Savage Worlds

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ace_of_something

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Sep 19, 2008
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Savage Worlds

Has anyone else played the [a href=http://www.peginc.com/games.html] Savage Worlds [/a] pen and paper game? I started with my usual roleplaying group recently and found it to be a nice system for grownups because few of us have time to set up big elaborate games and the system let?s you adjust on the fly pretty easy. Currently, we?re playing a [a href=http://en.wikipedia.org/wiki/Weird_Wars]Weird War II[/a] adventure. It?s pretty cool we?ve begun the process as British and American soldiers who have stumbled on to a vampiric sect of the French Resistance. This has presented quiet the complication as we don?t want to weaken the resistance but we don?t want to let vampires run around either. My character uses odd ?weird science? devices in a fight rather than go toe to toe. An example of this weird science is he has what looks like a metal tube If he puts certain types of rocks in it he can basically turn it in to a roman candle or a lightning blaster.

So for anyone who?s played this system any suggestions for any other settings or what you know?
Or conversely if you have No idea what I?m talking about which setting sounds cool to you?
[a href=http://www.peginc.com/games.html]Here?s a link[/a]

One thing I?m definitely confused about is with a system that?s made as much money as theirs why their website looks like one of the creator?s had their buddy who used to be an ?expert? on geocities made.
 

Hurr Durr Derp

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All I have to say is that Deadlands is mind-blowingly awesome. I never tried the Savage Worlds version because my (ex-)gaming group refused to play anything that wasn't D20 (the bastards), but the setting is just too cool.
 

ace_of_something

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Sep 19, 2008
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Hurr Durr Derp said:
All I have to say is that Deadlands is mind-blowingly awesome. I never tried the Savage Worlds version because my (ex-)gaming group refused to play anything that wasn't D20 (the bastards), but the setting is just too cool.
Letting go of that 20 sider scares the piss out of some people. SW is pretty simple. Basically you have X amount of points and 6 skills, for every point you put in a skill this causes the 'dice to go up' so 1 point is a d4 2 points is a d6 and so on and that's what you'll roll on the appropriate check. Getting above a 4 yields a success on most things (outside of combat) the degree of your success is based on how high above the 4 you roll. If you get the highest number on the dice you get to roll it again and add on to the number (this has no limit)

That's pretty like 50% of what there is to it right there. Quick and dirty.
 

John Carr

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Oct 16, 2008
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I can give a big thumbs up to SW. I only started running it recently, but it really works well for my group, a few of whom had never played anything that wasn't based on D20 before.

We're actually using it for Privateer Press's Iron Kingdoms setting, which we got into via D20, but SW feels like a much better fit for that kind of world. I do recommend picking up the Fantasy Companion if you are going to run anything D&D-esque.