I only save my games if a reach a major milestone, or have just completed a difficult area. Although I will make an exception if the area is unreasonably difficult and I just want to see the next plot-point.
I also have found save-scumming kills much of the game experience since it removes the pretence of danger from game world. It's probably why I liked the limited save systems on the old resident evil games. It added just that little bit of extra danger to every encounter.
On the flip side, Save Scumming can make a frustrating area just a little less frustrating. Some games also demand it if they expect the player to be perfect, or much better then they should be at a given time.
So I think that Save-Scumming is acceptable if done for the right reasons.
Save-Scumming in Thief really is pitiful though.
Off-Topic
I still don't get how you are unable to recover from a mission wipeout in X-Com though. Playing on Normal mode (Ironman) I had two wipeouts consecutively, killing both my super team and my super team in training. So it was all back to rookies. This occurred because I was ill-prepared for Elite Mutons and Heavy Floaters in unison. However I have recovered from that have advanced to the mother-ship section of the game. I even have a new super-team!
I am glad I chose Ironman mode in that game since it has prevented me from save scumming, which would have prevented that blunder which was probably the most tense and rewarding part of my game-play.
I also have found save-scumming kills much of the game experience since it removes the pretence of danger from game world. It's probably why I liked the limited save systems on the old resident evil games. It added just that little bit of extra danger to every encounter.
On the flip side, Save Scumming can make a frustrating area just a little less frustrating. Some games also demand it if they expect the player to be perfect, or much better then they should be at a given time.
So I think that Save-Scumming is acceptable if done for the right reasons.
Save-Scumming in Thief really is pitiful though.
Off-Topic
I still don't get how you are unable to recover from a mission wipeout in X-Com though. Playing on Normal mode (Ironman) I had two wipeouts consecutively, killing both my super team and my super team in training. So it was all back to rookies. This occurred because I was ill-prepared for Elite Mutons and Heavy Floaters in unison. However I have recovered from that have advanced to the mother-ship section of the game. I even have a new super-team!
I am glad I chose Ironman mode in that game since it has prevented me from save scumming, which would have prevented that blunder which was probably the most tense and rewarding part of my game-play.