So as aforementioned I've gotten to it this weekend, and barring any late stage dramatic falloffs, easy GotY nod for me. By far the best effort I've seen to take that old-school SNES JRPG feel, actually hit that, and then also build on it in ways that don't feel clunky or weirdly obtrusive (like Battle Chasers weird repeat dungeons and diablo-esque loot drops that dragged that one down from doing similar)
The level design and traversal stuff is worth a special mention too. It wasn't that standout in the demo, but there is an immense amount of freedom in this (outside of some metroidvania type gate points) and interesting level design that really stands out. Probably comparable to Dark Souls (1).
The level design and traversal stuff is worth a special mention too. It wasn't that standout in the demo, but there is an immense amount of freedom in this (outside of some metroidvania type gate points) and interesting level design that really stands out. Probably comparable to Dark Souls (1).