Size doesn't matter, it's what you do with it... Baby.Gorilla Gunk said:I rented Just Cause 2 awhile back because I heard that it's game world was colossal and until I played the game, I never thought a huge game world could ever be a bad thing.
Needless to say I returned the game after playing it for a couple of house, most of that time being spent traveling between mission objectives. The size of the world in that game is just insane, and not in a good way. I swear, even in a helicopter it took me over 15 minutes to get over that one big mountain.
So, what in your opinion is the perfect size for a sandbox?
Big or small, you have to be efficient and smart.
So the end of one mission the next "mission" should always be within a few minutes. Missions could be doled out depending on where you save your game, as most sandbox games have a rest-location as a base once you save there then missions within that radius are activated.
very linear games can have HUGE maps, actually far larger than any sand-box game but because they are so linear then it is all planned out properly. One thing you could do is have a long sandbox travelling up a huge valley from coastal delta region, to jungle, to more urban, to rural, to desert, to mountainous, to volcanic peaks.