My favourite episode of emergent failure gameplay was in Guild Wars, when my entire party was murdered in the Hall of Heroes - except for me as I was the only one who'd brought along any skills that increased movement speed. I ran away and hid, then everything turned into a cat-and-mouse stealth game as I snuck around the dungeon trying to resurrect everybody. Successfully putting my party back together and finishing the dungeon was quite the rush.
I only really save scum in games to avoid repetition. If death means I have to go back through a bit and do it pretty much exactly the same as before, then it quickly descends into tedium. If I can avoid that, I will.
I only really save scum in games to avoid repetition. If death means I have to go back through a bit and do it pretty much exactly the same as before, then it quickly descends into tedium. If I can avoid that, I will.