For reasons I won't elaborate on given this will take too long to get to the point as is, I was watching the introduction theme to the Quantum of Solace game the other day when I noticed that there is only one real difference between the PS2 and Wii/X360/PS3 version (if you don't count where it is that you catch/shoot Mr. White):
http://www.youtube.com/watch?v=GgPgNjt9LiE
While every other version has a pursuing car swerving off the mountain to avoid the huge eighteen-wheeler about halfway through the opening, this version instead cuts to more credits and plays car honk/crash noises extra loud, leaving it to the imagination. It's such a small thing to change (and why? Too brutal?), yet appears more effective at portraying the massive collateral damages Bond remorselessly brings about on his missions IMO (something the movie had as one of its primary themes).
While this is a technique normally reserved for horror (shadowplay on the walls), what other moments in games have you found leave a profoundly terrifying spectacle (in my case, an 80mph multi-vehicle crash on a mountainside) to the viewer's imagination? Discuss.
http://www.youtube.com/watch?v=GgPgNjt9LiE
While every other version has a pursuing car swerving off the mountain to avoid the huge eighteen-wheeler about halfway through the opening, this version instead cuts to more credits and plays car honk/crash noises extra loud, leaving it to the imagination. It's such a small thing to change (and why? Too brutal?), yet appears more effective at portraying the massive collateral damages Bond remorselessly brings about on his missions IMO (something the movie had as one of its primary themes).
While this is a technique normally reserved for horror (shadowplay on the walls), what other moments in games have you found leave a profoundly terrifying spectacle (in my case, an 80mph multi-vehicle crash on a mountainside) to the viewer's imagination? Discuss.