This trend in game design has been getting on my nerves more and more over the years, but I've never seen anyone else mention it. But why the hell do games still have designated save points?! In the past such a practice could be excused because of hardware or software limitations, but there are many games now that allow you to save at any point of the game and pick up right up where you left of. So why do we still have so many games that stick to the old system of only letting you save at certain points? It's madness!
I have my own life and sometimes I don't want to or am not able to go through a chuck of a game where I am unable to save. In some games that gap can be quite long, like in many JRPGs (and other Japanese games come to think of it). I don't want to have to go back through half an hour or more (sometimes much more) of a game that I've already done simply because I wasn't able to save when I wanted! On many occasions this has lead me to stop playing a game for good because I can't be arsed with this silly outdated, obtuse and unnecessary system! Please developers, stop it right now!
So yeah that's my little rant. Anyone else feel the same way?
I have my own life and sometimes I don't want to or am not able to go through a chuck of a game where I am unable to save. In some games that gap can be quite long, like in many JRPGs (and other Japanese games come to think of it). I don't want to have to go back through half an hour or more (sometimes much more) of a game that I've already done simply because I wasn't able to save when I wanted! On many occasions this has lead me to stop playing a game for good because I can't be arsed with this silly outdated, obtuse and unnecessary system! Please developers, stop it right now!
So yeah that's my little rant. Anyone else feel the same way?