Sequels coming too fast?

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LeonLethality

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Mar 10, 2009
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irishstormtrooper said:
LeonHellsvite said:
I agree I mean an anual release of a NEW game is fine (ratchet and clank did this) but the same or incredibly similar is just too much >.>
Well, in itself, the Ratchet and Clank games are all pretty similar. Not that this s a bad thing, but really, seven games is just too much.
well insomniac and high impact(high impact makes the psp games) try to make each game have a little something unique compared to the last and I like that (there is more than seven I think ten at the least there is two psp games I think you didnt count and a japanese mobile game)
 

Sven und EIN HUND

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I could've sworn this thread would be made in a direct shot at L4D2... Which is understandable, seeming as it's only been a year >.< and they're charging full price. But enough of my rantings I guess. I didn't expect the shot at modern warfare 2 though. You can't expect Infinity Ward to just pack it in after Modern Warfare was so damn successful (and awesome), even though COD4 was only released about 2 years ago
HE Starwind said:
Half Life 2 Episode 3? Still hasn't yet arrived, I've nearly lost my hard-on from Episode 2 goddamnit.
Grrrr... I only finished ep 2 yesterday (and the others the days before) and I'm already at an onset of confusion as to why ep 3 hasn't been released yet... I mean, that's probably because the cliffhangers are so damn epic, and it HAS only been 2 years... But..GEAGJAGAEGAJDGSO
 

Jonci

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Back in the era of NES and Genesis, it wasn't unheard of for sequels to release a year later. It's just over time, games have become more complex requiring longer development times. Today's average gamer is used to some title they loved having a sequel two or three years down the line, due to the development time of that sequel.

However, companies are putting more time into developing game engine that will last, allowing for sequels to be producted faster. With a tried and true game engine, the next game only requires some new levels and characters to make a sequel. Granted, some games like Half Life 2 Episode 3, which has a lot of levels, cut scenes, and voice acting is probably the biggest reason it's taking so damn long, but something like L4D2 where you make a map and the game engine generates enemies and the voice acting is sparce allow for a quicker turn-around on sequels.
 

irishstormtrooper

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LeonHellsvite said:
irishstormtrooper said:
LeonHellsvite said:
I agree I mean an anual release of a NEW game is fine (ratchet and clank did this) but the same or incredibly similar is just too much >.>
Well, in itself, the Ratchet and Clank games are all pretty similar. Not that this s a bad thing, but really, seven games is just too much.
well insomniac and high impact(high impact makes the psp games) try to make each game have a little something unique compared to the last and I like that (there is more than seven I think ten at the least there is two psp games I think you didnt count and a japanese mobile game)
I only count the ones made by Insomniac because they are, in my opinion the only "real" Ratchet and Clank games.