I think you're absolutely right.Abomination said:The problem is, as a producer, if you were to rap Gearbox over the knuckles about their failure with the title what then? Development studios are notorious for not being able to handle even the slightest of financial woes - what if they were to be sued for breach of contract? It's essentially trying to get blood out of a stone. I think Sega saw the mess, discussed their options and decided to cut their losses.
It's like with banks, if you owe the bank $100,000 they've got you by the balls. If you owe the bank $1,000,000,000 you've got THEM by the balls.
Gearbox was given the leeway that we wish Bioware was given by EA. Gearbox was given the leeway we wish Obsidian was given by Bethesda. All they've done is poo-pooed on the idea of giving a proven AAA developer the leeway to operate and produce a game without suits mucking the whole thing up. Prepare for more Sim City, Diablo III, Dragon Age II and Dead Space III negative producer influence.
I just want them to say that instead of saying 'Whoa, dude, it sucked?! We had no idea! Wow, someone should have told us. Sorry about that'