The Wykydtron said:
Leemaster777 said:
OT: Playing XCOM without losing a man... Ever. EVEN YOU DAVE! Once he was perfectly safe in cover, he has two firing turns so I went for two 50% hit shots. He shot through a wall, destroyed his own cover entirely then got killed by the four aliens we were sieging...
Lucky this ain't Ironman.
...
You do know that actually makes the game EASIER? Losing guys (and missions) and having to use recruits in future missions is what makes classic/insane hard. If you have the same crew throughout the whole game you become vastly superior to the aliens.
Obviously, but I gather the point of XCOM is to lose a few guys, mourn their passing and move on. People will just randomly die in Classic difficulty. 'S like Faster Than Light logic, once the game is dead set on your death it WILL kill you.
I just save/load overly often and go through the trial of not getting a full health guy sniped from across the map within turn 2 by a fucking Noscope 420 blaze #swag fucking Thin Man!
Hence Ironman is out of the question.