Scariest Game You Have Ever Played

Dalisclock

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NickyT said:
Portal. Not in an actual scary way, but just scary. I can't explain it, you have to play the game, and yes I know that just about everybody will disagree but my friends and I found it very "off putting" as we say.
I thought so as well. Particulary when she was wandering the maintenance areas after the "Cake", I came up with a strange theory(and when they talked about her DNA on file). It was when GLaDOS said "You're not a good person. Good people don't end up here".

What if Chell is the only person in this facility? What if she's escaped before, drew the cubes, put the signs up to point the way out, and finally was recaptured or killed(and then cloned by GLaDOS). And she just repeatedly escapes and tries to find the exist, but never does(until now).

It felt depressing and creepy, the whole thing. Like she was in a mechanical, labarotry hell run by an insane computer. And I loved it. Portal had more atmosphere then a lot of other "scary" games(like FEAR). Hell, It had more atmosphere then Bioshock.
 

Lucane

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Echo Nights: Beyond was a total head trip you don't have any weapons an if a spirit/ghost/demon hangs around in fog to log you can die. The worst part of the creep factor is the tempo of the music changes with your chars heartrate that's (shudders) offputting. with certain places having random encounters when nothing seems to be there.

http://www.youtube.com/watch?v=NyzcaY80UIU
 

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Thief: The Dark Project. Particularly the Old Quarter and the Haunted Cathedral.

System Shock 2.

Half Life 2, for Ravenholm.

AVP. I couldn't even finish it.

AVP2. The Marine Campaign. Particulary "The Long Detour". It took me 10 minutes to get up the nerve to go down into that sewer.

Tribly's Notes and 6 days a Sacrifice. Very creepy, if not scary.

Call of Cthulhu: Dark Corners of the Earth maintained a very creepy atmosphere when you weren't engaging in tedious gun battles or trying to find your way through a giant, nearly deserted refinery. The chasm near the end still creeps me out.
 

ungothicdove

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I'm a relatively new gamer here but after playing through the Half-Life series I would have to say that the Ravenholm level definitely freaks me out if the lights are off. Those fast zombie shrieks are terrible!
 

Pingrash

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F.E.A.R

The game made me jump at every turn of the corner. I still haven't finished it.
 

end_boss

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Well, here are my top picks. Keep in mind that although I own all of the Silent Hill games, I have not yet played a significant enough portion of them to truly rank them on the list.


5) Resident Evil: Code Veronica (horror style: zombie) - I seem to be the only person I know who champions this game as the pinnacle of the Resident Evil series. Sure, RE4 did something different, thus breathing new life into the series, and I respect and applaud that. It was a good game, for sure. But there was something a lot creepier to me about Code Veronica. RE4 was more "Oh shit! Something jumped at me! Oh shit! The town is chasing me and I'm running out of bullets!" kind of scary, but Code Veronica, more than any other game in the series was the kind of scary where I found myself thinking "I really don't want to be here." This is the kind of scary where it's almost worse when there are no enemies on the screen, because the anticipation kills you. At least when the zombies attack, you know where they are.

4) Clocktower (horror style: slasher) - The scariest game ever, in terms of outright panic-inducing. Hearing the scissor man approaching from the distance and getting closer and closer always makes my heart stop.

3) Fatal Frame (horror style: J-horror) - A perfect blend of eeriness, jump-out-of-the-seat terror, and unsettling creepiness, Fatal Frame takes all the right pages out of the movies and truly absorbs you within the experience so that you always want to know what happens next, but are too scared to find out. Awesome.

2) Alone in the Dark (horror style: Lovecraftian) - Forget what you know about the movie and any of the sequels. Place yourself back in a time when polygon animations were brand new. By this point, you're also entirely unfamiliar with fixed camera angles that changes perspective with each section you walk through. Now imagine that you're in a haunted mansion where every door can possibly have a monster waiting behind it. Also, you don't know what weapons might or might not be able to kill certain monsters. Also, you don't know if the monster can even be killed at all. Also, you don't always even know what might be a monster. See that suit of armour? DON'T TOUCH IT! See that ghost sitting in the chair? Be VERY CAREFUL around it! See that painting on the wall at the far end of the hallway? It wants you dead! You never know if and when you're safe, or what could possibly kill you. If you haven't played the original Alone in the Dark, I might even be so bold as to say you have not yet experienced true video game horror.

1) The Colonel's Bequest (horror style: murder mystery) - This game has no monsters. This game has very few threats. You can count on one hand, how many chances there are in the game that you will be killed by the actual murderer. Dying is usually caused by random mistakes (should have fed that horse a carrot before trying to get into its stable) or sheer stupidity (shouldn't have walked off the dock). This game, however, can terrify you with its atmosphere alone. Even scarier is when you play it on an old, slow computer with black-and-amber monochrome video. Heavily borrowing from Agatha Christie's "And Then There Were None," The Colonel's Bequest found you as Laura Bow, a journalism student who is invited to an island plantation by a friend, to spend the weekend. Along with her uncle, an old Colonel, and his relatives and trustees (accountant, doctor, etc), it is revealed that the Colonel has invited everybody (except you) to the plantation so he can announce his will: everybody will get an even share of his money upon his passing. However, should anybody on his will pass away before him, their share will be divided evenly amongst the survivors.

Naturally, people turn up murdered, one by one. You have to spy on many conversations to figure out everybody's relationships to each other, possible motives, and of course, process of elimination, in order to determine who the murderer is. There was something very eerie in this game, far beyond any actual threat to my character's well being. Something was scary just in KNOWING that there WAS a murderer, and that they were moving around. Things happen as time passes in the game, whether or not you're there to see it, and for all you know, the murderer might be someone in the same room you're in right now.

I'm not sure exactly how dated it is now, for anybody who hasn't played it back in its day, but I really can't recommend this game enough. It is incredibly elaborate in its storytelling, in such a way that as much as I've already blabbed on about it, there's still so much more to say. Maybe I'll review it one day.
 

sike399

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Runescape. just kiddin. But when Gordons in Ravenholm in HL2, that was scary, FEAR wasnt that scary
 

[T]rickster

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the first scary game i ever played was silent hill on PS1... since then, i never picked up another scary game... my brother dont mind playing them as much as i do, so quite a while ago he introduced F.E.A.R to me, and i played for a little while... only played for bout 10 min, and it daunted me... it's one of those games where u will literally get nightmares after u've played them...

oh and also, to add to the scare-o-meter, when u play one of those ppl's 'recommanded' games, turn the room's lights off... surround sound speakers will also add to the 'excitement'...

but if u do that, u might just wanna ask someone to check on u every bout 10 min to see if u're still alive, or if u need help cleaning your crap up...
 

ayoama

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Forbidden Siren. You have to accurately plan every friggin step, or you die. More than fear, you're constantly feeling tension. It has some really scary moments though: sometimes you'll be crawling through some bushes, trying to be as sneaky as possible... when the screen flashes and you get to see yourself through the eye of a shibito - the local zombie - that has just spotted you. That used to freak me out every time.
 

ayoama

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Oh, and the shibito never die. Once you're spotted you're half dead. Siren is a game that more than once makes you feel like a rat in a cage.
 

TheSteamPunk

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Holy crap...

One of the scariest moment in a video game for me was that frikkin' piano in Super Mario 64...

Of course, part of that was because I was 8 or so at the time, but STILL... It gets you
 

ilves7

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Doom 1 and 2 when I was little... couldn't play them by myself.

System Shock 2. Freaky. As. Hell.

Thief 3: The orphanage. still freaks me out.
 

xioxenna

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if you're like me and you graphics make a game, you wont be going back for this one. but the original ""Unreal"" is genuinely scary in places. 2 examples;

1 being you're walking towards a cave system, and you hear two big rocket launcher beasts growl from down the tunnel, you walk in, and a corpse hits the wall beside you, a rocket blows it into a thousand giblets, and you hear that roar again. you check your ammo, and run in.

next bit, i remember quivvering at the time... you're walking down a corridor on a crashed space ship, the door slams behind you and everything just goes quiet.... you walk down the narrow corridor, concious of your 50% health, and the light at the end of the corridor just goes THUD and turns off, then the next one, and the next one, with the door shut behind you, you can do nothing but stand in this corridor in total darkness, you start popping flares and then you see a Skaarj warrior running towards you from the dark. your pistol is the only thing with a torch.... good luck...

it's just a shame about the graphics. that game terrified me in places.

the only other thing that's ever made me jump is "The Suffering" and that got tiresome half way through, although great for the 1st half.

dont even bother with bioshock. worst game of the century, over rated. unintersting. it's all been done before better.
 

Limasol

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Thief deadly shadows: Shale-bridge cradle level. Works on 360 backwards compatibility. Awesomely scary.

I second Fatal frame.
 

rusty_cage

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When AVP was new I got my hands on the demo as the marine, that was pretty damn scary.

Silent Hill was pretty creepy, although I don't think I got very far in it even though I have it.

System Shock 2 as many people have already mentioned, I only tried last year but damn that game if freaky.
 

Spinwhiz

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I have the full surround sound system and flat screen set-up, so BioShock was NUTS! I know some other people talked about it being not that bad, but good god, there were some sounds that were just fricken creepy in surround. I turned off the sound and it was just another FPS. Go sound designers!
 

whatabout_paul

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I?m a wuss when it comes to scary games. Resi 1 on the Saturn had me terrified, even when playing with a friend in the room. The first few zombies to jump out at us had him picking up a random Saturn Light Gun and shooting at the screen like it would make a difference. Code Veronica was bad for my heart too. I should never have bought it. Stupid dogs under buildings!

Ravenholm was quite scary in Half Life 2 but I managed to steady myself enough in some parts to fling giant round cutting discs through zombies with the gravity gun, with much hilarity. Alas, the fast zombies had me cowering like a small child once more.
 

Bodb

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If you're in the right environment, the Silent Hill series is some of the scariest stuff you'll ever see. There aren't really any jump out moments. Just a hell of a lot of creepy and disturbing atmosphere. It gets to the point where you're swearing to yourself repeatedly as you're forced to do stuff you really don't want to. Believe me, it you're expecting monster-closets and good controls, look elsewhere, but SH has the best atmosphere and monsters manifested by the protagonist's subconscious (Freud would have a field day), it doesn't get much better. Oh, and the soundtrack rocks if you dig ambient music.