Sega Calls Wii An "Expensive Board Game"

ElArabDeMagnifico

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Oh come on, Tales of Symphonia is coming out this week, and there's other great games coming out for it too. Sadly, Blockbuster only carries the shitty games, so I can't get any use out of my wii.
 

deathyepl

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This coming from the company that has yet to actually get the motion control coding for the Wii right. Other companies have managed it - Ubisoft seem to have gotten it quite well. But every Sega outing for the Wii has controls that just don't work right.
 

Athefist

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Sega shouldn't let their reps bite the hands that feed them. Unless I'm mistaken, dev costs for Wii games are still far lower than they are for the Xbox or 360. That translates to more profit potential for Sega if they develop good Wii titles. Good being the operative word. Besides, the most expensive board game on earth is the Jewel Royale chess set valued at five million pounds or seven point eight million USD.
 

roblikestoskate

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Wow. I'm not sure who to be more mad at: Sega for not living up to their past or Nintendo for practically abandoning the core gamer. I feel that for every thing Nintendo did right with the Wii, there are two things they did wrong. Traditional games haven't done well on the system due to it's unconventional interface while many of the "new" games that were supposed to fulfil the vision of tactile gameplay have shown that the technology isn't developed enough yet. :(
 

Damien the Pigeon

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Somethingfake said:
Of today I meant, I have a sega mega drive laying about here. They have no modern consoles, so I don't think they much in the way to criticise.
Yeah, Sega having the Genesis is like saying, "Remember when I got an A+ on my test in the 5th grade? I'm really smart."
 

AceDiamond

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roblikestoskate said:
Wow. I'm not sure who to be more mad at: Sega for not living up to their past or Nintendo for practically abandoning the core gamer. I feel that for every thing Nintendo did right with the Wii, there are two things they did wrong. Traditional games haven't done well on the system due to it's unconventional interface while many of the "new" games that were supposed to fulfil the vision of tactile gameplay have shown that the technology isn't developed enough yet. :(
Or people aren't willing to spend the time to make a good game with it (like Metroid Prime 3, for example)
 

HCS94

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Nov 11, 2008
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When I describe the Wii, I usually use terms like "a great novelty", but comparing it to a board game is probably the best description of the Wii I have heard yet.

I mean, I haven't touched mine for four months now.
 

gmer412

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The Wii's problem can be summed up in a few statements:
1. I'm pretty sure that I own every good game for it (besides No More Heroes - stupid M rating)
2. Developers don't take it seriously
3. Because of the aforementioned developers, a chain reaction is started with the end result being that 70% of the good games are made by Nintendo.
4. Shovelware

Honestly, I don't see why people bash it so much. If developers had taken it seriously, it would be respectable.
 

TsunamiWombat

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I think they're right in a way. Nintendo has a great console, the problem is that no one takes it seriously- Nintendo included. Nintendo needs to crank out some titles for big boys and girls now. It needs a good shooter. You'd think being able to point and click on things would make it easier.

Mmmm... Also it could work good for Console RTS, if they'de hone the techology so that it was precise as a mouse. Draw Box/Unit selections and point and click interface? Could work.

Anyway, the Wii's games are fun. But they still carry that stigma of being the "kids kompany". They need some good old fashioned badassery and violence. Need I remind you many of SNES's greatest titles were side scrolling beatem ups or shooters?
 

TsunamiWombat

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Indigo_Dingo said:
TsunamiWombat said:
I think they're right in a way. Nintendo has a great console, the problem is that no one takes it seriously- Nintendo included. Nintendo needs to crank out some titles for big boys and girls now. It needs a good shooter. You'd think being able to point and click on things would make it easier.
Thay do have it, its called Metroid Prime 3.
Touche. Okay, two more games like that and I shall deem the Wii unwussified.
 

Lukeje

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TsunamiWombat said:
Indigo_Dingo said:
TsunamiWombat said:
I think they're right in a way. Nintendo has a great console, the problem is that no one takes it seriously- Nintendo included. Nintendo needs to crank out some titles for big boys and girls now. It needs a good shooter. You'd think being able to point and click on things would make it easier.
Thay do have it, its called Metroid Prime 3.
Touche. Okay, two more games like that and I shall deem the Wii unwussified.
Medal of Honour Heroes 2, and Resident Evil 4: Wii Edition.
 

TsunamiWombat

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Lukeje said:
TsunamiWombat said:
Indigo_Dingo said:
TsunamiWombat said:
I think they're right in a way. Nintendo has a great console, the problem is that no one takes it seriously- Nintendo included. Nintendo needs to crank out some titles for big boys and girls now. It needs a good shooter. You'd think being able to point and click on things would make it easier.
Thay do have it, its called Metroid Prime 3.
Touche. Okay, two more games like that and I shall deem the Wii unwussified.
Medal of Honour Heroes 2, and Resident Evil 4: Wii Edition.
Then Sega needs to STFU. Wait, Medal of Honor? Did it suck? And did the RE4: Wii Edition have any additional content?
 

Limos

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*sigh* No one understands the Wii. Haven't they read the Birdman article?

The games are fun and successful. Which sega has apparently forgotten how to do. They can never get both of them at once.
 

Limos

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Third Party developers just don't understand the motion controls. They think everything is big wacky arm motions and Wario Ware minigames. The games that best utilize the Wii-mote nunchuck setup are as follows.

1. Okami (Port)- As a port this may not be what you expect. But the wiimote is far more suited to this game than the PS2 could ever be. The nunchuck controls movement, wrist flick to use a tackle. Where the game really shines is in the drawing mechanic. In the PS2 version this was a long tedious process that broke up fights with long still frames where you try to draw symbols using a dualshock controller. Okami for the Wii uses the point and click Wiimote. This means that the symbols are drawn lighting fast and don't break up combat. In no time your flawlessly fitting brush techniques into combos and mowing down imps by the score.

2. Mario Galaxy- Only motion is a quick wrist flick to spin. Point and click with the Wii-mote merges flawlessly into gameplay. Perfect use of the Wii-mote.

3. Metroid Prime 3 - Point and click wii mote control for aiming and only a quick wrist flick for the grapple. Still had smooth control for simple grab and pull and twist mechanic that used the motion control without being slapped on.

--------------------

That is how you use the motion control. Third party developers just don't understand that there is a legitimate and mature way to use the Wii-remote that doesn't involve big goofy flailing motions. The Wiimote-nunchuck setup has a perfectly serviceable number of buttons. (4 directional keys, A, B, 1, 2, Joystick, Z, c, Motion on Wiimote, Motion of Nunchuck.) and the capability of the Wiimote to actually aim is where the system can really shine is developers would just get it through their thick skulls that not everything has to be based on Wii-sports.