Sequels FTW>?

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Scikosomatic

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I've seen threads about what sequels were the worst, what sequels were the best, what sequels you'd like to see made, and even what you would do in the sequel.
But what I want to know is, what sequel did you wait for that never came out? (Besides Duke Nukem Forever lol) I'm talking about those games that set themselves up for a sequel, and yet said sequel never made it through production.

For me, that game is Dreamfall: The Longest Journey. It was a decent game, and it clearly set itself up for a sequel. And yet that sequel never showed up....or so I've found (let me know if it has please lol).
 

Kollega

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Psychonauts. The ending is clearly a sequel hook, but Tim Schafer never did any sequels - it's not his style.

Evil Genius also qualifies - but luckily, this may change.
 

Zacharine

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I waited for Fallout 3. I was promised a Fallout 3.

Instead I got an FPS someone had tried to sell off as an RPG my adding a non-functional skill system, utterly generic quests, uninspiring storyline that could have come off from a twelve-year old, graphics that made love to my eyes, yes, but came at far to high a price to everything else and a difficulty curve that reminds me of the acceleration graph of a German Tiger-tank. With a busted engine...

EDIT: What does it tell of the skill system and difficulty if I take one look at the combat system, forgo VATS entirely and slaughter entire masses of Supermutants with a fricken gatling-gun in FPS-mode, all before I'm level 5? It means that if it's supposed to work as an RPG system then it has failed spectacularly. I mean, I beat whatever difficulty factor the game had, not by breaking the rules or going for overpowerd combos in weapons, skills and perks, but by actually doing the rational and most straightforward thing offered to me. Not using VATS-system is like playing a p&p RPG, but you cannot fail a combat roll because you are using a pair loaded dice the DM quite knowlingly offered you.

It was barely an action-RPG. The mood was not there, the immersion was not there, the story was not there, the multiple methods of handling quests was not there.

But most of all, it was not Fallout. Had it been sold a a brand new game named Postapocalyptia and marketed as an FPS with RPG-elements in it, I might have even grown to like it if given time. But naming it Fallout gives expectations and a reputation to live up to, and in those it fell woefully short.
 

AcacianLeaves

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SakSak said:
I waited for Fallout 3. I was promised a Fallout 3.

Instead I got an FPS someone had tried to sell off as an RPG my adding a non-functional skill system, utterly generic quests, uninspiring storyline that could have come off from a twelve-year old and a difficulty curve that reminds me of the acceleration graph of a German Tiger-tank. With a busted engine...

It was barely an action-RPG. The mood was not there, the immersion was not there, the story was not there, the multiple methods of handling quests was not there.

But most of all, it was not Fallout. Had it been sold a a brand new game named Postapocalyptia and marketed as an FPS with RPG-elements in it, I might have even grown to like it if given time. But naming it Fallout gives expectations and a reputation to live up to, and in those it fell woefully short.
Off-topic much? What, just because it wasn't a top down viewpoint it wasn't Fallout enough for you? Everything you mentioned 'wasn't there', actually was there. I recognize that you are entitled to your own opinion, but your opinion is stupid :p

On topic: Planescape: Torment. Despite how 'complete' that game was, I felt the ending that I achieved set itself up for a sequel. I could say the same thing for most Black Isle games, although developers are apparently recognizing how popular all of their games still are and are trying to remake or extend their content to sequels.
 
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AcacianLeaves said:
SakSak said:
I waited for Fallout 3. I was promised a Fallout 3......
Off-topic much? What, just because it wasn't a top down viewpoint it wasn't Fallout enough for you? Everything you mentioned 'wasn't there', actually was there. I recognize that you are entitled to your own opinion, but your opinion is stupid :p

On topic: Planescape: Torment. Despite how 'complete' that game was, I felt the ending that I achieved set itself up for a sequel. I could say the same thing for most Black Isle games, although developers are apparently recognizing how popular all of their games still are and are trying to remake or extend their content to sequels.
I think what he meant was he wanted the Black Isle sequel, the Van Buren (can't be bothered to check that i spelt that right), FA3 instead we got the bethesda version (which i liked, even though I wanted the original FA3).
OT: where is the sequel to Dreamfall?!
 

malestrithe

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I want to see a sequel to Retro Game Challenge. I know it exists in Japan, but I want to see a localized version.

Also Earthbound.
 

Woem

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There was a similar thread created a couple of days ago, with the last post in it being just 3 hours ago: Games that need a sequel [http://www.escapistmagazine.com/forums/read/9.159569].

What's worse than games that absolutely need a sequel (Planescape 2, I'm eyeing you!) is when a sequel was actually being worked on but then canceled.

Take for instance Dungeon Keeper 3 [http://en.wikipedia.org/wiki/Dungeon_Keeper_3]:
A third episode of the Dungeon Keeper saga was underway, but opportunities to develop new intellectual properties on new platforms such as PlayStation 2 have meant that DK3 has been put on hold. [...] The projects that provoked Dungeon Keeper 3's cancellation were EA's Harry Potter and Lord of the Rings games.
So we lost DK3 because someone thought it was more important to release a Harry Potter game... That's just sad. Seriously.

Another great loss is the sequel to Stonekeep [http://en.wikipedia.org/wiki/Stonekeep], Interplay's 1995 RPG:
Interplay's own Black Isle Studios worked on a sequel called Stonekeep 2: Godmaker for five years before cancelling it in 2001.
Five years... As far as I can see there were no screenshots released and there was no reason given why it ever got cancelled.

And a sequel for the astounding Arcanum [http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura]:
In September 2006, one of Arcanum's lead programmers and tri-founder of Troika, Leonard Boyarsky, divulged that the studio had originally commenced work on a sequel, going by the working title of Journey to the Centre of Arcanum, which would use Valve's Source Engine. Development was curtailed by disputes between Sierra and Valve, resulting ultimately in the project being shelved.
So it appears that no news means good news in the art of game sequels, so my hopes for Planescape 2 are really high now...
 

Scikosomatic

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AcacianLeaves said:
Off-topic much? What, just because it wasn't a top down viewpoint it wasn't Fallout enough for you? Everything you mentioned 'wasn't there', actually was there. I recognize that you are entitled to your own opinion, but your opinion is stupid :p
Lol, that's along the same lines as one of my favorite sayings:
"There's no such thing as a dumb question, just dumb people"


lol
 

AcacianLeaves

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Kron_the_mad said:
AcacianLeaves said:
SakSak said:
I waited for Fallout 3. I was promised a Fallout 3......
Off-topic much? What, just because it wasn't a top down viewpoint it wasn't Fallout enough for you? Everything you mentioned 'wasn't there', actually was there. I recognize that you are entitled to your own opinion, but your opinion is stupid :p

On topic: Planescape: Torment. Despite how 'complete' that game was, I felt the ending that I achieved set itself up for a sequel. I could say the same thing for most Black Isle games, although developers are apparently recognizing how popular all of their games still are and are trying to remake or extend their content to sequels.
I think what he meant was he wanted the Black Isle sequel, the Van Buren (can't be bothered to check that i spelt that right), FA3 instead we got the bethesda version (which i liked, even though I wanted the original FA3).
OT: where is the sequel to Dreamfall?!
That's fair enough, but if Van Buren were released today it wouldn't work. I'd play the hell out of it, sure, but Fallout 3 is the best game we could have asked for given the current generation's predilection towards style over substance. Maybe my expectations are lowered because of that, but even so I'd still put Fallout 3 as me favorite game of the current generation. It had so much that recalled back to Black Isle's style that I really felt it was a great addition to the series.

OT: Okay I officially have to pick up Dreamfall. I feel like I missed out.
 

malestrithe

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SakSak said:
I waited for Fallout 3. I was promised a Fallout 3.

EDIT: What does it tell of the skill system and difficulty if I take one look at the combat system, forgo VATS entirely and slaughter entire masses of Supermutants with a fricken gatling-gun in FPS-mode, all before I'm level 5? It means that if it's supposed to work as an RPG system then it has failed spectacularly. I mean, I beat whatever difficulty factor the game had, not by breaking the rules or going for overpowerd combos in weapons, skills and perks, but by actually doing the rational and most straightforward thing offered to me. Not using VATS-system is like playing a p&p RPG, but you cannot fail a combat roll because you are using a pair loaded dice the DM quite knowlingly offered you.
It tells me nothing about the game system, but how you build your characters.

Why are you complaining? You are using a mini-gun to slaughter super mutants. How many points did you put into Heavy Weapons? If you did the same thing with a ripper, then you can complain about the game being too easy. Right now, it sounds like you are reaching.

Nostalgia Goggles Much?

BTW, Yes I have played them all, even tactics. I enjoyed them all for different reasons.
 

FallenJellyDoughnut

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SakSak said:
I waited for Fallout 3. I was promised a Fallout 3.

Instead I got an FPS someone had tried to sell off as an RPG my adding a non-functional skill system, utterly generic quests, uninspiring storyline that could have come off from a twelve-year old, graphics that made love to my eyes, yes, but came at far to high a price to everything else and a difficulty curve that reminds me of the acceleration graph of a German Tiger-tank. With a busted engine...

EDIT: What does it tell of the skill system and difficulty if I take one look at the combat system, forgo VATS entirely and slaughter entire masses of Supermutants with a fricken gatling-gun in FPS-mode, all before I'm level 5? It means that if it's supposed to work as an RPG system then it has failed spectacularly. I mean, I beat whatever difficulty factor the game had, not by breaking the rules or going for overpowerd combos in weapons, skills and perks, but by actually doing the rational and most straightforward thing offered to me. Not using VATS-system is like playing a p&p RPG, but you cannot fail a combat roll because you are using a pair loaded dice the DM quite knowlingly offered you.

It was barely an action-RPG. The mood was not there, the immersion was not there, the story was not there, the multiple methods of handling quests was not there.

But most of all, it was not Fallout. Had it been sold a a brand new game named Postapocalyptia and marketed as an FPS with RPG-elements in it, I might have even grown to like it if given time. But naming it Fallout gives expectations and a reputation to live up to, and in those it fell woefully short.
I must be honest, the game was shit, but somehow I love it, from my themed characters: Captain McNugget and Jimmy Wigglepants; to the graphics that make love to my eyes.

Yes, walking always looked like you where hovering and when you jump it looks retarded, yes, the weapons feel like crap and yes the Story/Voice acting/Animation is like watching a terrible movie but somehow I love its atmosphere and for some reason, with all its faults, I still find it fun to play.
 

Gyrefalcon

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Eternal Darkness 2-it even had a fake ad for it show up in the high insanity levels...maybe that was the point? :(

I was languishing for another Thief game, but Thief 4 is in the works so I'm happy once more!
 

Valiance

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MDK3.
MDK3?
MDK3!

Oh, and Descent 4, and Freespace 3, and all sorts of other shit that I WISH INTERPLAY WAS AROUND TO MAKE ME. (Like a fallout from the original game devs)
 

Zacharine

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malestrithe said:
SakSak said:
I waited for Fallout 3. I was promised a Fallout 3.

EDIT: What does it tell of the skill system and difficulty if I take one look at the combat system, forgo VATS entirely and slaughter entire masses of Supermutants with a fricken gatling-gun in FPS-mode, all before I'm level 5? It means that if it's supposed to work as an RPG system then it has failed spectacularly. I mean, I beat whatever difficulty factor the game had, not by breaking the rules or going for overpowerd combos in weapons, skills and perks, but by actually doing the rational and most straightforward thing offered to me. Not using VATS-system is like playing a p&p RPG, but you cannot fail a combat roll because you are using a pair loaded dice the DM quite knowlingly offered you.
It tells me nothing about the game system, but how you build your characters.

Why are you complaining? You are using a mini-gun to slaughter super mutants. How many points did you put into Heavy Weapons?
That's just it. I didn't. I did not raise my heavy weapons skill at all during the game and forgot it entirely during character creation (as I figured I wouldn't be getting heavy weapons for a while).

In an RPG setting you are not supposed to be able to substitute your own skills for those of the character. Yet my abilities with mouse-aiming substituted for my characters horrible skill at that weapon. VATS-system was redundant, the game was easy enough on its own, even without the limited bullet-time effect it offered.

If you did the same thing with a ripper, then you can complain about the game being too easy.
Except with all the medkits and ammo that were almost thrown at me. Any damage I received was healed almost instantly. And it's not like radiation is even a problem: rad-meds are available almost everywhere and lets not forget that free rad-removal at home base. So with that, I could pretty much ignore the entire radiation system.

The first four levels of the original Doom were more of a challenge than the entire FO3 main campaign. And my character wasn't even build for overpowered combat, but rather bartering and negotiation.

Nostalgia Goggles Much?
Possibly. I just like my RPGs with varieties of doing things, of going for the option number 7 with a plot-twist in quests, instead of the two or three traditional (and usually only) ones we are offered 95 times out of 100.