Back when Splinter Cell was a stealth based game, I went through Chaos Theory using what I called 'ghost rules'
No unnecessary killing/knocking unconcious (I.E, killing or knocking out someone is an essential plot point)
No alerts
No damage to the scenery (This includes no shooting lights, breaking locks, etc.)
The Bank mission was the funnest one to do these rules on. If you do it right, you leave the level looking exactly as it was when you showed up.
No unnecessary killing/knocking unconcious (I.E, killing or knocking out someone is an essential plot point)
No alerts
No damage to the scenery (This includes no shooting lights, breaking locks, etc.)
The Bank mission was the funnest one to do these rules on. If you do it right, you leave the level looking exactly as it was when you showed up.