Scribblenauts, a 1am review.

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Piecewise

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Apr 18, 2008
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So today I hopped on a bus and grabbed myself a copy of the only DS game I think I've ever given a damn about, Scribblenauts. In case you haven't heard, its a puzzle game where the objective is to get a star. To get said star you have to do specific things, like rescue a kitten or gather flowers. Now I know what you're saying to yourself, You're saying

"But good sir, I have testicles and am far from amused by this girly tomfoolery."

And yes, admittedly, it does SOUND about as girly as a bright pink bike with streamers and a dildo on the seat, but thats only the thin disguise for this game's true potential. See, the main instrument of your star retrieval is what I can only assume is God's Blackberry; a device that instantly creates whatever you enter into it. You want a tiger? You want an Egyptian god? How about a Botanist or a helicopter? A monster truck, a cheese grater, a hypogryph or a jet pack? All there. Wanna put a rabbi in an oven? You can do it. Find out who would win in a fight between a shark with wings and a flaming tiger? Only a few clicks away. The freedom is, surprisingly, just as free as they promised. As long as it's not trademarked, a race or a dirty word, then it's probably in here. Also, although the game looks very kiddy, it can be quite challenging, especially on the higher difficulty levels, where you have to beat a challenge 3 times, never using the same item twice. So while giving a farmer 3 farm animals is a piece of cake the first time, by the third time you're guessing Ostrich and hoping to get lucky.

Now, thats not to say its all good, there are a few problems with this otherwise epic masterpiece of potential lawsuits and hilarity. The biggest problem is the control, since your main character, maxwell, isn't under your direct control. Rather then using the d-pad, you have to click where you want him to go, which I suppose was meant so players wouldn't have to switch between the pad and the buttons. The problem is that this control can actually get you killed. Like, say for instance that I create a scalpel, and it appears above a shark tank. Now, as I go to click and grab the tiny little scalpel, I have to be very careful not to miss, otherwise maxwell will run forward with retarded glee, straight into the shark's toothy embrace. This, along with maxwell's headgear, makes me suspicious that this ultimate create power has fallen into the hands of a hyperactive, braindead monkey child. Another, albeit minor, nuisance is the fact that you have to buy the soundtrack of the game. Thats right, you actually have to go to an in game store and spend "Ollars" to purchase the other songs in the game. This doesn't make sense to me; I can understand buying the extra avatars the game lets you use (like a ninja, zombie, shaman, pirate, etc) but why the songs? Its like having to pay for a pause button. Speaking of the pause button, there is one last minor complaint, and that is that the game does not pause when you enter the typing screen. Its not usually a problem, but some levels have time limits or other constraints which make the time chicken pecking out those letters much too wasteful. It's a small gripe, but a valid one.

Overall though, Scribblenauts is a great game; It's unique, it's puzzles are fun and challenging, it's main idea (item creation) is well done and fun to use and it's faults are all relatively minor. It's definitely worth a buy for the price, and will probably offer more hours of play time then many, more expensive console based games. If you're looking for a unique puzzle game, or just a way to see who would win in a shotgun battle between a chemist and a hippie, then Scribblenauts is the game for you.

Ps: entering republican or democrat gets you the same thing, a guy in a suit. Biting political commentary or developer laziness? YOU DECIDE!
 

P2

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Sep 4, 2009
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I liked this game too but I think the controls on Maxwell are clunky and when words show the same item than another word, it seems kind of lazy.
 

Mr. Fister

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Jun 21, 2008
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P2 said:
I liked this game too but I think the controls on Maxwell are clunky and when words show the same item than another word, it seems kind of lazy.
To be fair, they did make over 4,000 unique sprites in the game and a lot of those items have synonyms. For instance "gun" can mean the same thing as "pistol", so it's understandable why you'd get the same item.

I agree on the controls being clunky, though. I really don't understand why I can't just use the D-pad to move around and the touch-screen to control the camera and item placement.
 

crotalidian

and Now My Watch Begins
Sep 8, 2009
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I have wanted this game since I first heard about it. nice review btw. I sadly however dont own a DS and would be loath to buy a DS phat which puts this games price at $100 more than the box price. and considreing the only other games i am interested in are the early FF remakes then im not sure i can justify the price tag.... *sobs*
 

El Poncho

Techno Hippy will eat your soul!
May 21, 2009
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I want this game bus my brother chipped my DS's touch screen >:| Guess I will have to wait ti christmas.
 

A Pious Cultist

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Nice review, funny and well written with what I'd regard as more than a passing similarity to Zero (or Extra, given its written form) Punctuation.
 

P2

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Mr. Fister said:
P2 said:
I liked this game too but I think the controls on Maxwell are clunky and when words show the same item than another word, it seems kind of lazy.
To be fair, they did make over 4,000 unique sprites in the game and a lot of those items have synonyms. For instance "gun" can mean the same thing as "pistol", so it's understandable why you'd get the same item.

I agree on the controls being clunky, though. I really don't understand why I can't just use the D-pad to move around and the touch-screen to control the camera and item placement.
Or at least give me a button that will make him walk instead of run at 30 mph.
 

Piecewise

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Apr 18, 2008
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The controls really are the one annoyance here. The reusing of sprites is only occasionally a problem, when it comes to knowing how things will interact; but yeah there are a lot of unique sprites none-the-less.

Oh and you can make longcat, tacgnol, ORLY owl, and keyboard cat and most of the elder gods.
 

Piecewise

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http://rush68.net/u/files/scribfull.txt
this is the full list of usable words

Try "ancient japanese history"
 

Svenparty

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Piecewise said:
And yes, admittedly, it does SOUND about as girly as a bright pink bike with streamers and a dildo on the seat
*Summons Said Item In Scribblenauts*

Maxwell Feels Pretty.

Good to hear that it is worth buying My Amerikan version is arriving soon can't wait to get onto that pink bike
 

Echolocating

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Jul 13, 2006
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I bought this game for my 4-year-old son and I to play. I read about how the game play worked and it seemed like the perfect way to get my kid interested in learning the alphabet. Unfortunately, kindergarten demands that my child begins to learn the basics of literacy. I was surprised at how eager he was to make a helicopter and take his ninja friend as a passenger in the back seat for a tour of the countryside. I just tell him the letters and he enters them into the in-game keyboard, ocasionally asking which one is the letter M. Apparently, "ellemeno" is not a single letter, but a series of 4 distinct ones. Hopefully he'll begin to remember how the letters fit together to make those things called words. D-R-A-G-O-N-S are very "aggressive", by the way; I didn't think you could die in this game. I wonder what would happen if I typed in T-H-A-N-A-T-R-O-N.

Basically, this game is about exploring creativity. I don't even want to look at a full word list because the fun lies in the discovery of new items (for me and him). I'm really enjoying playing this with my son. Parents should definitely get this game for their younger children. It's a good distraction from Grand Theft Auto IV.
 

Escapefromwhatever

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Feb 21, 2009
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"President" and "Communist" also use the same models. Tee hee hee.

EDIT- Does anybody else find it odd that a T-rex with full health can defeat Satan, God, and a Dragon (separately of course)?
 

McHanhan

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Sep 13, 2009
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Oh I am so getting this game. :)

Thanks so much for this review, it's just oozing with awesome juice!