Spiritofpower said:
What i'm most excited about is that wrist-blade thingy at the end. If that' a weapon, I will be very happy.
It is. It is known as the 'Omniblade' and is the soldiers power-melee. Other classes have other power melees, like the Biotics Falcon/Biotic Punch, The Engineer's punch you and light you on fire, the sentinels dual omni-blades, the infiltrators electric omni-blade and the vanguard has something I can't remember.
undeadsuitor said:
D0WNT0WN said:
undeadsuitor said:
D0WNT0WN said:
Well looks like they have transitioned from shooter with pick and mix abilities to just straight out copying Gears Of War.
Nice work Bioware.
...Que?
It's still a shooter with pick and mix abilities.
In fact, it has even more pick and mix abilities than previous games in terms of class powers and abilities. And even more pick and mix abilities than the first mass effect for your guns and armor.
Its as pick and mixy as anyone could want. Just not in this one trailer.
The first Mass Effect was really pick and mixy, I could go through the whole game, hardly take cover and just use my powers and abilities. You could pick a class like Infiltrator and then become a Commando later on in the game.
Mass Effect 2 was less pick and mix like, you pick a class and
this is how you are going to have to play for the rest of the game. You leave cover and you are not a Vanguard or a Sentinel you will get mowed down, you were shoehorned into a certain play style and it was boring. Also not being able to use weapons in a class that wasnt specialised was infuriating. Also the story went nowhere.
While I havent played Mass Effect 3 yet I am not getting my hopes up, from what I have seen it looks like it has gone full shooter. All I have seen on rails segments and Gears Of War esque stuff like in the trailer, I read the story leak aswell and I am not impressed.
Yes, generally when you pick a class, you are required to play as that class for the rest of the game.
That's kind of how it works. If you find Vanguards or Sentinels boring perhaps you should try another class? You seem to be complaining that Mass Effect 3 is just Running and gunning, while simultaneously complaining that ME2 made it where you couldn't run and gun? That's..a little confusing.
Anyways, if it's any consolation, ME3 is bringing back weapon customization ME style, and making it even more detailed than before. Along with lengthening the class trees and adding more powers incase you find a class "boring".
I think you misinterpreted some of what he said.
He meant that anything but the Vanguard or Sentinel was boring as you HAD to stay in cover or die. No choice. No run and gun missions. Nope. Stay in cover, or die. That was it.
My ME1 v 2 experience with this:
ME1: Virmire: Run and gun mission for the most part. I never paused, and just ran in guns blazing. That planet where you find Liara, when on foot: Largely cover based. Snipers would pick you off if you left cover, and later on the Armature would devastate you if you got out from behind that 1 crate... Feros: A mix of both when fighting the Thorian. Run and gun up stairs and through rooms to take down the creepers, take cover to avoid getting Biotically raped by that infected Asari. I could also use all of my abilities and have a good time with them.
ME2: Everywhere: Take cover and don't leave it. If you're a vanguard, charge if you're on lower difficulties and have fun, if you're on higher difficulties, charge and take cover ASAP. Leave cover, you get pounded by 20 bullets that will kill you in 10 shots within 3 seconds. On Veteran (With partial upgrades). I was also shoehorned into using one, or occasionally 2, abilities for the whole game. If you want to know why using any more wasn't viable, I'll explain, but I have done that numerous times and it has to do with the shared cooldown.
Those two side missions where there were things that didn't shoot you but instead ran up and hit you: Run and gun until the things that did shoot you appeared. There might have been 3 such missions in the game, at least of of them sidequests you had to search for.
And he's not complaining so much about ME3 being more run and gun, but that it seems to be only shooter focused (Wrong BTW). What he has seen has been this, that video where Shepard is on the gun of a vehicle and literally just rail-shooting, and likely that trailer where Shepard just shoots everything, and they show off the new combat. Now, I haven't seen any non-combat trailers, but I have seen non-combat screenshots and announcements. The levelling system, whilst still small, if it works like I'm anticipating it to will be the best in the entire series: Giving you options for every level of that skill rather than just the last ones. Also, the weapon customisation is good and from what I've heard we get to see their stats, which is good. Now I will actually know which gun is better, and hopefully have guns that suit different situations better. Armour customisation was also better the #2 way, being able to pick and match pieces of armour rather than just whole suits.
Both games, however, had serious weapon flaws that I am only hoping are fixed in 3. In 1, there was one good gun and a thousand bad ones. Find that one good one, and you would use it for the rest of the game until the next model of good one came up. It had damage, accuracy and heat capacity to any other gun of that level, making it the obvious choice for win. Mass Effect 2 streamlined this far too much, and left you with just 3 guns per section, which you had no idea of what was better or worse about each one, and the most recent one you got was likely the best, unless you got DLC guns which were always the best.
What ME3 should do is have a number of guns, about 5 per type, with different damage, fire rate, accuracy and ammo, as well as a few special perks like the Incisor Sniper's ability to fire 3 bullets in a shot, that are specialised for different situations, rather than have each type of gun specialised for different situations. In ME1, that one gun that was all powerful was always the best. In ME2, the most recent gun was always the best (Or so it seemed), but SMGs or assault rifles were better v shields than Pistols or (Snipers?), which were better v armour than SMGs or assault rifles. This had flaws in the fact that you had no tactics in choosing which model of weapon you used, only which weapon, which took no planning or skill at all, and only affected armour types for the most part. In ME3, I should get guns suited to varied situations. SMGs good for taking down hoards of light enemies due to faster firing rate and ammo, but lower damage, and ones suited to taking down heavier enemies with shields due to higher damage, but slower firing rate and ammo. When using the latter SMG vs the crowds of light, its shots would overkill the enemies, and its lower ammo would mean you'd run out of ammo. Its lower fire rate would also result in you not being able to take them all out before they swarmed you and started attacking. When using the former SMG v the heavy enemy, it wouldn't deal enough damage to take down the enemy in the same time the slower firing higher damage one could, resulting in it overpowering the player using that SMG. Would need good balancing, but would add an extra dimension to gameplay. ME3 select which weapons you take kind of accomplishes this, but not to the extent proper weapon models would.
teebeeohh said:
totally unrelated to this trailer: did the entire cerberus organisation get brainwashed in between games to provide human-sized opponents for us?
because whenever i see shepard shoot at something not reaper-sized it seems to be cerberus
Basically yes, or at the very least TIM did. That collector base you either blew up or left in tact? Well, Cerberus went to it/its remains and collected tech from there that they implemented and resulted in them all being indoctrinated. Fun.