Saw game

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Tairan

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Mar 21, 2009
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http://uk.gamespot.com/xbox360/action/saw/video/6232472 I dont know much about it but its something to do with esacpeing as a dective i dont know i never watched saw
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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The Hairminator said:
Looks like a chain of crappy quicktime events.
Not impressed.
This.
The problem is that whenever people find a new trap, they won't avoid it the first time around: they will get themselves killed to see how cool it looks.

It will fail.
 

Swaki

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Apr 15, 2009
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looks to have more quick time events than freaking god of war, and if the game choose to advertise it self on having quick time events then the rest of the game cant be worth much, and do any one but teens who hate their parents care about saw anymore? imo saw outstayed its welcome after the first movie, maybe even during.
 

MiracleOfSound

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Jan 3, 2009
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That looks utterly shit.

A few badly animated stick twisting QTEs is the game?... really lame.
 

ohgodalex

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May 21, 2009
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Didn't Susan Arendt do an article about this game recently? Her description intrigued me, enough that I might rent it at some point.
 

Poopie McGhee

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Aug 26, 2009
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PayJ567 said:
they shouldve given you tonne of tools and let you build a laberynth then capture dudes to put in said labrynth that wouldve been good
That's what I thought it was about when I first heard about it...
 

David_G

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Aug 25, 2009
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CmRet said:
A video game on the best horror series ever made next to Hannibal Lecter. Looks good to me.
The movies are great, but I think that they have the best villain next to Hannibal "The Cannibal" Lecter. John's awesome.

OT: I'm indifferent for the game, I've watched a few videos of the game, and it looks pretty good, but I'm going to wait to have played it after passing judgment.
 

GuerrillaClock

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Jul 11, 2008
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The game actually has some positive reviews. I probably won't buy it, because I despise Saw, but it's more than just a few QTEs, and is apparently a solid survival horror title similar to Condemned.
 

AGNGoo

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Dec 26, 2008
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First, the game doesn't have a lot of what I would call "quick time events", unless you're counting having to disarm and rearm the traps. It does have the worst combat system this side of Silent Hill: Homecoming and, in fact, makes SH: H look like an improvement by comparison, but I can almost let that slide just because it's not really a combat-heavy game. It just makes the few instances where you do have to fight really, really annoying.

Yes, I am a fan of the Saw movies. I don't know why, clearly there is something fundamentally wrong with me. I have seen all five of them and I fully intend to see the sixth this week. So let's just give a quick rundown of how this game panders to the Saw fanboys (and girls): James Wan and Leigh Whannell, creators of the franchise and writers of the first movie, were brought in to write the storyline and design original traps. They got the original actors from the movies to reprise their roles in the game, including Tobin Bell as Jigsaw (this doesn't mean the game has quality acting by any stretch, though: I'll be the first to admit the Saw franchise isn't exactly renown for the acting chops of its cast). Aside from the original traps, some fan favorites like the Reverse Beartrap (seen in all of the trailers, so that's not exactly a spoiler) make a reappearance. So as a love letter to the Saw fans, it could have done a whole lot worse.

Since I lapsed into writing a game review and I can't seem to realize this should go onto a blog or something, I'll press on: is it a bad game? They answer...not really. I mean, I wouldn't call it the next Silent Hill (like Konami is, according to the Wikipedia article, anyway). It's actually a pretty solid survival horror puzzler. The story is decent (although Saw fans will notice a gaping plot hole or two), they add an interesting element of painting the "enemies" as being as much victims as you are and got a very hefty collection of dialogue and soundbites for them to shout showing a variety of emotions and reactions, to the point where I didn't notice any repetition until chapter five or six (of seven). This goes a long way in adding an unnerving quality when you have to fight against these people. The atmosphere is wonderful, faithful to the movies but also reminiscent of Silent Hill at its best.

The problem is that for a puzzle-based game, the puzzles are really repetitive to the point of being annoying. Three puzzles in particular come up all the time, even on the big traps that close each chapter, and while they might have been unique and interesting the first time they come up, by the eighth or ninth time you're doing the same type of puzzle it's just tedious. Some of them are also rather obscure, and when so much of the game operates on a time limit, it's like they want the player to fail just to show off the impressive death sequences. At least the game sprinkles around "checkpoints" liberally, cutting the player some slack. Creating your own traps is pretty much useless unless you're unlocking achievements, although rigging existing ones to take out your enemies is useful.

So my long-winded point is that it's not the biggest waste of time. Since there's no replay value, it's definitely more of a rental than something to buy unless you're a die-hard Saw fan (since even with the gaping plot holes, it's considered canon in the Saw universe). It brings some new things to the table, and for that it deserves props, but it's hardly going to delight anyone but the most faithful of Saw fans (even though it tries to be accessible to those who haven't seen all or any of the movies).

ETA: Oh, and I fully admit the last trap where you have to save a victim is utter fail (the ending of chapter six). It looks less like a Saw-worthy torture device and more like they threw together something vaguely torture-y to call it a day. And yes, how you're supposed to solve it is also the height of lame. Although on the plus side, for once the game was released on the same day in the US and Australia, so maybe that means Yahtzee will review it soon.
 

squid5580

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Feb 20, 2008
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AGNGoo said:
First, the game doesn't have a lot of what I would call "quick time events", unless you're counting having to disarm and rearm the traps. It does have the worst combat system this side of Silent Hill: Homecoming and, in fact, makes SH: H look like an improvement by comparison, but I can almost let that slide just because it's not really a combat-heavy game. It just makes the few instances where you do have to fight really, really annoying.

Yes, I am a fan of the Saw movies. I don't know why, clearly there is something fundamentally wrong with me. I have seen all five of them and I fully intend to see the sixth this week. So let's just give a quick rundown of how this game panders to the Saw fanboys (and girls): James Wan and Leigh Whannell, creators of the franchise and writers of the first movie, were brought in to write the storyline and design original traps. They got the original actors from the movies to reprise their roles in the game, including Tobin Bell as Jigsaw (this doesn't mean the game has quality acting by any stretch, though: I'll be the first to admit the Saw franchise isn't exactly renown for the acting chops of its cast). Aside from the original traps, some fan favorites like the Reverse Beartrap (seen in all of the trailers, so that's not exactly a spoiler) make a reappearance. So as a love letter to the Saw fans, it could have done a whole lot worse.

Since I lapsed into writing a game review and I can't seem to realize this should go onto a blog or something, I'll press on: is it a bad game? They answer...not really. I mean, I wouldn't call it the next Silent Hill (like Konami is, according to the Wikipedia article, anyway). It's actually a pretty solid survival horror puzzler. The story is decent (although Saw fans will notice a gaping plot hole or two), they add an interesting element of painting the "enemies" as being as much victims as you are and got a very hefty collection of dialogue and soundbites for them to shout showing a variety of emotions and reactions, to the point where I didn't notice any repetition until chapter five or six (of seven). This goes a long way in adding an unnerving quality when you have to fight against these people. The atmosphere is wonderful, faithful to the movies but also reminiscent of Silent Hill at its best.

The problem is that for a puzzle-based game, the puzzles are really repetitive to the point of being annoying. Three puzzles in particular come up all the time, even on the big traps that close each chapter, and while they might have been unique and interesting the first time they come up, by the eighth or ninth time you're doing the same type of puzzle it's just tedious. Some of them are also rather obscure, and when so much of the game operates on a time limit, it's like they want the player to fail just to show off the impressive death sequences. At least the game sprinkles around "checkpoints" liberally, cutting the player some slack. Creating your own traps is pretty much useless unless you're unlocking achievements, although rigging existing ones to take out your enemies is useful.

So my long-winded point is that it's not the biggest waste of time. Since there's no replay value, it's definitely more of a rental than something to buy unless you're a die-hard Saw fan (since even with the gaping plot holes, it's considered canon in the Saw universe). It brings some new things to the table, and for that it deserves props, but it's hardly going to delight anyone but the most faithful of Saw fans (even though it tries to be accessible to those who haven't seen all or any of the movies).

ETA: Oh, and I fully admit the last trap where you have to save a victim is utter fail (the ending of chapter six). It looks less like a Saw-worthy torture device and more like they threw together something vaguely torture-y to call it a day. And yes, how you're supposed to solve it is also the height of lame. Although on the plus side, for once the game was released on the same day in the US and Australia, so maybe that means Yahtzee will review it soon.
Chapter 6 was that the memory game? That and the fire boss puzzle were the 2 I didn't like at all. Why didn't the needle move as time ran out? That bugged me. Well done you pretty much summed up how I would have described it.
 

AGNGoo

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squid5580 said:
Chapter 6 was that the memory game? That and the fire boss puzzle were the 2 I didn't like at all. Why didn't the needle move as time ran out? That bugged me. Well done you pretty much summed up how I would have described it.
That'd be the one. The furnace trap also wasn't a favorite of mine, at least partially because the victim makes no sense and is acting very out of character if you've ever seen Saw II. Also, I found myself muting the TV while trying to solve the chapter end puzzles, because for all the variety they put into the dialogue of the random enemies, the victims you're supposed to save will cycle through the same three or four phrases non-stop.
 

squid5580

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Feb 20, 2008
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AGNGoo said:
squid5580 said:
Chapter 6 was that the memory game? That and the fire boss puzzle were the 2 I didn't like at all. Why didn't the needle move as time ran out? That bugged me. Well done you pretty much summed up how I would have described it.
That'd be the one. The furnace trap also wasn't a favorite of mine, at least partially because the victim makes no sense and is acting very out of character if you've ever seen Saw II. Also, I found myself muting the TV while trying to solve the chapter end puzzles, because for all the variety they put into the dialogue of the random enemies, the victims you're supposed to save will cycle through the same three or four phrases non-stop.
Ya the laziness of the furnace puzzle bothered me along with everything you described.

OT: Did you hear they have already announced Saw 7? It will be in 3D.
 

AGNGoo

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Dec 26, 2008
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squid5580 said:
AGNGoo said:
squid5580 said:
Chapter 6 was that the memory game? That and the fire boss puzzle were the 2 I didn't like at all. Why didn't the needle move as time ran out? That bugged me. Well done you pretty much summed up how I would have described it.
That'd be the one. The furnace trap also wasn't a favorite of mine, at least partially because the victim makes no sense and is acting very out of character if you've ever seen Saw II. Also, I found myself muting the TV while trying to solve the chapter end puzzles, because for all the variety they put into the dialogue of the random enemies, the victims you're supposed to save will cycle through the same three or four phrases non-stop.
Ya the laziness of the furnace puzzle bothered me along with everything you described.

OT: Did you hear they have already announced Saw 7? It will be in 3D.
Indeed, I had heard that. It's actually confirmed through Saw VIII, but yes, Saw VII is going to be in 3D. It's also confirmed they'll continue the tradition of releasing them around Halloween. However, it's up in the air whether Tobin Bell will be returning, since he was only signed onto a five sequel deal and he said he's not sure he wants to continue being Jigsaw.