she really is. You play a violent, power hungry sociopath and that's all there is to it. That's why Julius tried to kill you at the end of the first game and you spent so many years in a coma prior to the second. Now that you've hit the top, where else is there to go?

Don't get me wrong, I had a lot of fun with SR3 and will probably have fun with SR4. But they aren't Saints Row games, just silly fan fiction.
Quite a lot of people (including myself) actually DISLIKED Boss being like that. They wanted him/her to be a bit more human and sympathetic - without losing the insanity or something. So, what we got was the Boss of SR3, who - while still totally of his/her rockers and clearly missing at least a couple of screws with some clear tendencies to ruthlessness - now also shows that he/she CARES A LOT about his/her fellow saints and even the wellfare of the city in general (even tho killing every single civilian in the streets on your own seems to be perfectly fine... As I said, Boss is still far from sane.)

And in terms of "where to go next", we still got a few unsolved plotpoints from the DLCs of SR2 which might not be picked up in 4...
Also, Space? We got Aliens now... sort of again (thanks to Red Faction Armageddon, we already had them once as SR and RF are in the same continuity, after all.)
 

AgentLampshade

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Nov 9, 2009
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Alright, I have to ask. Is that Matt Miller [http://images.wikia.com/saintsrow/images/2/21/Matt_Miller_promo_image.png] in that poster?
 

Geo Da Sponge

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May 14, 2008
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Hmm... I've been grappling with my thoughts on Saint's Row. For ages I kept saying that SR2 was better, because beside the dark humour there was some pretty serious emotional weight here and there that really made the game more than sandbox wackiness (if you wanted to pay attention to them, that is). Therefore, it was better than SR3.

Then I reminded myself of the opening sequence of SR3. Especially the bit where you go through the plane, collecting a second parachute on the way, and I just can't complain about that. But I'm still not certain about my feelings on how it's getting increasingly wackier and wackier.

And I think I've figured it out; I like the badass craziness, the ridiculous stunts, the collossal weapons that STAG deploys against Steelport, but I don't like the zany wacky stuff. So tank skydiving, good; farts in a jar, bad. Giant flying aircraft carrier, good; ridiculous Japanese gameshow side missions, bad. Hi-jacking cars with a flying leap through the windshield, good; giant dildo bats, ba- Okay, they can stay.

AgentLampshade said:
Alright, I have to ask. Is that Matt Miller [http://images.wikia.com/saintsrow/images/2/21/Matt_Miller_promo_image.png] in that poster?
Could very well be; he very pointedly gets spared in SR3, and he wouldn't be the first enemy from that game to end up onf the Saint's side by the end of it.
 

Bindal

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AgentLampshade said:
Alright, I have to ask. Is that Matt Miller [http://images.wikia.com/saintsrow/images/2/21/Matt_Miller_promo_image.png] in that poster?
Well, he IS the only surviving named member of the Syndicate (that we know of, Killbane is currenty unknown*) AND he is pretty willing to work for whoever he wants as long as long as it means he survives.
Plus we have to deal with at least one part of the game to be in Virtual Reality where he knows more about than Kinzie does, one would assume.

So, it is possible that he comes back as a supporting character.


*In regards of Killbane, I would assume that he also survived the events of SR3 as well as Shaundi and Viola. Reason I think so is
a) the DLC "Gangstas in Space" which stands in (albeit loose) relation to the 'Rescue Shaundi'-ending.
b) there is someone looking a bit like Shaundi in the same promotional picture.
c) him being alive would allow for more possible events than him being dead in both SR4 and potential DLCs.
 

C117

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Aug 14, 2009
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And yet, all I can wonder while watching these wonderful news is "will the Russian Female Boss still have a crush on Pierce (because that was just cute)?"

Oh, and "will I be able to recreate my characters from the previous two games?" That, too.

Whatever, I'm still going to give them my money...
 

LordMonty

Badgerlord
Jul 2, 2008
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This is clearly going to beat Bioshock for game of the year :p

But seriously in terms of fun, i haven't enjoyed a game serise more for pure madness and well everything! Cannot wait.
 

Pickapok

Eater of Doughnuts
May 17, 2011
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Bindal said:
Pickapok said:
It seems to me that Volition has completely lost sight of what made people love this series to begin with. Rather than providing us with a substantial, emotional story with an edge of dark comedy like we got in SR2 they seem to be trading in all their substance for style and spectacle. There wasn't a single moment in SR3 that punched me in the gut like when the Ronin killed Aisha or when Carlos was tied to the back of a Brotherhood truck and dragged to his death around the streets of Stillwater. Even when they tried for one of those moments towards the very end of SR3, they put you half the city away from the where the moment was actually happening.

SR2 pulled back the curtain and let you see the Boss for the monster he or she really is. You play a violent, power hungry sociopath and that's all there is to it. That's why Julius tried to kill you at the end of the first game and you spent so many years in a coma prior to the second. Now that you've hit the top, where else is there to go?

Don't get me wrong, I had a lot of fun with SR3 and will probably have fun with SR4. But they aren't Saints Row games, just silly fan fiction.
Quite a lot of people (including myself) actually DISLIKED Boss being like that. They wanted him/her to be a bit more human and sympathetic - without losing the insanity or something. So, what we got was the Boss of SR3, who - while still totally of his/her rockers and clearly missing at least a couple of screws with some clear tendencies to ruthlessness - now also shows that he/she CARES A LOT about his/her fellow saints and even the wellfare of the city in general (even tho killing every single civilian in the streets on your own seems to be perfectly fine... As I said, Boss is still far from sane.)

And in terms of "where to go next", we still got a few unsolved plotpoints from the DLCs of SR2 which might not be picked up in 4...
Also, Space? We got Aliens now... sort of again (thanks to Red Faction Armageddon, we already had them once as SR and RF are in the same continuity, after all.)
We got humanizing moments in SR2 as well. The boss putting a bullet in Carlos to put him out of his misery was one of the most heartbreaking parts of the game and is the tipping point that fueled the Boss to pull out all the stops against the Brotherhood much like the death of Aisha did against the Ronin. Nothing you've said has invalidated my points.
 

NoeL

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May 14, 2011
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Susan Arendt said:
It's a Dubstep Gun. It is GENIUS. You aim it at a crowd and they start dubstepping and can't stop.
So it's essentially the Alien Dancing Gizmo from the 1998/9 South Park FPS?

Still, unless the dubstep gun doesn't come with dubstep music I'll pass. I really can't stand that garbage.
 

Nocenious

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Dec 4, 2011
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Definitely going to get this one considering I beat SR3 about 4 times. Looks like they are going all out on having more crazy stuff and less "real" ( which can always be fun).
 

garjian

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Mar 25, 2009
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It angers me that this UTTER TRIPE is in any way related to Saints Row 2.
Even on it's own merit, I cannot understand why some people actually enjoy The Third... and this is an expansion to that, to be eventually sold to you for full retail price, and I'll bet that nothing interesting, new, creative, challenging or fun in any way has been added to the already grey, grey, pixelated, grey, badly textured, poorly written, boring, childish, unfunny, glitchy, cut-down insult to the franchise that I find very difficult to address as Saints Row: The Third.
I just... UUUUUGH!!! :mad:
The worst part is, if you complain about this crap you get 10 people come back at you... 7 of them will claim TT sold well so it must be perfect, the other 3 will say 'SR3 BES GAME I PLAYED SINCE EVER'.

Hmmm, I'm really unreasonable when it comes to Saints Row... I must be a fanboy! :O ...God, I miss the Lionhead forums.
 

Kargathia

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Jul 16, 2009
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In creating the next game in Volition's Saints Row series, the developers wanted to give fans more of what they loved about Saints Row: The Third without making it over-the-top just for the sake of it.
Wait a second... isn't that kind of a contradiction? Last time I checked, "over-the-top just for the sake of it" was a pretty good summary of all the reasons people loved SR3.

Guess I'll just have to adjust my definitions, in pretty much the same way as I've come to discover that Assassins' Creed III was about pretty much everything except assassinating people.

Props to the trailer though - they certainly didn't let little things like humility get between them and a good dick punch.
 

MrGalactus

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Sep 18, 2010
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garjian said:
Could not agree more.


OT:
I...damn it. I said I was done with the series after the craptacular shitmountain that was everything about SR3, but this new trailer+no guilt about funding an evil anti-consumer corporation like THQ make this look very tempting. Just don't do that DLC bullshit from last time.
 

Sean Deli

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May 11, 2011
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I really liked the Third, but I am conflicted about this trailer...

By no means I would like SR franchize to go back to its SR1-SR2 roots - this would mean competing with brands like GTA, Mafia and Sleeping Dogs, and competing on THEIR field. And Volition is not the powerhouse to do that - they would get squished, out of business. The term "cult classic" may appeal to hips...ahem... fans, but it does not put food on the developers' tables.

The zany angle is a good marketing strategy - its a niche, that can help selling the product.

But you need contrasts for the zany to work - and SR the Third had problems with that already. You need to periodically taste something sour, so that you can later taste something sweet. It's a fact of how human brain works, it's not just philosophical BS. This trailer seems to indicate that such notion is lost on the development team.

I would LOVE to see a game, that can play the contrasts (!) well enough that it can reach "superhero-president dressed as a pimp fighting aliens in virtual reality with dubstep gun in one hand and dildo-bat in the other" - and not break the immersion in the process (!!).
But my hopes are not up...

BTW, the trailer for the Third was effing brilliant, and this trailer is just annoying.