Uh...mr. scientist, just so you know I only killed him because he had a really nice shotgun...and money.
That pun was the bomb, but expect some fallout from those who don't agreeDVS BSTrD said:I need to get back to this game sometime.
I'd be a ghool not to.
Haha, I don't think the others get it, that or I'm not getting it, but you intended it as the gh from say toughmaking an f or ph sound to sound as fool, while referencing ghouls from fallout... Am I right? I love clever word play in puns.DVS BSTrD said:I need to get back to this game sometime.
I'd be a ghool not to.
Or a new and more useful way to use RPGs. Just name all their characters Mary SueGrouchy Imp said:The problem you have with using a role-playing game to measure personality is that people will be, er, role-playing. They're not reacting to a situation how they would, they're reacting how their character would. A kind and considerate person role-playing a trigger-happy merc will come across as a bit of a heartless bastard because they're playing the part of one - kinda the whole point of a role-playing game.Mr.Tea said:Xan Krieger said:Question: What happens if I'm in the mood to just murder people?The same could be said of any test then: "I'll just answer randomly. Your test sucks. Can't evaluate a dissentious individual such as I, huh? I'm so fucking cool and rebellious! Fuck science!"KoudelkaMorgan said:derpsnip
The point is that it requires your participation. It's not "Play this game for fun and I'll tell you who you are", it's "Here's a virtual scenario and what would you do?".
I suppose the test could achieve some half-way meaningful results if the players were all expressly told to just be themselves, but that defeats the point of an RPG, surely? In the same way that an actor is acting when they're playing a part but not acting when they're just being themselves, a player is only role-playing when they're, well, playing a role. Giving someone an RPG and telling them expressly not to RP seems a bit daft.
And the study only picked people who had never played Fallout 3. He consciously eliminated those who had in an effort to confirm his theory. Also it didn't say if he chose people who identified themselves as gamers or not. While this study may help to determine behaviour among non-gamers the question remains if it will be as accurate with gamers and which gamers.Legion said:Got to love all the people who gave all the predictable "Well it's wrong because I do X, when in real life I'd do Y", when the study wasn't talking about specific actions such as moral choices. Rather how you play the game.
There are some people who explore every single room in a place and loot every chest. There are some who don't bother exploring and instead only stick to the main tasks. There are some who skip dialogue and others who go out of their way to read it all.
Those are the kind of things they are looking at. Not "Blowing up Megaton makes you a psychopath".
w00tage said:Yeah, the Bartle test is quite a good way of getting a read on peoples' priorities. Certainly it helps when forming parties/guilds/clans etc to make sure you're bringing in people who are going to appreciate the way you play any given game. I know a couple of KASEs and whilst they're both good friends they do get kind of tiresome if we're in the same lobby (and they probably think the same of me - ESAK here too, by the way).Grouchy Imp said:Or a new and more useful way to use RPGs. Just name all their characters Mary SueMr.Tea said:>snipsnip<
No seriously, I think most people can't actually role play. They play the character, but really they're expressing their own choices in situations, not actually thinking about their character's motivations. I think you can tell it's happening when people are saying "I" will go do something in a game, instead of "he" or "she".
Also, I think this is pretty much an interactive version of the Bartle gamer test, which I find to be an excellent way to predict behavior. I'm an ESAK and while these people have not officially taken the test, I'd bet my best friend is an ASKE and my nephew a KASE. When I use that knowledge in my interactions with them, it's much easier to work in my own goals.
I think a lot of roleplayers start out simply transferring their own personality onto a blank avatar at first. Certainly it's an easier concept to grasp for people new to RPGs than the creation and control of entirely new psyches, but after a couple of years playing essentially the same character but in various games I tend to find that people will either a) get bored of RP and go and find something else to do or b) get bored of always being themselves and create new personas for their characters. There are always exceptions, of course, but most of the players I've RPed with over the years have gone one of those two ways.
Don't worry, I won't hold it against you.GamerMage said:Uh....actually I kind of do. Kind of the point,really. I'm a nice guy,and want to help others,so I usually do the good guy path,jedi,paragon,what have you.
Yeah, with all the "video games make you violent" stuff in the news in the recent past, it seems Escapists have gotten more defensive about video games than they have about science.Legion said:Got to love all the people who gave all the predictable "Well it's wrong because I do X, when in real life I'd do Y", when the study wasn't talking about specific actions such as moral choices. Rather how you play the game.
There are some people who explore every single room in a place and loot every chest. There are some who don't bother exploring and instead only stick to the main tasks. There are some who skip dialogue and others who go out of their way to read it all.
Those are the kind of things they are looking at. Not "Blowing up Megaton makes you a psychopath".