Around the time of E3, gamers were all staring into the future of games with all the big new games like modern warfare 2,god of war 3, and final fantasy 13. Suprisingly though, a game with no numbers at the end jumped out of nowhere to win about a dozen game of show awards. that game was 'Scribblenauts'. Now, many of you are probably wondering how i can review a game that isn't out until tomorrow, but you may be forgetting that the internet defeats all release dates. Also, for those of you who are against piracy, I have full intent of buying this game as soon as it comes out.
Scribblenauts is a charming platformer where players take control of maxwell, a young boy who can summon any item or person he wants to by writing on a magic notepad. as the player , you will enter various items that you think up (and there are a LOT of items to think of) to help you complete a task. the levels are split into two categories: action and puzzle. In action levels, you must use your magic items to get past obstacles and reach a star, known in the game as a starite. in puzzle levels, you are given a task to complete and are rewarded with staarite when you do. the problem with both modes is the fact that you will find a few go-to items that will serve you well in any situation. you will be surprised how many levels will be completed using a shovel, a jetpack, and god.
After completing a level, you will unlock challenge mode, a mode in which you must play through that level three times, without using the same items in more than one playthrough. The problem with this is that many of the levels have you using items with perfectly good alternatives to that item. For example, one early level has maxwell trying to knock down a stack of bottles without weapons. The first time I played through, I threw a baseball at the bottles. during challenge mode, i used the baseball again, then a football, then a basketball. Most items have at least 2 alternatives that work the same way. It's kind of ironic that the level of depth and detail that the game designers used on the game ultimately turned out to cause one of it's biggest problems. Trying to be creative is also no good for us hardcore gamers, as it is inefficient. the creative aspect of this game is similar to the wii motion control's attempt at sucking us into a game. It's great for casual gamers, but a hardcore player will give up on it instantly because there is an easier and more effocoent way to do things.
Although i've mostly complained here on the ease of this game, the later levels become quite challenging. of course, since you buy new areas in no particular order using the points in the game, "Ollars", you can jump right to the harder levels if you wish. Also the fact that I am already finished the game and ready to review it proves it's addictiveness. also, where else are you gonna see the ancient one, cthulu, eating his way through an army of babies? Nowhere but the title screen/sandbox mode. In the end, Scribblenauts is a fun little game with some cool ideas that could have been so much more with a little less focus on the items and a little more focus on the gameplay. 7/10. hardcore gamers, think long and hard before making your final decision on buying this.
Scribblenauts is a charming platformer where players take control of maxwell, a young boy who can summon any item or person he wants to by writing on a magic notepad. as the player , you will enter various items that you think up (and there are a LOT of items to think of) to help you complete a task. the levels are split into two categories: action and puzzle. In action levels, you must use your magic items to get past obstacles and reach a star, known in the game as a starite. in puzzle levels, you are given a task to complete and are rewarded with staarite when you do. the problem with both modes is the fact that you will find a few go-to items that will serve you well in any situation. you will be surprised how many levels will be completed using a shovel, a jetpack, and god.
After completing a level, you will unlock challenge mode, a mode in which you must play through that level three times, without using the same items in more than one playthrough. The problem with this is that many of the levels have you using items with perfectly good alternatives to that item. For example, one early level has maxwell trying to knock down a stack of bottles without weapons. The first time I played through, I threw a baseball at the bottles. during challenge mode, i used the baseball again, then a football, then a basketball. Most items have at least 2 alternatives that work the same way. It's kind of ironic that the level of depth and detail that the game designers used on the game ultimately turned out to cause one of it's biggest problems. Trying to be creative is also no good for us hardcore gamers, as it is inefficient. the creative aspect of this game is similar to the wii motion control's attempt at sucking us into a game. It's great for casual gamers, but a hardcore player will give up on it instantly because there is an easier and more effocoent way to do things.
Although i've mostly complained here on the ease of this game, the later levels become quite challenging. of course, since you buy new areas in no particular order using the points in the game, "Ollars", you can jump right to the harder levels if you wish. Also the fact that I am already finished the game and ready to review it proves it's addictiveness. also, where else are you gonna see the ancient one, cthulu, eating his way through an army of babies? Nowhere but the title screen/sandbox mode. In the end, Scribblenauts is a fun little game with some cool ideas that could have been so much more with a little less focus on the items and a little more focus on the gameplay. 7/10. hardcore gamers, think long and hard before making your final decision on buying this.