Seen and Unseen (WARNING: Extremely Nitpicky)

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WhiteFangofWhoa

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Jan 11, 2008
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For reasons I won't elaborate on given this will take too long to get to the point as is, I was watching the introduction theme to the Quantum of Solace game the other day when I noticed that there is only one real difference between the PS2 and Wii/X360/PS3 version (if you don't count where it is that you catch/shoot Mr. White):

http://www.youtube.com/watch?v=GgPgNjt9LiE

While every other version has a pursuing car swerving off the mountain to avoid the huge eighteen-wheeler about halfway through the opening, this version instead cuts to more credits and plays car honk/crash noises extra loud, leaving it to the imagination. It's such a small thing to change (and why? Too brutal?), yet appears more effective at portraying the massive collateral damages Bond remorselessly brings about on his missions IMO (something the movie had as one of its primary themes).

While this is a technique normally reserved for horror (shadowplay on the walls), what other moments in games have you found leave a profoundly terrifying spectacle (in my case, an 80mph multi-vehicle crash on a mountainside) to the viewer's imagination? Discuss.
 

ElArabDeMagnifico

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Dec 20, 2007
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Interesting topic. I'm not really sure what to think, but nothing but horror games are coming to mind right now.

The first thing that came to my mind was Dead Space, when that tentacle monster grabs you and you fail to sever the arm, thus you get sucked in and you just hear his screaming.
 

Lazarus Long

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Nov 20, 2008
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The torture scene in MGS3 was effective. And
Brad, in the maintenance tunnels, surrounded by several hundred zombies, followed by you rushing (or not) to find the aftermath.