I don't know if it's ever actually backed up in the game, but the best justification/theory I've heard for the world map is that, similar to how DS went with "Time is Warped" due to first flame dying, in Dark Souls 2, Space in warped. Those areas aren't supposed to be that close together but the world is starting to collapse and compress as the flame dies. I believe Dark Souls 3 more or less made this canon with it's world map(Lothric is basically what's left of the world more or less piling on top of itself in one spot before eventually resulting in the big pile you see at the very end).stroopwafel said:Yeah, the original director left(or got thrown out as he doesn't appear to work for Fromsoftware anymore; who knows) and the disparate maps got stitched together and retrofitted into Tanimura's vision. Which, given the limited time and creative leeway, he actually did a remarkable job. Th Dark Souls 2's mood and themes are still very intriguing I think and a very interesting take on that of the first one.Dalisclock said:I've gotten the impression the game basically got revamped(and it's creative lead got tossed/quit) about halfway through development, which explains a lot about just how awkward so much of it feels(Time Travel was apparently supposed to be part of the plot and that would probably explain the intro whirlpool thingy). This was on top of the FROM B-team being on DS2 while miyazaki and the A-Team were making BloodBorne.
I do admire that Dark Souls 2 tried to do something different and sometimes it worked. It just felt like a lot of time things didn't work very well.