Secret Meanings of PlayStation Controller Symbols Revealed

Tom Goldman

Crying on the inside.
Aug 17, 2009
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Secret Meanings of PlayStation Controller Symbols Revealed



The designer responsible for most of Sony's videogame products has revealed what the PlayStation controller's symbols actually mean, and that creating the original product wasn't easy.

Behind the look of every videogame console and accessory is a backbreaking amount of work. It's not often that you get to hear about the designers that slave behind the scenes of the likes of Nintendo and Sony and are ultimately responsible for the appearances of the products that look so natural to us in our homes and in our hands. In a recent interview with Famitsu magazine translated by 1up, Sony's Teiyu Goto, who has been with Sony since 1977, reveals the tumultuous process that led to the current look of the PlayStation controller, and what those symbols on the buttons actually mean.

Surprisingly, designing the original PlayStation, which ended up as Goto's idea of a "basic box with a circle on top for the CD-ROM," went as smooth as silk. However, the controller was much tougher to put together. "The console itself was a relatively easy design process, but we went through a great number of stages with the controller," he says.

Sony management wanted the controller to be very similar to the SNES's, which was a flat design without grips but with a button layout similar to what we see today on most gamepads. Goto came up with the idea of adding grips, which management said was "simply no good" and that "gamers wouldn't like it." Goto switched back to the flat SNES-type design, even though Sony president Norio Ohga himself loved the grips.

Ohga became a supporter of Goto's molded controller, telling Goto at a presentation of the flat model: "This is no good! Change it! What was wrong with what you showed me earlier?" Though this seems harsh, he was actually boosting Goto's morale and trying to sway management, but was still unsuccessful. Goto says at a later presentation, "Ohga was about to throw the [flat] model right back at [management]" and Goto had to stop Ohga from breaking it, but luckily this scene convinced the higher-ups that the grips we've been holding when we play PlayStation games since the mid-'90s were in.

Goto also revealed that the symbols on the PlayStation controller's buttons are more than just symbols. They were meant to express the meaning of their functions. He says: "I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent "yes" or "no" decision-making and I made them red and blue, respectively. People thought those colors were mixed up, and I had to reinforce to management that that's what I wanted."

Goto is overjoyed that these symbols have "come to represent both the PlayStation and the fun of video games." He continues to work at Sony and was responsible for the design of the PlayStation 3 [http://www.amazon.com/PlayStation-3-160-GB/dp/B003VUO6H4/ref=sr_tr_1?ie=UTF8&s=videogames&qid=1282844539&sr=8-1] and its peripherals. When we're putting in cheat codes, it's strange to think that we could be inputting "Left, Monkey Face, Monkey Face, Balloon, Eyeball, Right, Eyeball," instead of the "X, X, O, O, Square, Triangle, Start" that we use today, if it weren't for Goto.

Source: 1up [http://www.1up.com/news/playstation-1-design]


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JaymesFogarty

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Aug 19, 2009
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That explains why the menu system in MGS1, 2 and 3 was so different from other games. Truly interesting stuff! Although I still having trouble referring to the X as cross, and not ex. But I suppose they are all geometric shapes.
 

Jack and Calumon

Digimon are cool.
Dec 29, 2008
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Tom Goldman said:
Goto is overjoyed that these symbols have "come to represent both the PlayStation and the fun of video games." He continues to work at Sony and was responsible for the design of the PlayStation 3 [http://www.amazon.com/PlayStation-3-160-GB/dp/B003VUO6H4/ref=sr_tr_1?ie=UTF8&s=videogames&qid=1282844539&sr=8-1] and its peripherals. When we're putting in cheat codes, it's strange to think that we could be inputting "Left, Monkey Face, Monkey Face, Balloon, Eyeball, Right, Eyeball," instead of the "X, X, O, O, Square, Triangle, Start" that we use today, if it weren't for Goto.
Wait, Cheat codes still exist? I haven't seen any in god knows how long.

Calumon: In tony hawk games?
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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Interesting. I don't understand the color choices, must have been lost in translation.

You'd think X would be green for Yes or something since red was the cancel button (circle).

TBH I've always found that layout of the 4 buttons a bit backwards. Like X should be cancel and Circle should be accept (as most RPG's on the snes were like this in layout with B being cancel and A being accept)

I don't know about the square for menu idea but the triangle for viewpoint was great. It also just felt right being at the top of the four buttons, seeing as how the triangle points "up" in a sense.
 

SalamanderJoe

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Jun 28, 2010
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Well the select and start button symbols I get, but wouldn't O be the confirm button and X be back? Bah, nevermind.
 

Onyx Oblivion

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Sep 9, 2008
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SalamanderJoe said:
Well the select and start button symbols I get, but wouldn't O be the confirm button and X be back? Bah, nevermind.
In a lot of games, O was Confirm and X was cancel.

Look at FF7 and MGS.

Only later did they become reversed.

I also like how /_\ became menu in RPGs, too.

So, all his intents were for naught.
 

ChromeAlchemist

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Aug 21, 2008
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That's deep. And proof that hard work and determination will truly pay off, as it's one of the best controllers around next to the SNES and Saturn controllers.
 

Lord Devius

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Aug 5, 2010
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Onyx Oblivion said:
In a lot of games, O was Confirm and X was cancel.

Look at FF7 and MGS.

Only later did they become reversed.

I also like how /_\ became menu in RPGs, too.

So, all his intents were for naught.
Yes, but I'm fairly sure that the only reason that we drifted away from the intended button design was because of the design of the controller; with an SNES controller, or GameBoy, or DS, your fingers generally sit on the rightmost button as opposed to the bottom button. However, adding the grips made it so our thumbs would most likely line up with the bottom button.

So it seems that the button's meanings would have been maintained more had they stayed with the flat controller.
 

Baldr

The Noble
Jan 6, 2010
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I play playstation for years, could not remember where the buttons were unless I looked at it. However I easily know the xbox ones, because instead of symbol, I know the button by color, for me a much easier to remember system.
 

bojac6

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Oct 15, 2009
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Well, I will thank him forever for adding grips. I can't stand flat controllers. NES hurts my hands with the sharp edges and SNES is just awkward.
 

Megacherv

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Sep 24, 2008
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SalamanderJoe said:
Well the select and start button symbols I get, but wouldn't O be the confirm button and X be back? Bah, nevermind.
It is on Japanese Playstations, but for some reason it was switched round for western consoles. My first PSP was Japanese, and this was the case in the XMB and in Daxter.
 

Jared

The British Paladin
Jul 14, 2009
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...I actually never thought that much thinking went into the ddesign with those buttons...heh, the mroe you know
 

new_age_reject

Lives in dactylic hexameter.
Dec 28, 2008
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Even today when playing on my mates Xbox 360 and he tells me to press X, I accidentally press A cause that's what I got used to playing PS1 for years.
 

Lucane

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Mar 24, 2008
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Onyx Oblivion said:
SalamanderJoe said:
Well the select and start button symbols I get, but wouldn't O be the confirm button and X be back? Bah, nevermind.
In a lot of games, O was Confirm and X was cancel.

Look at FF7 and MGS.

Only later did they become reversed.

I also like how /_\ became menu in RPGs, too.

So, all his intents were for naught.
Yeah I think red is also the prefered color for confirming something while blue was is normally there cancel color (It was like that for Armored Core:Nexus) so it's just a cultural thing colors not looking right for but I wouln't of thought pink for paper/menu makes any sense.
 

BlumiereBleck

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Dec 11, 2008
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Jack and Calumon said:
Tom Goldman said:
Goto is overjoyed that these symbols have "come to represent both the PlayStation and the fun of video games." He continues to work at Sony and was responsible for the design of the PlayStation 3 [http://www.amazon.com/PlayStation-3-160-GB/dp/B003VUO6H4/ref=sr_tr_1?ie=UTF8&s=videogames&qid=1282844539&sr=8-1] and its peripherals. When we're putting in cheat codes, it's strange to think that we could be inputting "Left, Monkey Face, Monkey Face, Balloon, Eyeball, Right, Eyeball," instead of the "X, X, O, O, Square, Triangle, Start" that we use today, if it weren't for Goto.
Wait, Cheat codes still exist? I haven't seen any in god knows how long.

Calumon: In tony hawk games?
They will always be around :)
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
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SalamanderJoe said:
Well the select and start button symbols I get, but wouldn't O be the confirm button and X be back? Bah, nevermind.
It was in Japan, hence why I think they wanted O to be blue and X to be red. Blue circle for yes and red X for no.

And annoying a few Metal Gear games refuse to localize properly, so we get the Circle is yes and X is no in them and it messes us up because we're used to X is yes and Circle is no.
 

Disaster Button

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Feb 18, 2009
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I always thought the symbol buttons looked like a robot with Triangle its head, Circle and Square its arms/hands which perform different tasks, and X its legs.