I'm a personal fan of Dark Souls and I have to admit I feel that they failed at that. The punishment is often a little too much at times. There are times when its fine and okay. But others I feel like just cutting the game off and coming back later, and sometimes I do.briankoontz said:Save scumming, or "choice without consequence", is one of the reasons I'm against save anywhere in games - the ideal for me is "save on exit" combined with the game auto-saving periodically to avoid too much lost progress if the game crashes or your computer/console loses power. In certain games like difficult platformers save checkpoints are fine.
One really nice thing about getting rid of manual saves is that the developer gets creative in dealing with it - Dark Souls is designed around the understanding that the player will die and avoids over-punishing the player.
The idea of manual saves is that the player never dies because he just reloads whenever something bad happens. This leads to a lack of consequence for actions taken in a game, which in turn helped fuel the popularity of multiplayer games which don't have reloading.
Games where save scumming is nearly a requirement are poorly designed.
That being said I don't personally think that "games without consequences" as people call them are a bad thing. Being able to undo a mistake can make a game feel undeniably better for a perfectionist than one that forces you to restart the entire game and do almost trial and error to see the best intended outcome. I honestly don't know what I would do in games with giant dialogue trees and options if I was forced to replay the game multiple times just to see the best ending.
I think its honestly one of those things where I don't see why not being able to save whenever would ruin the experience for either type of player. Just don't use the mechanic if you want that kind of experience. In the best case scenario they have a mode for it, where you can't save and the game just autosaves after every choice and another mode where saves are allowed any time. Then for those who want the experience, yet lack the self control to make it happen, can get what they want and perfectionists/other players can just go about their business using saves.