Scott Pilgrim: The Game Adds Online Multiplayer Gameplay

AzrealMaximillion

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Jan 20, 2010
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Lugbzurg said:
Steven Bogos said:
+ Include a much requested feature...

- Two and a half years later

- And chage $5 for it

This is really scumbag level tactics here.
Huh?

That doesn't even make sense. Why should it matter how long it's been? How about when Serious Sam HD: The Second Encounter got DLC? A remake of a game that came out eight years earlier? Or how about them lots and lots of Valve games? Team Fortress 2 came out over five years ago, and it's still getting DLC. What's the age got to do with it? Would you rather they just shovel out a sequel (AKA "A $60 map pack")?
Not comparable. Serious Sam DLC is more frequent for one, and secondly, never tried to sell you a feature that should have been in the game. That, and What Valve games other than TF2 and Left 4 Dead has DLC? Hell, its not even DLC in TF2, its micro-transactions, which are, again, much more frequent and didn't come out 2 and a half years after TF2's release.

They should have just patched the online multiplayer in. Hell, the Fusion DLC for Serious Sam is free, and it combines the first and second encounter into one game.
 

Riobux

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Apr 15, 2009
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Mictarmite said:
GASP... developers need to get paid for the work they do! Those scroundrels!.
The developers weren't given enough time or money to do this at launch, the fact they are able keep supporting a game so long after the release is applaudable. Compare this to SkullGirls, which needed IndieGoGo to fund their DLC... $150,000 per character.
"Keep supporting"? This is the first DLC of Scott Pilgrim Vs The World and it's two and a half years after it was made. To say this game has been irrelevant for over a year is putting it both lightly and optimistically. This isn't a stab at "how dare developers get paid for their work", this is "how does this take over two years to do, and they have the gal to charge $5 what should of been on release".

Also, comparing this to SkullGirls doesn't make this less ridiculous.
 

neonsword13-ops

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Mar 28, 2011
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Riobux said:
Mictarmite said:
GASP... developers need to get paid for the work they do! Those scroundrels!.
The developers weren't given enough time or money to do this at launch, the fact they are able keep supporting a game so long after the release is applaudable. Compare this to SkullGirls, which needed IndieGoGo to fund their DLC... $150,000 per character.
"Keep supporting"? This is the first DLC of Scott Pilgrim Vs The World and it's two and a half years after it was made. To say this game has been irrelevant for over a year is putting it both lightly and optimistically. This isn't a stab at "how dare developers get paid for their work", this is "how does this take over two years to do, and they have the gal to charge $5 what should of been on release".

Also, comparing this to SkullGirls doesn't make this less ridiculous.
Uhh... actually, the Online Multiplayer/Wallace Wells DLC is actually the second DLC pack.

The first one introduced Knives Chau along with Drop-in/Drop-out co-op.

 

neonsword13-ops

~ Struck by a Smooth Criminal ~
Mar 28, 2011
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Also, I did some looking around and it looks like Wallace is basically just a palette swap for Steven Stills.

That's kinda bullshit.


Of course the same could be said for Kim and Knives, but this still seems lazy.
 

DuelLadyS

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Aug 25, 2010
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Oh, it's actually out this time? That's nice. Too bad multiple unexplained delays over the last frickin' YEAR killed all my interest in this, despite it being one of my favorite games.

Maybe when I get enough Bing Rewards points to get it free, I'll pick it up.