Owyn_Merrilin said:
And does a single one of those have gameplay?
I didn't realize that we were implicitly working with the rule that movies are allowed to be whatever they want to be (fun or otherwise) while games aren't.
I also see no immediate reasons to agree with this rule.
Everything I said before "documentaries" is indeed a film, which is not to say that documentaries can't be films. They can. Cave of Forgotten Dreams is just that. Which means the line between history/discovery channel programming and films isn't as clear as you suggest.
And would a game that tried to do exactly the same thing as any of those, with no puzzle solving, no shooting, no gameplay mechanics of any kind aside from moving the camera around really be a game? Or would it just be a movie with terrible scene composition? Because that right there is my point. If you have an idea for something like that that would be a game, please share it, because just moving the camera around isn't really interactivity. You could do that with the DVD of the Planet of the Apes remake, but that didn't make it a game.
Moving the camera around is indeed interactivity. It is
very poor interactivity, but interactivity nonetheless.
The minute you begin questioning the validity of some forms of interactivity and not others, every single text-based adventure game or RPG goes right out the window. Every single one of them could have been a Choose Your Own Adventure novel.
Whether that makes it a "game" or not is an open question. I don't like the word game precisely because of this idiocy, all of a sudden game
play seems implicitly necessary. Your argument wants to draw lines in the sand and say, this is a movie, this is a game, this is a movie that's pretending to be a game. But these lines are arbitrary. When we bring in actual examples and talk about specific games, people aren't going to agree on just how gamey a game needs to be to not be a movie pretending to be a game. Not nearly as much as you think.
I would much rather talk about games as interactive fiction, or interactive simulations, or what have you, because as soon as we do that, the inherent, implicit, and unnecessary suppositions about games fall away. You don't need "gameplay." (Plenty of "games" already lack it.) You don't need "fun." (Plenty of "games" already aren't.)