Just thought I might discuss how to make an open-ended, sandbox game, and what can we learn from when making future games.
The (admittedly bad) drawings are made to emphasize the types of sandbox games made.
Megaman model
Linear levels that can be selected & played in any order by player.
Battlefield model
Sandbox map with Objective points
Player must complete certain objectives peppered across map in any manner he wants to gain control of map.
Map is THE Level; and progression here from level to level is like traditional games, ala Super Mario Bros or Sonic the Hedgehog.
Addendum:
Can be used in as a Megaman Model, where maps can be selected in any order.
Example of games:
All Real Time Strategy games from Command & Conquer to Starcraft to Warhammer 40K: Dawn of War; Battefield series of games; Frontlines: Fuel of War.
GTA model
Overworld divided into sections. Linked by "Bridges"
Player must complete main quests of each map to move on to another section. Each map is closed off from each other until player finished the quests.
Example of games:
Mercenaries, Just Cause
Diablo 2/ Dungeon Siege model
Hub to hub or town to town.
Overworld is a series of maps linked together by "hubs" or "towns." Can be peppered with Dungeons like Zelda.
Example of games:
Dungeon Siege series, Hellgate: London
Zelda model
Overworld with "dungeons"
Overworld acts as hub for player to explore before finding and entering dungeons. Towns or Hubs are placed into certain sections of overworld
Example of games:
Zelda, Darksiders
Oblivion/World of Warcraft model
Total overworld. Player can explore the overworld to his digression, anchored by main quests, along with a variety of side quests. Overworld would be strategically "littered" with dungeons, towns etc.
Example of games:
Most MMORPGs from WoW onwards; Elder Scroll series.
Questions:
If you want to make an open-ended sandbox gaming, which of the models mentioned do you wish to adopt?
Do you have your own idea what kind of sandbox model you want to make? Care to share that with us?
The (admittedly bad) drawings are made to emphasize the types of sandbox games made.
Megaman model
Linear levels that can be selected & played in any order by player.
Battlefield model
Sandbox map with Objective points
Player must complete certain objectives peppered across map in any manner he wants to gain control of map.
Map is THE Level; and progression here from level to level is like traditional games, ala Super Mario Bros or Sonic the Hedgehog.
Addendum:
Can be used in as a Megaman Model, where maps can be selected in any order.
Example of games:
All Real Time Strategy games from Command & Conquer to Starcraft to Warhammer 40K: Dawn of War; Battefield series of games; Frontlines: Fuel of War.
GTA model
Overworld divided into sections. Linked by "Bridges"
Player must complete main quests of each map to move on to another section. Each map is closed off from each other until player finished the quests.
Example of games:
Mercenaries, Just Cause
Diablo 2/ Dungeon Siege model
Hub to hub or town to town.
Overworld is a series of maps linked together by "hubs" or "towns." Can be peppered with Dungeons like Zelda.
Example of games:
Dungeon Siege series, Hellgate: London
Zelda model
Overworld with "dungeons"
Overworld acts as hub for player to explore before finding and entering dungeons. Towns or Hubs are placed into certain sections of overworld
Example of games:
Zelda, Darksiders
Oblivion/World of Warcraft model
Total overworld. Player can explore the overworld to his digression, anchored by main quests, along with a variety of side quests. Overworld would be strategically "littered" with dungeons, towns etc.
Example of games:
Most MMORPGs from WoW onwards; Elder Scroll series.
Questions:
If you want to make an open-ended sandbox gaming, which of the models mentioned do you wish to adopt?
Do you have your own idea what kind of sandbox model you want to make? Care to share that with us?