Segments in your favorite games that you absolutely dread having to go through.

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Saregon

Yes.. Swooping is bad.
May 21, 2012
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BathorysGraveland2 said:
I recently finished playing the first Fallout, and it has certainly topped up as one of my favourite games. But goddamn that Mother Deathclaw in the warehouse. It was an absolute nightmare killing her, and I fear it will be just as bad in all future playthroughs.
That is bad indeed, my first time ended up being me saving every time I got in a good hit, and loading every time the mother deathclaw did. Not very fair, but hey, it's not too fair with her being able to attack 5-6 times in a row for 30+ damage non-crit every single strike either.

Also throw in another vote for The Fade in DA:O. One of my very favorite games, but this section is just dull.
 

BathorysGraveland2

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Saregon said:
That is bad indeed, my first time ended up being me saving every time I got in a good hit, and loading every time the mother deathclaw did. Not very fair, but hey, it's not too fair with her being able to attack 5-6 times in a row for 30+ damage non-crit every single strike either.
For me, it was a nice big shot of psycho that got me through the fight. Severely reduced the damage she did to me. Still took ages to kill her though. I can't imagine how hard the game would be if you role-played a character who refused to ever use drugs.
 

latiasracer

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Jul 7, 2011
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Frontline in Metro 2033. What made the game designers come up with such a horrible level, and then to combine it with Nazi's who have magical pysicic powers and can see you in the dark from a good 60 meteres away...


The Gardens of Kadesh levels in homeworld are pretty horrible too.

0takuMetalhead said:
Lord Garnaat said:
eggy32 said:
OT: The part in Metro 2033 with the blobs. I can't remember what they're called. I never finished it before I traded it in and I'd love to finish it. I just don't want to have to deal with that section again.
Out of curiosity, did you realize that you could destroy the blob-spawners? Because I was stuck on that same exact spot until I figured that out. They just keep coming forever if you don't destroy them, but once you do the section is a lot easier (at least on normal difficulty).
Still a pain on Ranger Hardcore mode.

OT: dunno if these are spoilers but I use the spoiler tage anyway:

Borderlands 2, Bright Lights, Flying City mainquest especially in True Vault Hunter Mode, both the Stalker's and the Overlook defending part are a nightmare
You can destroy them, but it takes a mental amount of ammo which is better of being used to kill the bastard blobs before they go and explode on you :(

I swear i died on that level so many times for no apparent reason, i think the damage the blobs do to you changes from annoyance to one hit k-o
 

Ultress

Volcano Girl
Feb 5, 2009
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I do love Tales of Vesepria but it has two sections like this: Ehmead Hill and Zaude, the former contains one of the most difficult bosses in the game and is a horrid way to use the wake up call boss. I recently played with four friends and he still kicked our asses on normal. The latter is just boring and overly long with the exception of a few good boss battles.

Tales of Symphonia: Ymir Forest, made all the more infuriating by the fact that you have a character who can fly but doesn't meaning you have to go through a very odd and un-fun puzzle.

Twilight Town in Paper Mario:TTYD,it's really creepy and the whole back and forth between the town and the dungeon is tedious.Doesn't help that the villain removes the "P" from your text selection screen in what should have been a nice way to shorten the section in later play-throughs. But nope,it's another slog through 4 screens of annoying enemies and an alt path with the stupid buzzy beetles to get the stupid "P" back.

Also while I'm not sure I really love Strange Journey however I know I'm going to hate going through the Jack's Bargain mission again because of that stupid maze. Also another minor one is Torvus Bog from Metroid Primes 2,terrible section that goes on for too long with a boss who is sort of interesting but also goes on too long.Thank god that the next section more than makes up for it.
 

Whateveralot

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Oct 25, 2010
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I want to play Company of Heroes again, but the first and most horrible segment of the game is..


well...installing it.

It'll only play after it has been fully patched. But it downloads and installs every patch independantly and it takes ages to download them all.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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TheVampwizimp said:
But Jesus, it took me forever to get past it the first time. I was freaking out. The game up to that point had been great, like a really lovely ride through the country, and then suddenly your wheels fall off and you plunge into a muddy ravine and land upside down, sinking into the ditch with no hope of escape. God, it was awful. I don't why it took me so long to figure out how to avoid those eye lasers, but I still get chills of despair every time I reach that part.
Yeah that boss fight was the one moment in the entire MAss Effect series that made me rage quit due to the game mechanics. One hit kills in an action RPG are not cool.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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War Penguin said:
It's not a favorite, but it's a game I very much enjoy: Skyrim, the opening sequence, Helgen. God. Damn it. I hate having to go through it again and again whenever I start a new character.
There's a great mod for that, let's you start a new game in a dwelling of your choosing with a little backstory to go with it: http://skyrim.nexusmods.com/mods/9557
 

Bealzibob

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Jul 4, 2009
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I'll give you a hint, the first letter is blight town and the last letter is blight town. I bet you'll get it.

In less blight town-y levels of painful... the libraries in any of the halo games that contain one. The first level of some many games because of that habit of starting something then playing the first level then leaving it for ages till you really hate that first level. The intro to SW:TOR 2. Obligatory water temple.
 

Saregon

Yes.. Swooping is bad.
May 21, 2012
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BathorysGraveland2 said:
Saregon said:
That is bad indeed, my first time ended up being me saving every time I got in a good hit, and loading every time the mother deathclaw did. Not very fair, but hey, it's not too fair with her being able to attack 5-6 times in a row for 30+ damage non-crit every single strike either.
For me, it was a nice big shot of psycho that got me through the fight. Severely reduced the damage she did to me. Still took ages to kill her though. I can't imagine how hard the game would be if you role-played a character who refused to ever use drugs.
I imagine you'd have to rely almost completely on speech, considering Stimpaks are technically drugs as well.

I also discovered just now, that going after the Ender Dragon in Minecraft on Hardcore Mode is something I will only try once. Full up diamond gear, a ton of arrows and food, and still dead. For good.
 

templar1138a

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Dec 1, 2010
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Dragon Age: Origins - The deep roads before it gets creepy (I tolerate the Fade because of the stat-boosting spirits).

Vampire the Masquerade: Bloodlines - The warrens.

KotOR - Taris.

KotOR 2 - Peragus, Citadel Station, Telos, and Nar Shaddaa.

Deus Ex - Liberating Liberty Island.

Most of those qualify as sewer levels [http://tvtropes.org/pmwiki/pmwiki.php/Main/DownTheDrain].
 

5-0

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Apr 6, 2010
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GTA San Andreas: The. Fucking. Plane School.
Deus Ex: Human Revolution: The boss fights and the docks level in Heng-Sha.
Deus Ex: The naval shipyard level (hm, there's a theme here.) These levels just strike me as really boring compared to anything that comes before or after.
Red Dead Redemption: any section involving cow or horse herding.
 

MeChaNiZ3D

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Aug 30, 2011
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Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows. I am a completionist by all accounts, and even I, around my 20th time going through, am considering just using the Valley shortcut and leaving it at that. Screw the Ninja set, screw the Iaito, screw the Eagle Shield, screw Power Within. I'm done. It's not even worth it.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere. Taking out the leaping demons is tedious as f***, even if you're doing it efficiently, and you're wasting a ring slot just for the priviledge of walking around without worrying that you're going to die. All the interesting things in this area are NPC-related - Siegmeyer's redeeming charge, Solaire's encounter with the 'sun', the final Knight Kirk fight and the unnamed Sister of Chaos. But on the whole it's really boring. Not to mention the bosses. Demon Centipede is ridiculous because you can't lock on and when it's nearby you can't see what it's doing, and Bed of Chaos is the worst boss fight in the game, made tolerable only by the fact that it retains damage done to it. I really hate this area.

MGS4 - the first bit where they take your equipment. Put me off playing altogether, I was too burnt out after getting the Stealth Camo and Bandana in one playthrough, I couldn't stomach regular gameplay.
 

TwiZtah

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Sep 22, 2011
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MeChaNiZ3D said:
Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows. I am a completionist by all accounts, and even I, around my 20th time going through, am considering just using the Valley shortcut and leaving it at that. Screw the Ninja set, screw the Iaito, screw the Eagle Shield, screw Power Within. I'm done. It's not even worth it.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere. Taking out the leaping demons is tedious as f***, even if you're doing it efficiently, and you're wasting a ring slot just for the priviledge of walking around without worrying that you're going to die. All the interesting things in this area are NPC-related - Siegmeyer's redeeming charge, Solaire's encounter with the 'sun', the final Knight Kirk fight and the unnamed Sister of Chaos. But on the whole it's really boring. Not to mention the bosses. Demon Centipede is ridiculous because you can't lock on and when it's nearby you can't see what it's doing, and Bed of Chaos is the worst boss fight in the game, made tolerable only by the fact that it retains damage done to it. I really hate this area.

MGS4 - the first bit where they take your equipment. Put me off playing altogether, I was too burnt out after getting the Stealth Camo and Bandana in one playthrough, I couldn't stomach regular gameplay.
I don't understand how everyone can have so much problems with Blighttown, the dart guys are easy and NEVER respawn when you kill them, lower blighttown is no problem if you equip rusty ring, spider shield and black leather armor, because then the poison won't do shit. Queelag is pretty easy. Blighttown is nothing compared to Sen's Fortress, fuck all those swinging axes.
 

Mister K

This is our story.
Apr 25, 2011
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While completing most of celestial weapons in Final Fantasy X is fun, getting three of them is horrible:
Sun sigil, when you have to complete the race in less then 0.00 seconds;
Saturn sigil, when you have to catch 15(?) butterflies in under 30 seconds;
Venus sigil, when you have to avoide 200 lightning strikes in Thunder plains (this one is not hard, just tedious).
 

MeChaNiZ3D

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Aug 30, 2011
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TwiZtah said:
MeChaNiZ3D said:
Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows. I am a completionist by all accounts, and even I, around my 20th time going through, am considering just using the Valley shortcut and leaving it at that. Screw the Ninja set, screw the Iaito, screw the Eagle Shield, screw Power Within. I'm done. It's not even worth it.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere. Taking out the leaping demons is tedious as f***, even if you're doing it efficiently, and you're wasting a ring slot just for the priviledge of walking around without worrying that you're going to die. All the interesting things in this area are NPC-related - Siegmeyer's redeeming charge, Solaire's encounter with the 'sun', the final Knight Kirk fight and the unnamed Sister of Chaos. But on the whole it's really boring. Not to mention the bosses. Demon Centipede is ridiculous because you can't lock on and when it's nearby you can't see what it's doing, and Bed of Chaos is the worst boss fight in the game, made tolerable only by the fact that it retains damage done to it. I really hate this area.

MGS4 - the first bit where they take your equipment. Put me off playing altogether, I was too burnt out after getting the Stealth Camo and Bandana in one playthrough, I couldn't stomach regular gameplay.
I don't understand how everyone can have so much problems with Blighttown, the dart guys are easy and NEVER respawn when you kill them, lower blighttown is no problem if you equip rusty ring, spider shield and black leather armor, because then the poison won't do shit. Queelag is pretty easy. Blighttown is nothing compared to Sen's Fortress, fuck all those swinging axes.
I find Sen's much easier than Upper Blighttown. The problem with Upper Blighttown is mainly missing jumps and falling to my death, and if you get surrounded by those deformed hollows in a close space they can plain eat you. Lower Blighttown I have no problem with, even without the RIR or poison gear, I just kill Quelaag and come back later for the rest. But the little alcove with the Firekeeper's Soul is suicide the first time unless you have good ranged weapons. Sen's I really have no problem with. The only time the axes are a problem is where the lightning flamberge serpent is. But that said, Sen's is better anyway because you're getting somewhere, and it's atmospheric. Upper Blighttown is just a waste of time.
 

Mikejames

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Jan 26, 2012
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I really love me some Psychonauts, but the infamous timed section of the Meat Circus kicks the crap out of me.

I still hear the voices...
Darquenaut said:
I am a very, very OCD game player, so when it comes to collectables in an open sandbox game, I feel almost compelled to have to go around and HAVE to collect everything before focusing on the story, or at the very least have to collect everything before I finish the game.
Used to be like that. Then Assassin's Creed came along.

MeChaNiZ3D said:
Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere.
Seconded. Tomb of Giants was fine with a lighting spell, and Sen's Fortress could require plenty of trial and error, but the laggy navigation and messy platforming in upper Blighttown can get bent.

I would have complained about Lost Izalith less if I'd only have had to have gone across one huge empty field of lava, and missing that hidden bonfire the first time didn't help. I liked the idea of Bed of Chaos, and appreciated that it retained damage, but huge knockback attacks in a collapsible room? Maybe if the room and fight itself felt bigger...
 

Silvanus

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It's been mentioned before, but the Water Temple in OoT. It might be cliche, but it's true. I can't think of any other sections of games that I give multiple playthroughs that I dread every time.




The obligatory fishing section near the beginning of Twilight Princess, maybe? Not difficult, merely infuriating.
 

Todstyak

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Mar 24, 2013
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Splinter Cell: Conviction.

My neighbors yelled at me for screaming my arse off for this one. The last mission just before the end, you find yourself in a large dining room or something when out of like 3 doors pops out a total of literally 20 guys with AR's. i try to take cover and they flush me out with 5 grenades and take me out. I try and stealth my way out but they have sonar goggles that they turn on every 7 seconds or so to instantly find me and take me out. Finally i got lucky by quickly running to a side room on the opposite end from where you start and funneled them all through one door letting my SCAR do the talking(so much for a stealth game). i know this doesn't really apply since its near the end but after this i was never able to go through the game again.
 

UrinalDook

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Jan 7, 2013
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Hmm, you know it's funny how threads like this can draw up some long repressed memories. I would be very surprised indeed if anyone agrees with me on the segment I'm about to detail, but here goes.

The segment I most associate with a feeling of dread from any game is Battle 6, Mission 5 of Star Wars: X-Wing Alliance. This is the mission that requires you to steal the Imperial shuttle Tydirium, the very same shuttle that appears in Return of the Jedi as the one Han, Luke and pals use to infiltrate Endor. For lack of a better way to describe it, this is essentially a stealth mission in a freakin' Flight Sim!

X-Wing Alliance was pretty much the first game I really sunk my teeth into. I was probably only about ten when I first played it. With my atrocious video game skills at the time, it probably took me the better part of a year or two (playing on and off) to get this far into the game. Certainly I remember a whole bunch of missions it took me a while to get past.

I think this mission probably took me the better half of a decade to finally complete. I failed it so many times I got scared of playing it. I restarted the game a couple of times, so I could go back to having fun. But, sooner or later, I would arrive back at this hellish challenge and that feeling of dread would overwhelm me again. To be honest, if I reinstalled the game and had another run through, I would probably still be nervous starting this up.

I mean, this was my Everest as a kid.

Let me break it down for you. For this mission, you need to pose as a civilian contractor to sneak onto a heavily defended Imperal space station and deploy a team of crack commandos so that they can steal the shuttle. To do that means going undercover, so you can't just fly in with the Rebel fighters you've been using for 80% of the game. That means no manouevrable X-Wing, no heavily armed B-Wing - not even my beloved but awful Z-95. For this mission, you're flying a freighter. A YT-1300, to be exact. Think a much more sluggish version of the Millennium Falcon, but without the dish, the bottom turret or anywhere the same level of shielding or manouevrablity (and if you know the Falcon, that really is saying something). This thing is not a dogfighter. It is a flying target. Worse, you own a much cooler freighter called the Otana [http://starwars.wikia.com/wiki/Otana], that as well as looking way cooler than the Falcon is an absolute machine when it comes to blowing up TIEs. You can't use that either. You're stuck with the shitty Sabra.

Before you can even get close to the space station, you have to pass through Customs at the edge of the system. Yes, boys and girls, not even hyperdrives can save you from the horrors of Customs and Immigration. There are TIE Fighters patrolling everywhere. All you can do is transmit your faked manifest to the station and wait an agonizingly long time for clearance. The distance between where you enter and leave the Customs area is, by XWA's standards, rather large. Even if you fly straight towards the place you will be able to make the jump to lightspeed from the off, you're stuck there for a good ten minutes just cruising in a straight line. The catch is that if a single one of those TIE Fighters gets within a kilometre of you, they will scan you, find what you're really carrying and it's mission failed.

So you can't shoot anything, you don't move very quickly and those TIE Fighters can turn on a dime. The entire trip past customs involves you nervously scrolling through your targets, and veering frantically away if a TIE Fighter gets too close.

AND THIS IS THE EASY BIT!

Once you jump nearer the station, the same rules apply. Wait until they let you land. Avoid the TIEs. Only now, there are even more of them, and some of them are the even faster TIE Interceptors. Put one foot wrong, and you fail the mission.

AND THAT STILL ISN'T THE HARD PART!

Once you've made it through there, you've docked with the station and found the right shuttle, you have to help the shuttle escape. The commandos spent what feels like an hour breaking into this shuttle, and the guy controlling the station gets pretty pissed about it. They figure out what you're up to, and send every frigging TIE in the area after you. It's okay, though, because for once in them game you get to call in backup without penalty. Four X-Wings show up. Yup, four. Four X-Wings, and your shitty underpowered transport against thirty odd TIEs.

And then the shuttle delays leaving. You have to keep switching frantically back to the shuttle, because as soon as it does decide to leave, the station spawns a load of TIE Bombers whose only goal is to obliterate that shuttle. So you have to ignore the dozens of TIEs pounding away at your shields and prioritise the Bombers. Because they will catch up, and the shuttle is hilariously defenceless.

Achieving all that without at least turning on the Invincibility cheat is hard to this day. As a twelve year old, or whatever, it was utterly impossible. Like I said, I put so many attempts in that and failed it so many times that I still feel horror at the prospect of doing it again.

The icing on my sad little cake is that one of the later Rogue Squadron games had a mission where it was the Alliance's own Peter Fuckin' Perfect, Wedge Antilles, who stole it. And that's the one that's canon!. All the struggles I put into Ace Azzameen's proudest moment were wiped invalid by Lucasart's infuriating canon policy and nerd boner for Wedge Antilles. Oh yeah, I forgot to mention. The X-Wings that turn up as your back up? Yeah, they're from Rogue Squadron...

*HEADDESK*
 

Xarathox

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Feb 12, 2013
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The river sequence in MGS3, where The Sorrow taunts you for what feels like half an hour as you slowly trudge forward. And God help you if happen to have killed any non-boss NPCs up to that point in the game... because it's even fucking longer.

On the flip side, The Fury is still one of the coolest bosses I've ever fought to date.