Infernal Lawyer said:
Actually the point was towards the measure in Game Dev Tycoon. If you pirated it, and the Devs were real clever to put it up on PBay themselves by the way to get more attention and free publicity, you would eventually make minus because of "piracy". But thats not how piracy works, or any economical math. If you have 100 Dollars and make a game with it, which you sell for 10 Dollar per copy, you have to sell 10 copies, to get even, if you sell 11 copies, you make 10 Dollar profit. Easy so far right? Now in the game, it tells you that you lose money because people pirate. Same example, 100 Dollar capital, you make 10 copies because you just want to break even. 5 copies are bought, which nets you 50 Dollar and gets you half of your expenses back. But 10 people are playing, which means you got pirated. But you still have those other 5 Copies sitting in the store on the shelf. Just because the game is played by 100 people, or 1000, does not mean that to simply break even, you have to sell merely 10 copies.
Its not logical that you would lose money because you started with a set budget to begin with, the 100 Dollars, the game has a set price and a set amount, 10 copies for each 10 Dollar, you sell those 10, you are back where you started. Whether only one copy is sold and then copied 100 times, or you sell your 10 copies which then get copied 100 times you will NOT lose money from this, if the intended number sold to recoup the investment, as in your 100 Dollars, no matter how many pirates play your game, you will NOT EVER lose money.
Thats why Game Dev Tycoon is illogical, it basicly goes with the industry bullshit view that piracy is somehow causing them to lose money, when in fact it is their ridiculous budgets, advertising and all that crap. And that its coming from a Indie Dev who by all rights should know better is what is the most embarassing part, i mean EA, Ubisoft? You could at least understand if they did it..but a Indie? Really?
In short, thats why such methods have to be really clever, or you should leave them out completely. Titan Quest proved that word of mouth is a very powerful tool. It might have been a legitimate feature against pirates, but since pirates got the game and thought it was a bug and that information spread, legitimate customers didnt buy it. Conversly Game Dev Tycoon is guilty of a similar transgression, the game or its developers assume the potential customer and/or pirate is an Idiot who fails at basic math. And in my opinion, its better to be save than sorry and just dont do it. Piracy is a service and money problem, either the service sucks, or you dont have the funds. You can wait for the price to go down in case of the money issue, but if you got 3 Install Limits, Starforce DRM, Disk Checks and whatnot...yeah you cant get rid of them without "pirating" essentially. Especially if the EULA/TOS is applicable for you (which it seems to be in the US) which means you arent allowed to remove any DRM, even if said DRM blows up your computer in the next 5 seconds.