September Retail Figures Show 24% Drop in US Sales

geldonyetich

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A critical fact to bear in mind is that the software figures don't include digital sales; they're strictly new physical retail only, across all platforms, including PC.
Oh, in that case I'd say the real decline is somewhere in the neighborhood of "not at all," because I find it entirely feasible that there'd be 39% more digital sales than there was last year.
 

squid5580

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SL33TBL1ND said:
squid5580 said:
Give me something to throw my money at that doesn't have Halo or Cod in the title (I already threw my money at Dishonored, RE6 and BL2)
You either have a lot of cash lying around or are very brave.

But seriously, these reports are starting to mean almost nothing when such a high percentage of sales are digital. All this shows is the welcome sight of retail stores going out of business.
Why would that be a welcome sight? Because all those college and university students who have limited internet access don't deserve to play? And the devs don't deserve that money? And I am sure gamers are rich enough to pay their ISP tons of money because they exceeded their bandwidth cap.
 

SL33TBL1ND

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squid5580 said:
SL33TBL1ND said:
squid5580 said:
Give me something to throw my money at that doesn't have Halo or Cod in the title (I already threw my money at Dishonored, RE6 and BL2)
You either have a lot of cash lying around or are very brave.

But seriously, these reports are starting to mean almost nothing when such a high percentage of sales are digital. All this shows is the welcome sight of retail stores going out of business.
Why would that be a welcome sight?
Because they're scum, mostly.

Because all those college and university students who have limited internet access don't deserve to play?
There are online services which sell physical copies, you know.

And the devs don't deserve that money?
Where do devs come in when discussing retail? They make more money on digital sales. Less overheads.

And I am sure gamers are rich enough to pay their ISP tons of money because they exceeded their bandwidth cap.
Most internet services just throttle your speed if you go over, and considering that more and more ISP's are showing up there'll be more competition. Also, as I said there are online services that sell physical copies.
 

Icehearted

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It's more than a poor economy or lack of hardware (current or new), it's attitudes. Companies exploiting people with on-disc, day one, or some kind of locked content DLC often release games later in "complete" or "game of the year" editions, and people find themselves waiting for those or for a price drop, because let's face it, nobody really wants to feel short-changed for their money and $60+ tax isn't cheap for any game regardless of how much padding and filler they pump into it to inflate it's value arbitrarily.

I've got a substantial log of unplayed titles to hold me over for months, and I've got no intentions of buying anything new because there's simply nothing out there that warrants the kind of money companies ask these days ( for example I just got Demon Souls for about $16 new). The only thing that has kept me from picking up more used titles is that the video games drop in MSRP pretty fast these days, so at least they are getting some of my money. They can stick it if they think I want the latest annual DLC framework for a whopping $60.

Also GOG. Sweet creamy GOG.
 

masticina

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So console sales are down.. I didn't expect that. SERIOUSLY we need another generation of consoles before buying one makes sense again.
 

Epona

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masticina said:
So console sales are down.. I didn't expect that. SERIOUSLY we need another generation of consoles before buying one makes sense again.
I don't think people want to fork out another $400 or $500 for a next gen system. Sure the WiiU pre-orders are selling out but we don't know how many units that represents, it may be less than a million and that wouldn't be very impressive at all.

We are at a point where the old consoles are too old but new consoles are not wanted because they would be expensive. Consoles are dying, in my opinion.
 

Epona

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Icehearted said:
It's more than a poor economy or lack of hardware (current or new), it's attitudes. Companies exploiting people with on-disc, day one, or some kind of locked content DLC often release games later in "complete" or "game of the year" editions, and people find themselves waiting for those or for a price drop, because let's face it, nobody really wants to feel short-changed for their money and $60+ tax isn't cheap for any game regardless of how much padding and filler they pump into it to inflate it's value arbitrarily.

I've got a substantial log of unplayed titles to hold me over for months, and I've got no intentions of buying anything new because there's simply nothing out there that warrants the kind of money companies ask these days ( for example I just got Demon Souls for about $16 new). The only thing that has kept me from picking up more used titles is that the video games drop in MSRP pretty fast these days, so at least they are getting some of my money. They can stick it if they think I want the latest annual DLC framework for a whopping $60.

Also GOG. Sweet creamy GOG.
I agree with this.

We are all pretty fuckin sick of how the publishers treat paying customers but somehow we only think it applies to ourselves. I say that there are enough people who are sick of the bullshit that they are having an impact on sales.

Let me give an example, 2 games that came out last week both had season passes that double the price of the games, Worms Revolution and Retro City Rampage. DLC has run wild and I think we all see that and it has affected our buying habits. Can anyone really believe that Day 1 DLC is acceptable? If it's done at launch, it should be included in the launch price. Many have made excuses for day 1 DLC and look how they have been thanked. More DLC abuse in the form of Season Passes (which don't even give you all of the upcoming DLC in some cases).
 

ResonanceSD

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Crono1973 said:
If it's done at launch, it should be included in the launch price. Many have made excuses for day 1 DLC and look how they have been thanked. More DLC abuse in the form of Season Passes (which don't even give you all of the upcoming DLC in some cases).


If you've got a team of engineers, you have to pay them.

If the game is done, boxed and shipped, they're still on the payroll, getting paid.

If they're getting paid, they should make something.


If they make something, you should sell it as Day-1 DLC.


And if it is good, people will buy it


There, Day 1 DLC explained in 5 steps.
 

Epona

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ResonanceSD said:
Crono1973 said:
If it's done at launch, it should be included in the launch price. Many have made excuses for day 1 DLC and look how they have been thanked. More DLC abuse in the form of Season Passes (which don't even give you all of the upcoming DLC in some cases).


If you've got a team of engineers, you have to pay them.

If the game is done, boxed and shipped, they're still on the payroll, getting paid.

If they're getting paid, they should make something.


If they make something, you should sell it as Day-1 DLC.


And if it is good, people will buy it


There, Day 1 DLC explained in 5 steps.
Don't you think we have all heard these excuses justifications before? You know what they did before DLC came along? Other projects, bug fixing, etc...

I mean, to some people it's like the game industry just started this gen. Thanks to DLC (and general greed) you have gone from paying $50 for a full game to almost twice that and you are getting punished more for doing it too (DRM is far worse than it was last gen). Keep making excuses though.

Oh and as for the bolded part, they already have people pre-ordering DLC with season passes. In other words, people are buying DLC before they know if it's good. No other industry is so fuckin greedy that they ask their customers to buy products that don't even exist yet.
 

ResonanceSD

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Crono1973 said:
Don't you think we have all heard these excuses justifications before? You know what they did before DLC came along? Other projects, bug fixing, etc...
Oh right, you should have mentioned that game publishers have kidnapped your entire family and will kill them all if you don't buy all their DLC.

Oh wait. No one is forcing you to buy it?


AND OTHER PEOPLE LEGITIMATELY ENJOY THE CONTENT??


Well..

Well screw them! That's what.




Wait, you mean that most publisers actually develop concurrent projects? *AND* are involved in bug fixing? Like Paradox Interactive, who released DAILY patches for Magicka when it launced?

Magicka, which has, I think, about 15 different DLC packs? Those guys?

Crono1973 said:
No other industry is so fuckin greedy that they ask their customers to buy products that don't even exist yet.

You should look up "finance"

Whilst you're at it. Buy a new car. Better yet, order one.

Also, visit any McDonalds.

Then, visit kickstarter, or any other crowdfunding site.
 

Epona

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ResonanceSD said:
Crono1973 said:
Don't you think we have all heard these excuses justifications before? You know what they did before DLC came along? Other projects, bug fixing, etc...
Oh right, you




AND OTHER PEOPLE LEGITIMATELY ENJOY THE CONTENT??







bug

Magicka,

Crono1973 said:
No other industry is so fuckin greedy that they ask their customers to buy products that don't even exist yet.
up


any .

site.
Don't you just fuckin hate it when people butcher your post so they don't have to answer it properly?
 

Owyn_Merrilin

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Falterfire said:
Well, September wasn't exactly swimming in top-tier releases. There were the mentioned Borderlands, Madden, and WoW expansion, but that's about it. The fact that the numbers don't include ANY digital distribution really hurts them, especially since Torchlight II would no doubt help boost the numbers if it were included.

cidbahamut said:
The economy is in the toilet and people aren't buying as many video games, what a shocking turn of events. Who could have seen that coming?
Escapism actually tends to do very well during depressions. Movies were insanely popular during the great depression because people like to be able to forget about how much life sucks for a little while.
The problem here is movies weren't just popular. They were cheap, even by the standards of the day. Videogames today are an expensive entertainment option -- $60 up front is a lot of money. Maybe if you're ridiculously freakin' rich it's not, but for the rest of us it's a good chunk of change. I think if anything people are playing F2P[footnote]something borne out by the number of regular players LoL gets. I saw an infographic a while back comparing it to the big retail multiplayer titles. LoL absolutely dominated in every category of player numbers.[/footnote] games and buying stuff cheap on steam sales, only getting the absolute biggest console hits for full price -- if they buy full price console games at all. I'd imagine discounted and used console sales are still a pretty big thing. I know they were last gen.