joshthor said:
big baby. they did the right thing. sure. they caved into pressure, and most people would not consider it offencive, but they appeased the people who do. so whats the problem? they didnt REALLY change anything. its still the same game. im personally buying a copy. i'd rather buy that then goddamn call of duty 7
Because names aren't "real" things, right?
joshthor said:
i'd rather buy that then goddamn call of duty 7
You remind me of a man who, on TV, stated his law-based reasons for not supporting the integration of Southern schools. He then called MLK "Martin Luther Coon."
The moral: your point doesn't carry much clout when you make it clear that you have a massive probably unchangeable bias.
Experimental said:
what I want to know is, what's the purpose for this thread? What are you trying to achieve?
Showing that the pressure from consumers is both real and costly, while succumbing to pressure from nonconsumers in areas protected by the first amendment pales in comparison.
Experimental said:
And don't think I'm trying to bash you, I read the first post, and I swear I don't know what purpose could be gained by not buying that game, that is all.
It's all about setting a precedent. If by succumbing to nonconsumer pressure and censoring game content and still making a pile of money, EA broadcasts that it's still profitable to give in to demands from nongamers regarding censorship.
If by succuming to nonconsumer etc, etc, yet
doesn't make lots of money, even loses money, it gives the opposite message: at the end of the day, it's the consumer base that matters for any given product, and games are no exception. Censor them by nonconsumer demand at your own peril.
Zachary Amaranth said:
Actually, for people who support one or both amendments, it's pretty rare to see them confused. But that's not quite the key issue here.
Allow me to clarify: second amendment rights tend to receive a lot more attention than I would think necessary when the much more important first amendment seems to be taking the second seat. As such, it didn't seem like much of a stretch to forget that something's actual importance is not always related to how much attention it garners. Compare Oscar W. Underwood with Madonna. One has worldwide fame as a pop singer desperately (and creepily) clinging to something resembling youth. The other is a United States Senator. Importance =/= renown.
Zachary Amaranth said:
The first amendment doesn't allow you to say what you wish without repercussion. It prevents the Government from interfering with your right to speech and assemble, which is different. Nothing in the Taliban issue is a free speech issue. When you put a terrorist organisation in the game, that's free speech. When people threaten to boycott, that's also free speech. Nobody's rights have been taken away.
Yes...except that this was a case where the consumers
weren't boycotting, or at least a solid majority of them weren't. Ask any gamer who intended to buy MOH whether or not his choice will change because the OpFor team is named 'Taliban.' That's not a boycott: that's forcing action under duress.
Zachary Amaranth said:
Why, if you want to show them where the money is, go ahead. That's still not free speech. You refusing to buy it because they took out the Taliban is no different than the opponents threatening not to if they didn't.
...again,
except this is an attempt to restore the status quo. If an artist has his work censored, but still agrees to release it, refusing to pay for it isn't because I want to have it
extra-censored, it's because I want it as it was intended.
Zachary Amaranth said:
Neither infringes on the free speech of the devs and publishers; they still have the right to do it, at a potential financial loss. Until Congress passes a law banning the Taliban from appearing in games, don't talk about the first amendment as an issue that applies here.
Yeah, because the government passing laws is the only way that Constitutional rights have ever been infringed on, right?