Sequels That Didn't Live Up To Their Predecessors

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Febel

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Jul 16, 2010
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Mercenaries 2
Sadly inferior in every single way to the original which was crushing to me since the first is easily one of my favorite games of all time.

Bioshock 2
Gameplay was improved but...well, that's the only thing that was improved.

Have not played Red Faction armageddon but unless it's about destroying full scale cities than it will be a disappointment to me. All I really want from Volition is a replica of say, New York City or my Hometown of Cleveland, To completely level to the ground using explosives and such.
 

ChupathingyX

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War Penguin said:
I found holotapes [small](notes)[/small] of a family trying to get into a bunker but couldn't remember the pass code. Found a skeleton in a bath tub with a toaster in it, presumably because it was when the bombs fell and he killed himself so he didn't have to face the atomic fires. Outside of Evergreen Mills, there was a nest for a super mutant behemoth with a lone teddy bear inside [small](if you took it, the behemoth appeared and attacked you)[/small]. And, like I said before, I found two pre war skeletons in a bed together, living out their last moments side by side before the apocalypse.
The problem is those were all mostly jokes aimed to give you cheap laughs and make the game way less serious, I've said it before and I'll say it again: Fallout 3 needed Wild Wasteland, however, if it did about 75% of the content would probably dissapear if you didn't choose it.

Forgettable quests? I find that hard to believe. In New Vegas, maybe, but in Fallout 3? What about the town full of fire breathing ants? What about the ghouls who wanted access to Tenpenny Tower? What about the entirety of the Wasteland Survival Guide, a series of crazy quests held together by a madwoman? I don't know where you get the idea that Fallout 3's quests were forgettable, but I sure as hell remember them.
A town full of fire breathing ants, how is that memorable? The actual storyline behind that quest was boring and pointless. I could not stand the Wasteland Survival Guide quest, Moira was just way too annoying and what I don't understand is why she would do all those things but not even bother to figure out a way to filter water which is apparently a big issue in the Capital Wasteland. Personally I think the companion's personal quests in New Vegas were more interesting than every quest in Fallout 3, especially Veronica's and Boone's.

I probably derailed a bit, there, defending Fallout 3 more than I needed, so I'll just leave you with this final thought: New Vegas's flaws were more than noticeable. I guess everything I said about it could be said for Fallout 3, as well, but that just means that New Vegas screwed up even worse. If you didn't like Fallout 3, then you won't like New Vegas.
Saying that you don't like Fallout 3 does not mean you will not like New Vegas, they're very different when you look at the story, feel and get into the gameplay mechanics more specifically.
 

RuralGamer

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KOTOR 2 - It wasn't bad, its just whenever I used to play KOTOR and then KOTOR 2, I was rather disappointed by the difference. KOTOR 2 had its moments, but largely I felt it was quite... empty; most of the worlds weren't that enjoyable (Telos and Nar Shaddaa felt dull and unfinished in places, Korriban felt way too short and Malachor V was just... meh.)
The story also kinda petered out as well and the game was a pretty boring grind of bad guys after defeating Nihlus.

The Call of Duty series after Call of Duty 4: Modern Warfare - It was an interesting deviance from the WW2 theme, but the fact they identikit copied most elements and unbalanced multiplayer really ruined it for me. WaW was meh, MW2 was controller snapping and BlOps was urgh... MW3 can stay out of my game collection, perhaps only allowed in for a quick dalliance with the campaign and that's it.

Crackdown 2: First game wasn't great, but it had potential as a concept. The second game was just... no, just no. They copied the same city with a few changes, made really bland enemies and turned the whole thing practically into a fetch quest.

Skoldpadda said:
I am allowed to name more than one game though, so here's another one that'll have the fanboys reaching for the pitchforks: Mass Effect 2. Don't get me wrong. I enjoyed the ride all the way through to the end (except the planet scanning), but I was really annoyed by the "streamlining" (*exaggerated quoting gesture*), and looking back on it, I really don't remember much of it. I remember much of ME1 (especially Virmire, of course, such an awesomely atmospheric level), but the second? I dunno. I just lacked a little... soul. I guess. I'm getting a bit of a vibe from Bioware that they're going on autopilot nowadays. They seem to have forgotten what rpg's are all about.
This pretty much, Mass Effect 2 was good, but it just wasn't as good as the first one; they cut out some of the crap, but were a bit zealous and took some of the good stuff as well. The fact you spend most of your time doing a massive fetch quest made it feel a bit repetitive. Still, it was enjoyable.
 

War Penguin

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ChupathingyX said:
War Penguin said:
I found holotapes [small](notes)[/small] of a family trying to get into a bunker but couldn't remember the pass code. Found a skeleton in a bath tub with a toaster in it, presumably because it was when the bombs fell and he killed himself so he didn't have to face the atomic fires. Outside of Evergreen Mills, there was a nest for a super mutant behemoth with a lone teddy bear inside [small](if you took it, the behemoth appeared and attacked you)[/small]. And, like I said before, I found two pre war skeletons in a bed together, living out their last moments side by side before the apocalypse.
The problem is those were all mostly jokes aimed to give you cheap laughs and make the game way less serious, I've said it before and I'll say it again: Fallout 3 needed Wild Wasteland, however, if it did about 75% of the content would probably dissapear if you didn't choose it.
I have no idea how those were supposed to be cheap laughs. They were supposed to give you a faint idea of what the world was like before and after the war. I didn't even smirk at half of the random things I found. Maybe some of them were made for laughs, but the ones that stuck to me were the most dramatic.

Now, I'm afraid I'm not sure what you meant when you that Fallout 3 needed Wild Wasteland. Though I will say that Wild Wasteland was a necessity for New Vegas. However, it shouldn't have been an option in the first place, all of that stuff should have been there as a part of the actual game. Because even if you don't have all of those interesting little things to tie you in, you still have a huge world out there. And if you don't have anything in that world, that world becomes boring. Sure, you don't have to explore the wasteland, but you still need to cross it in order to progress. Without those little things that tie you in, it's just one long chore to get you from point A to point B.
Forgettable quests? I find that hard to believe. In New Vegas, maybe, but in Fallout 3? What about the town full of fire breathing ants? What about the ghouls who wanted access to Tenpenny Tower? What about the entirety of the Wasteland Survival Guide, a series of crazy quests held together by a madwoman? I don't know where you get the idea that Fallout 3's quests were forgettable, but I sure as hell remember them.
A town full of fire breathing ants, how is that memorable? The actual storyline behind that quest was boring and pointless. I could not stand the Wasteland Survival Guide quest, Moira was just way too annoying and what I don't understand is why she would do all those things but not even bother to figure out a way to filter water which is apparently a big issue in the Capital Wasteland. Personally I think the companion's personal quests in New Vegas were more interesting than every quest in Fallout 3, especially Veronica's and Boone's.
How is town full of fire breathing ants not memorable? I remember that being one of the most craziest parts of the game! And at least it had a better story than 90% of the side quests in New Vegas. One New Vegas side quest involved an NCR officer having me clear a road full of ants [small](a recurring theme, it seems)[/small]. It essentially went "I want you to get rid of those ants and if you do, I'll give you some loot." That's it. It was done in ten minutes and it felt like a cheap little distraction from the main story. At least in Fallout 3's ant quest [small](titled "Those," by the way)[/small], it was better paced. A boy comes running to you for help out of nowhere. He tells you that his home is overrun with monsters that he doesn't know how to describe. You get there and find out that it's just some ants, fooled into thinking that it's no big deal. Then they breathed fire. I literally jumped out of my seat once I saw the fire shooting out of their mouths. You then find out that they were made by a scientist who was hiding in the metro tunnels. Once you found him, he asked you to clear a path to the queen so he could fix his mistakes. There, much more depth than nearly all of the side quests in New Vegas, excluding the companion quests, of course.

Now, the Wasteland Survival Guide wasn't the best example, I admit, but there's a few things I feel as if I should point out: Firstly, the reason why Moira didn't think of purifying the water, yet, was more of a "learn to crawl before you could run," method. You can't just try to study something so nearly impossible while you have a whole wasteland trying to kill you. You have to learn how to survive before you could tackle something that huge. At least until then, she studied how to deal with radiation and where to get food and medical supplies. Secondly, I understand Moira was annoying [small](not to me, but to everyone else, I understand how she could get on one's nerves)[/small], but at least she had more character and personality than nearly any of the characters you would find in New Vegas [small](with the exception of the companions, of course)[/small].

I probably derailed a bit, there, defending Fallout 3 more than I needed, so I'll just leave you with this final thought: New Vegas's flaws were more than noticeable. I guess everything I said about it could be said for Fallout 3, as well, but that just means that New Vegas screwed up even worse. If you didn't like Fallout 3, then you won't like New Vegas.
Saying that you don't like Fallout 3 does not mean you will not like New Vegas, they're very different when you look at the story, feel and get into the gameplay mechanics more specifically.
Now this, oddly enough, is something that I both agree and disagree with. Maybe you're right: The story is very different than the one in Fallout 3, and in a good way. Much more freedom and much more mystery and intrigue behind it.

Feel and gameplay mechanics, however, I can't side with you on that. With the exception of iron-sights, the gameplay was exactly the same as it was in Fallout 3. Same controls, same handling, same VATS, everything. That was what the guy I quoted earlier was complaining about, along with other things. It all felt the same, but with a less atmospheric? well, atmosphere. I'm not saying New Vegas didn't have any atmosphere. I mean, a game that combines western and gangster elements should be oozing with atmosphere. However, it felt kind of bland in comparison to Fallout 3. Fallout 3 knew how to have some atmosphere by adding crazy encounters. New Vegas barely had any of that and felt empty.

Now, I feel as if I need to stress this overtime I make this argument: I loved New Vegas. It did a lot of things right and I enjoyed playing it. But Fallout 3 gave me so many more memorable moments that stuck with me for so long, which I think is what categorizes a great game. New Vegas didn't have that with me, which is why it fell short compared to Fallout 3. But no matter what, I loved New Vegas, don't you worry.
 

CrazT

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Sep 19, 2009
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Golden Sun: Dark Dawn

Probably the most disappointed I've been with a game. The first two games are two of my favourite games of all time, and after 7 years, I was really expecting something more. For me, it felt like a step backwards: the battle and Djinn system (while still functional) wasn't expanded upon from the second game, the story felt very unfocused (with the first two, the final objective was made clear at the start of each game, yet with Dark Dawn, the final objective isn't introduced until about 15 hours into the game), the progression felt very linear (the first two were also linear, but the entire game world was always explorable that it cleverly disguised its linearity. Dark Dawn restricts your exploration to a small section of the world, with no ability to return to previously visited areas after a certain plot point) and the game was very easy (I only failed in battle once, and that was the final boss, which I passed after a second attempt because it had a checkpoint, unlike the boss battles at the end of the first two)

As for a more mainstream example, I'd have to say Mass Effect 2. For me, the exploration element (which I loved in the first game, vehicle sections and all) felt very lacking. Additionally, the first game's story was really interesting, almost feeling like a sci-fi mystery thriller. With Mass Effect 2, the story lacked an element of adventure, as I felt like I was just waiting for the game to say, "You are now good enough to go through the Omega 4 relay
 

Srs bzns

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Feb 4, 2011
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Supreme Commander 2.

The really only had its massive scale going for it, and it killed that off completely with smaller maps, diluted strategy and a massively stripped variety of units and buildings. It was just AoE in space, something Halo Wars did better, frankly.
 

ChupathingyX

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War Penguin said:
Now, I'm afraid I'm not sure what you meant when you that Fallout 3 needed Wild Wasteland. Though I will say that Wild Wasteland was a necessity for New Vegas. However, it shouldn't have been an option in the first place, all of that stuff should have been there as a part of the actual game. Because even if you don't have all of those interesting little things to tie you in, you still have a huge world out there. And if you don't have anything in that world, that world becomes boring. Sure, you don't have to explore the wasteland, but you still need to cross it in order to progress. Without those little things that tie you in, it's just one long chore to get you from point A to point B.
Why did Fallout 3 need Wild Wsteland...Mothership Zeta that's why. Wild wasteland makes New Vegas more stupid and funny, for those who want a more serious experience they don't take Wild Wasteland, it makes everyone happy, especially those who were pissed off about Mothership Zeta because Wild Wasteland pretty much retcons the hell out of that pathetic excuse for humour and story.

How is town full of fire breathing ants not memorable? I remember that being one of the most craziest parts of the game! And at least it had a better story than 90% of the side quests in New Vegas. One New Vegas side quest involved an NCR officer having me clear a road full of ants [small](a recurring theme, it seems)[/small]. It essentially went "I want you to get rid of those ants and if you do, I'll give you some loot." That's it. It was done in ten minutes and it felt like a cheap little distraction from the main story. At least in Fallout 3's ant quest [small](titled "Those," by the way)[/small], it was better paced. A boy comes running to you for help out of nowhere. He tells you that his home is overrun with monsters that he doesn't know how to describe. You get there and find out that it's just some ants, fooled into thinking that it's no big deal. Then they breathed fire. I literally jumped out of my seat once I saw the fire shooting out of their mouths. You then find out that they were made by a scientist who was hiding in the metro tunnels. Once you found him, he asked you to clear a path to the queen so he could fix his mistakes. There, much more depth than nearly all of the side quests in New Vegas, excluding the companion quests, of course.
Don't be condescending, I've played through Fallout 3 thoroughly because I'm not one of those kind of people who make ignorant or half-researched claims. Those side quests in New Vegas were just simple side quests for exp, to make the various NPCs seem more useful instead of just useless people standing there doing nothing. Also you picked a bad example; "Can You Find it in Your Heart" is a mini quest the courier will most likely encounter during the early parts of the main quest, it serves kinda like an extension of the tutorial by giving you a simple objective and the reward received introduces you to new food that can be found and made, and weapon repair kits. Also the quest serves as an indication of the NCR and how they can barely take care of their own trade routes, Cass who is also found at Mojave Outpost claims the NCR do a shit job as securing their roads and the fact that Ranger Jackson is giving you such a simple quest shows how desperate they are for help.

The companion quests aren't the only quests with depth, there are also all of the casino quests, a bunch of Freeside quests (like the Kings quests), the two large quests given at McCarran, the fight for Goodsprings, all of the quests involved wit the Vaults, the Khans quests etc etc.

Now, the Wasteland Survival Guide wasn't the best example, I admit, but there's a few things I feel as if I should point out: Firstly, the reason why Moira didn't think of purifying the water, yet, was more of a "learn to crawl before you could run," method. You can't just try to study something so nearly impossible while you have a whole wasteland trying to kill you. You have to learn how to survive before you could tackle something that huge. At least until then, she studied how to deal with radiation and where to get food and medical supplies. Secondly, I understand Moira was annoying [small](not to me, but to everyone else, I understand how she could get on one's nerves)[/small], but at least she had more character and personality than nearly any of the characters you would find in New Vegas [small](with the exception of the companions, of course)[/small].
Filtering radiation through water isn't difficult, it requires soem buckets, rocks, dirt and cloth, all things which can be found in the Capital Wasteland.

Seriously, "nearly any character...except for comapanions? What about Chief Hanlon, Marcus, Col. Moore, President Kimball, Gen. Oliver, Col. Hsu, caesar, Joshua Graham, Daniel, Julie Farkas, Papa Khan, Regis, Mr House, Benny, Legate Lanius, Doctor Henry, Orion Moreno, Father Elijah, McNamara, Dean Domino, Dog/God, Christine, Frederick Sinclair et cetera.

All characters with interesting stories and opinions on the current events happening in the Mojave and the Fallout universe.

And we can't forget the most mysterious character...Ulysses.

Feel and gameplay mechanics, however, I can't side with you on that. With the exception of iron-sights, the gameplay was exactly the same as it was in Fallout 3. Same controls, same handling, same VATS, everything. That was what the guy I quoted earlier was complaining about, along with other things.
Yes, iron sights were new, along with...

*Special VATS melee attacks
*Special Unarmed attacks that can be learned
*Different unarmed attacks
*Survival - and everything that stems from that
*The companion wheel
*The fusion of small/big guns
*New speech system that isn't luck based
*Taking normal damage in VATS instead of only 10%
*Perks every other level
*Traits
*Weapon mods
*Companion perks
*The ability to become homosexual
*Nerve
*The reputation system
*Gambling
*Hardcore mode
*New animations
*Changing the character's age (useless, but a nice addition)
*Challenges
*Medical implants
*Unique weapons now have unique designs
*Damage Threshold
*Night vision
 

marurder

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Jul 26, 2009
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ALL of Blizzards *sequels* (with the sole exception of Warcraft II) have been dissapointing to me. Not because of game play (they are great games), most have been fun, but because of the story, it is the same thing again and again and again. "It was all part of the greater plan"
- ref Diablo 2 (setting up the hero to jam the stone in their head in the first game)
and Warcraft 3 (getting the orcs to attack Azeroth)
and wait a sec, Starcraft 2 as well! (the Overmind making Kerrigan)
Why not make it someone woke up and the whole experience was 'just a dream'?

Another is MW2 and after
 

War Penguin

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Jun 13, 2009
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ChupathingyX said:
War Penguin said:
Now, I'm afraid I'm not sure what you meant when you that Fallout 3 needed Wild Wasteland. Though I will say that Wild Wasteland was a necessity for New Vegas. However, it shouldn't have been an option in the first place, all of that stuff should have been there as a part of the actual game. Because even if you don't have all of those interesting little things to tie you in, you still have a huge world out there. And if you don't have anything in that world, that world becomes boring. Sure, you don't have to explore the wasteland, but you still need to cross it in order to progress. Without those little things that tie you in, it's just one long chore to get you from point A to point B.
Why did Fallout 3 need Wild Wsteland...Mothership Zeta that's why. Wild wasteland makes New Vegas more stupid and funny, for those who want a more serious experience they don't take Wild Wasteland, it makes everyone happy, especially those who were pissed off about Mothership Zeta because Wild Wasteland pretty much retcons the hell out of that pathetic excuse for humour and story.
Mothership Zeta? Okay, look, I'm not going to talk about any DLC in Fallout 3 or New Vegas, I'm talking about the base game. Just thought I'd get that out of the way because in another argument you made, there were DLC characters, but we'll cross that bridge when we get there.

Again, I'm afraid I'm a little lost on what you're trying to say. Are you saying that Wild Wasteland in New Vegas denounces the events of Mothership Zeta in Fallout 3? I need a little more clarification before I can continue with this argument.
How is town full of fire breathing ants not memorable? I remember that being one of the most craziest parts of the game! And at least it had a better story than 90% of the side quests in New Vegas. One New Vegas side quest involved an NCR officer having me clear a road full of ants [small](a recurring theme, it seems)[/small]. It essentially went "I want you to get rid of those ants and if you do, I'll give you some loot." That's it. It was done in ten minutes and it felt like a cheap little distraction from the main story. At least in Fallout 3's ant quest [small](titled "Those," by the way)[/small], it was better paced. A boy comes running to you for help out of nowhere. He tells you that his home is overrun with monsters that he doesn't know how to describe. You get there and find out that it's just some ants, fooled into thinking that it's no big deal. Then they breathed fire. I literally jumped out of my seat once I saw the fire shooting out of their mouths. You then find out that they were made by a scientist who was hiding in the metro tunnels. Once you found him, he asked you to clear a path to the queen so he could fix his mistakes. There, much more depth than nearly all of the side quests in New Vegas, excluding the companion quests, of course.
Don't be condescending, I've played through Fallout 3 thoroughly because I'm not one of those kind of people who make ignorant or half-researched claims. Those side quests in New Vegas were just simple side quests for exp, to make the various NPCs seem more useful instead of just useless people standing there doing nothing. Also you picked a bad example; "Can You Find it in Your Heart" is a mini quest the courier will most likely encounter during the early parts of the main quest, it serves kinda like an extension of the tutorial by giving you a simple objective and the reward received introduces you to new food that can be found and made, and weapon repair kits. Also the quest serves as an indication of the NCR and how they can barely take care of their own trade routes, Cass who is also found at Mojave Outpost claims the NCR do a shit job as securing their roads and the fact that Ranger Jackson is giving you such a simple quest shows how desperate they are for help.

The companion quests aren't the only quests with depth, there are also all of the casino quests, a bunch of Freeside quests (like the Kings quests), the two large quests given at McCarran, the fight for Goodsprings, all of the quests involved wit the Vaults, the Khans quests etc etc.
How am I being condescending? I'm not denying that you've played through Fallout 3 and did research. Otherwise, if I thought you didn't, I wouldn't have bothered to have this discussion with you. But that's not the point, back to the main discussion.

And maybe I did pick a bad example; You did bring the quest into an interesting light for me, but I still didn't think it was as properly executed as it was in "Those." "Those" was in it's own little world that didn't require the support of the main story. "Can You Find it in Your Heart" needed that support, which I thought crippled it in story telling. In "Those," a boy needs some help because of fire breathing ants which were made by a crazy scientist. That's all you needed. It was all told in a neat little story. In "Can You Find it in Your Heart," it required much more back story that wasn't as tight as it was in "Those." I guess you could make the argument that it give the sense that much more connected, therefore alive. And you know what? I'd be fine with that answer. But to me, the story wasn't as nicely and clearly told as it did in "Those."

Now, there were a few examples of other quests that I agree were interesting, like the casinos and the Vaults. And the fight for Goodsprings? Not the most interesting, but it wasn't bad. However there were other quests that I just don't agree with you on. The quests at Camp McCarran consisted of "Go here, kill this guy, go there, kill that guy, go there, kill another guy." Fine, I know that these were the Fiends that we're talking about, the group of raiders that were crippling the NCR, thus showing how much of a wreck the NCR has become. But that's pretty much all there was to it. Other than that back story, it was just a simple "fetch" [small](I say this because you had to fetch the heads)[/small] quest. The Khan quests? Same problem. Hell, the rest of the quests suffered that problem.
Now, the Wasteland Survival Guide wasn't the best example, I admit, but there's a few things I feel as if I should point out: Firstly, the reason why Moira didn't think of purifying the water, yet, was more of a "learn to crawl before you could run," method. You can't just try to study something so nearly impossible while you have a whole wasteland trying to kill you. You have to learn how to survive before you could tackle something that huge. At least until then, she studied how to deal with radiation and where to get food and medical supplies. Secondly, I understand Moira was annoying [small](not to me, but to everyone else, I understand how she could get on one's nerves)[/small], but at least she had more character and personality than nearly any of the characters you would find in New Vegas [small](with the exception of the companions, of course)[/small].
Filtering radiation through water isn't difficult, it requires soem buckets, rocks, dirt and cloth, all things which can be found in the Capital Wasteland.

Seriously, "nearly any character...except for comapanions? What about Chief Hanlon, Marcus, Col. Moore, President Kimball, Gen. Oliver, Col. Hsu, caesar, Joshua Graham, Daniel, Julie Farkas, Papa Khan, Regis, Mr House, Benny, Legate Lanius, Doctor Henry, Orion Moreno, Father Elijah, McNamara, Dean Domino, Dog/God, Christine, Frederick Sinclair et cetera.

All characters with interesting stories and opinions on the current events happening in the Mojave and the Fallout universe.

And we can't forget the most mysterious character...Ulysses.
The characters I put in bold are DLC characters who I will not discuss [small](with the exception of Joshua Graham, Father Elijah, and Ulysses, because they were mentioned in the base game)[/small].

Chief Hanlon? The guy who made false field reports? Okay, I agree, he was interesting to talk to, but he was gone ten minutes after I first met him [small](by gone I mean... well, bang)[/small].

Marcus? I only found him memorable because of Fallout 2, nothing more.

Col. Moore? I saw her as nothing more than a hard-ass colonel, very generic.

President Kimbal? When did you actually see him? I only saw him when he was making that speech and was trying to prevent his assassination. I saw no character in that.

Gen. Oliver? Reminded me of Patton, minus the personality. That was probably because of the laughably bad performance of the voice actor, though.

Col. Hsu? Other than caring for his soldiers, I thought was your standard military officer, just as generic as Moore.

Caesar? Okay, I'm not going to deny it, I loved Caesar. I thought he was bursting with personality and character and was the coolest guy in the game. I still disagreed with his politics, but that does not make him a bad character.

Joshua Graham? Okay, I thought the lore of the Burned Man was an interesting one. He had a really cool back story and he really seemed to have an influence on the Legion.

Julie Farkas? I thought she was incredibly boring. At least Moira Brown had personality to her, Julie Farkas sounded like she was bored out of her god damn mind whenever she talked.

Papa Khan? I admit, he had some character to him. He seemed much more calm compared to the rest of the Khans, which made me much more interested in him. He was no Caesar, but he was worth talking to.

Regis? You mean that one Khan that followed Benny when he shot you? Because that's all I remember of him.

Mr. House? I guess he was pretty cool but he seemed too much like the Illusive Man from Mass Effect 2 and Andrew Ryan from Bioshock. Idealistic but mysterious. Interesting, but in no way original, I've seen this character too many times before.

Benny? He was a little bastard, but he still had some cool stories behind him. I liked how he would go behind House's back with creating Yes Man, but that's all I liked about him... and that he was voiced by Matthew Perry, but I digress.

Legate Lanius? He suffered the same fate as President Kimball: You barely saw any of him so you can barely judge him.

Doctor Henry? Okay, pretty cool, too, but he had some flaws. I liked that he showed some sympathy for the Nightkins, but since they were mutants and he was a former Enclave member, where did all of his care for these creatures come from? He was raised to hate mutants, why is he liking them all of a sudden?

Orion Moreno? Just another former Enclave member, but lacking as much story as Henry.

Father Elijah? I saw him just like Joshua Graham: A mysterious entity that you never saw buy wished you did [small](with the exception of DLC of coures)[/small].

McNamara? I thought he was contradicting. He wouldn't accept Veronica's proof or claims that the Brotherhood needed to evolve but he would side with the NCR? What?

Ulysses? Again, another mysterious character. I can't say much about him.

I will admit, there were some really cool characters in New Vegas, but there were still so many boring ones, too, that overwhelmed them.

And where did you get the idea that that was the method for filtering out radiation? I may not know much about that, but I know it has to be more complex than that!
Feel and gameplay mechanics, however, I can't side with you on that. With the exception of iron-sights, the gameplay was exactly the same as it was in Fallout 3. Same controls, same handling, same VATS, everything. That was what the guy I quoted earlier was complaining about, along with other things.
Yes, iron sights were new, along with...

*Special VATS melee attacks
*Special Unarmed attacks that can be learned
*Different unarmed attacks
*Survival - and everything that stems from that
*The companion wheel
*The fusion of small/big guns
*New speech system that isn't luck based
*Taking normal damage in VATS instead of only 10%
*Perks every other level
*Traits
*Weapon mods
*Companion perks
*The ability to become homosexual
*Nerve
*The reputation system
*Gambling
*Hardcore mode
*New animations
*Changing the character's age (useless, but a nice addition)
*Challenges
*Medical implants
*Unique weapons now have unique designs
*Damage Threshold
*Night vision
Don't tell me all of that actually made gameplay feel different. Sure, maybe companion wheels and perks and traits changed things up a little bit, hardcore mode did add a challenge or two, and a none luck based speech system was quite noticeable. But did that really affect the way you held and fired a gun? Sure, all of that was all nice and good, but it barely had an affect on the over all gameplay.
 

back pain

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Apr 1, 2011
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SHOGUN 2: TOTAL WAR (when compared to EMPIRE: TOTAL WAR)
This is more of a personal disappointment then a objective one. The lack of the global scale that empire had, never noticed how great it was to have such a expansive campaign map that allowed me to fight wars on multiple different fronts spanning several continents until I started playing Shogun 2. This is essentially the only reason I still play Empire.

BIOSHOCK 2
Has the exact opposite problems Dragon age 2 had (will discuss these later), too similar to the first game considering it's longer development cycle. It's got better game-play then the original but in my opinion the game-play wasn't that spectacular to begin with. The setting is kinda stale because it no longer has the originality that made the first one so great. The plot was just average and lacked the fantastic twists and turns the original had. Multiplayer was fun but not good enough to compete with the likes of COD or even Uncharted 2.

FALLOUT: NEW VEGAS
Significantly better game-play than the original but the world map doesn't mesh together all that well, its way to broken up by impassible obstacles and, especially at the beginning, is too restrictive. The story fails to give the player any real motivation, lacks proper pacing, and ends way to abruptly. lack of any really long faction quest chains was also disappointing given the relative importance of the differing factions in this game, but Fallout 3 had this problem as well. Also, as others have mentioned the game was almost unplayable due to bugs.

DRAGON AGE 2
A good game in it's one right but it committed the gaming industry's cardinal sin of not being better then it's predecessor. It had had signification better gameplay then origins (I played both games on PC), in Dragon Age 2 the combat is essentially origin's combat on a drug cocktail consisting of crack cocaine, jet fuel, and pixie sticks, (although the animations were a bit to flashy for some). Dragon age 2 also had the best conversation system I have ever seen an RPG. Characters, writing, and voice acting were also top notch but this a Bioware game so they get no points for that. Unfortunately the game was so rushed that it seemed liked it was patched together the night before release, eventually the game to repetitive due to environment recycling. Had Bioware given the game a proper development time. It is my opinion that had Bioware not decided to make so many changes in the small amount of time given, the game would have been just as "bad' but with different problems.
 

Sir Boss

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Mar 24, 2011
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Halo 2, a thousand times Halo 2
It god rid of the things I liked about combat evolved, (health system, 60 round AR) and put in more of the stuff i hated from it (Master Chief, Flood) and put in new things for me to hate (brutes, the prophets, the grave mind) over all, i just hated it.
 

Icaruss

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Mar 24, 2011
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Kotor 2 not that its a bad game by any means.I played it to death and enjoyed it a lot.Its just not as good as the orginal.It felt a bit rushed like they did't have time to finish a lot of little things.Which i blame on lucas arts.
 

Icaruss

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Mar 24, 2011
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Sir Boss said:
Halo 2, a thousand times Halo 2
It god rid of the things I liked about combat evolved, (health system, 60 round AR) and put in more of the stuff i hated from it (Master Chief, Flood) and put in new things for me to hate (brutes, the prophets, the grave mind) over all, i just hated it.
How in the hell did i forget this one?
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
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Wow, I was expecting the first response to be FFX-2, and I'm one of the few people who actually enjoys that game in all its cheesy glory. I actually like it more than FFX, but it goes without saying that FFX-2 was a huge wave of disappointment for fans of FFX, and for many fans of the series as a whole.

I'll sit alone in my corner of being endeared by its fail.
 

evilneko

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Jun 16, 2011
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@War Penguin: Why bother arguing with him? He's an Interplay Fallout diehard, probably a regular at NMA, and under no circumstances will be convinced. Subjective subject is subjective.
 

prince_xedar

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Aug 25, 2010
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my personal one would be Medal of Honor (2010), it was a modern shooter, but the controls felt clunkier then Frontline and Rising Sun (My two personal favourites of the series)
 

Gorilla Gunk

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As much as I like the game, I'm going to have to agree with everyone here about New Vegas. It improved upon many of the gameplay aspects of 3 but there was just no atmosphere. The thing about 3 was that even when I got out of the vault the world still felt claustrophobic. The level-design really helped. You could get lost for hours in downtown D.C., but New Vegas? Miles of flat, boring landscape and invisible walls and other restrictive barriers. And i always though of 3 as something of a survival-horror game. You had the Dunwich building and Point Lookout among other things. New Vegas doesn't really have anything like that. Disappointing.

I'm currently playing through Old World Blues. It's pretty good. New Vegas is a good game and I'll always enjoy it, but 3 will always be the better game in my mind.
 

ChupathingyX

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Let me just say that I am enjoying this discussion quite a lot, it's nice to talk to someone who isn't a raving Bethesda fanboy and actually supports their claims.

War Penguin said:
Mothership Zeta? Okay, look, I'm not going to talk about any DLC in Fallout 3 or New Vegas, I'm talking about the base game. Just thought I'd get that out of the way because in another argument you made, there were DLC characters, but we'll cross that bridge when we get there.

Again, I'm afraid I'm a little lost on what you're trying to say. Are you saying that Wild Wasteland in New Vegas denounces the events of Mothership Zeta in Fallout 3? I need a little more clarification before I can continue with this argument.
Okay I don't want to go into DLC too much either but basically; Aliens were not canon in F1/2, F3 made them canon, Wild Wasteland retconned that by making them only appear with WW (J. E. Sawyer said that WW was not canon).

How am I being condescending? I'm not denying that you've played through Fallout 3 and did research. Otherwise, if I thought you didn't, I wouldn't have bothered to have this discussion with you. But that's not the point, back to the main discussion.
Fair enough, one of your statements just seemed that way, never mind.


And maybe I did pick a bad example; You did bring the quest into an interesting light for me, but I still didn't think it was as properly executed as it was in "Those." "Those" was in it's own little world that didn't require the support of the main story. "Can You Find it in Your Heart" needed that support, which I thought crippled it in story telling. In "Those," a boy needs some help because of fire breathing ants which were made by a crazy scientist. That's all you needed. It was all told in a neat little story. In "Can You Find it in Your Heart," it required much more back story that wasn't as tight as it was in "Those." I guess you could make the argument that it give the sense that much more connected, therefore alive. And you know what? I'd be fine with that answer. But to me, the story wasn't as nicely and clearly told as it did in "Those."
Yes that's true but that's the thing, you can't just take everything by face value you have to look at the grand picture, then if you do you will see why "Can You Find it in Your Heart" is more interesting than you first thought. Don't get me wrong I'm not necessarily saying "Those!" was a bad quest, just that it really didn't do anything to support the Fallout world, but enough about giant ants.

Chief Hanlon? The guy who made false field reports? Okay, I agree, he was interesting to talk to, but he was gone ten minutes after I first met him [small](by gone I mean... well, bang)[/small].
He still had a lot of information to give though. He is one of the best sources of information for why the NCR are not as good as everyone thinks. He gives you a lot of backstory about the First Battle of Hoover Dam and also gives his opinion on the current major NCR leaders. He also talks about how the rangers and NCR first made contact with Hoover Dam and the Legion and how he lead them to victory.

He's a great source of info for a lore junkie and even talks about the NCR's campaigns into Mexico.

Marcus? I only found him memorable because of Fallout 2, nothing more.
He was a peaceful, intelligent mutant that is actually trying to build a civilisation for mutants and create peace between mutants and the NCR (cosidering how much the NCR hate mutants e.g. Mean Sonofabitch). The closest thing in F3 was Underworld, a paranoid city of ghouls who didn't seem to be making much attempt of negotiation compared to Marcus and also doesn't have as much background lore. When talking to Marcus he gives you a lot of information aboutt he formation of Jacobstown and how it came about and even mentions the Chosen One from Fallout 2 which is nice. However, I admit that after exhausting dialogue and doing his quest he becomes useless, would've been nice to have him as a comapanion again. Also his opinions on the current situation are nice to listen to.

Col. Moore? I saw her as nothing more than a hard-ass colonel, very generic.
She's a good representation of what the NCR is doing wrong. She is very pro-military and very anti-diplomacy, a major weakness for the NCR that has caused them to be so hated by so many communities. Her answer to everything is just more guns or kill them, a very negative, barbaric and backwards approach to forming a republic and one that will clearly lead to the end of the NCR if it continues.

President Kimbal? When did you actually see him? I only saw him when he was making that speech and was trying to prevent his assassination. I saw no character in that.
It isn't just what you encounter personally, but also what other people say about them. Although you only see him once he is mentioned by other people in conversation. It can be gathered that Kimball is a president obsessed with his own legend and the legend of the NCR, he is thick-headed and clearly does not see the error of his ways and when it comes right down to it really doesn't care for his own country. If you listen to his entire speech at the very end he says a very private thing without realising the microphone is still on that basically shows he doesn't care aboutt he soldiers or anyone and that as long as the NCR stay glorious then so will he.

Gen. Oliver? Reminded me of Patton, minus the personality. That was probably because of the laughably bad performance of the voice actor, though.
That basically who he is; Patton but without the military capability. He is very similar to Moore in that he is more focused on military matters and becoming a legend than he is fighting for his own people and soldiers. He is arrogant and basically Kimball's lacky. He is especially interesting to talk to when siding with House or Yes Man because he refuses to believe that he has lost and shows just how thick-headed he is. Yes I admit his voice wasn't that great but his lines were, and his uniform, and seeing him throw off Hoover Dam was hilarious.

Col. Hsu? Other than caring for his soldiers, I thought was your standard military officer, just as generic as Moore.
He is almost the opposite kind of officer Moore is, he cares for his troops and does not act rash. He is one of the very few high ranking NCR officers who isn't thick-headed or entirely militaristic and along with Chief Hanlon is one of the few small hopes for the NCR's military victory.

Caesar? Okay, I'm not going to deny it, I loved Caesar. I thought he was bursting with personality and character and was the coolest guy in the game. I still disagreed with his politics, but that does not make him a bad character.
Nice to see someone who doesn't go "He hates women, he is a bad character, kill him I don't want to listen to what he has to say!". I to disagree with some of his beliefs but he does do everything in a kind of "ends justify the means" kind of way.

Joshua Graham? Okay, I thought the lore of the Burned Man was an interesting one. He had a really cool back story and he really seemed to have an influence on the Legion.
...and he's voiced by Keith Szarabajka, which is an instant win.

Julie Farkas? I thought she was incredibly boring. At least Moira Brown had personality to her, Julie Farkas sounded like she was bored out of her god damn mind whenever she talked.
She is depressed, she hates what the NCR have caused and hates how nobody can ever get along. She is a symbol of hope that eventually the people of the Mojave and Nevada can live good lives once again, however, this is also a fault as it makes her too optimistic but that is balanced out by her cautiosness and lack of trust for others (except for the courier).

Papa Khan? I admit, he had some character to him. He seemed much more calm compared to the rest of the Khans, which made me much more interested in him. He was no Caesar, but he was worth talking to.
Yes, it was nice to see a calm and collected leader of a raider group who was also ambitious and confused. He is a good leader who cares for his members, but he is also blinded by what happened at Bitter Springs and requires extensive proof to break off his alliance with Caesar.

Oh, and he's voiced by Ian Gregory, another instant win.

Regis? You mean that one Khan that followed Benny when he shot you? Because that's all I remember of him.
Nope, Regis is Papa Khan's right hand man. His most trusted advisor and one of the very few Khans who does not hold a grudge against the NCR for what they did at Bitter Springs. Yeah sure he hates what happened, but at the same time he realises that can't let the past block the future.

Mr. House? I guess he was pretty cool but he seemed too much like the Illusive Man from Mass Effect 2 and Andrew Ryan from Bioshock. Idealistic but mysterious. Interesting, but in no way original, I've seen this character too many times before.
Well I haven't played ME2 so I can't compare, however, I think it's unfair to compare him to Andrew Ryan. He was a great character but he was based on Objectivism and the teachings of Ayn Rand, Mr House is based on Howard Hughes. Howard Hughes was obsessed with planes and eventually became cut off from the outside world, House is obsessed with robots and advanced technology and also eventually becomes cut off from the real world. I thought he was a very interesting character that offered a lot of backstory as to how Vegas survived and how he, unlike the NCR, truly cares for New Vegas and treats it like his own child.

Legate Lanius? He suffered the same fate as President Kimball: You barely saw any of him so you can barely judge him.
I love Lanius, one of my favourite characters. Although you only meet him once, that one meeting is enough to give you a good sense of his personality. Throughout the game people like Caesar and Vulpes comment on how they think Lanius is dangerous and is a savage beats who has no care for anything. What surprised me is that he wasn't liek that, he cares greatly for his troops and takes the battle into consideration. Compare him to Oliver, Moore and Kimball, they are convinced that they can keep going and expand the NCR and especially Oliver who can't even be bargained with when spoken to because he has no respect for the courier. Amazingly, Lanius is not like this, if talked to enough he admits that yes, the Legion cannot keep expanding and will eventually lose, he has something that Kimball, Moore and Oliver lack - honour. He can be convinced to step back and stop the attack and he then states that he respects the courier and that he is a very strong person who is much better than the leaders of the NCR. I wouldn't call him "civil", but when it comes to battle he is more respectful and calm when ti comes to confrontation, even offering to fight 1v1 with the Courier (compared to Oliver who sets up traps, barriers and is protected by rangers).

Doctor Henry? Okay, pretty cool, too, but he had some flaws. I liked that he showed some sympathy for the Nightkins, but since they were mutants and he was a former Enclave member, where did all of his care for these creatures come from? He was raised to hate mutants, why is he liking them all of a sudden?
Henry is smart, he wasn't a complete believer in the Enclave unlike Moreno and knew what he was doing.

Orion Moreno? Just another former Enclave member, but lacking as much story as Henry.
He gives some good (if not biased) insight to life under the NCR and how they took away his home and constantly made his life worse.

McNamara? I thought he was contradicting. He wouldn't accept Veronica's proof or claims that the Brotherhood needed to evolve but he would side with the NCR? What?
One thing I loved about McNamara is that he is the complete opposite of Lyons from F3. The BoS in F3 were horrible, they were too perfect; altruistic knights-in-shining-armour that helped the poor and weak and sacrifice their men for the good of the wasteland. That isn't the same BoS from F1/2, what happened to the xenophobic conservative assholes from those games? McNamara went back to the good ol' BoS we loved to hate, he was an interesting character because he didn't know what to do, he was losing the war with the NCR and thought what he was doing was right because it was in the codex. He represents conformity and Veronica is his opposite. he cares for his people, but does not know how to care for them in a practical way and his is so unsure of himself that he will not even consider Veronica's proposal.

Also, just a side note but "I Could Make You Care" is one of my favourite quests.

Ulysses? Again, another mysterious character. I can't say much about him.
That's what makes him interesting, although he does not appear in the game directly (haven't played Old World Blues yet), he is mentioned by people. Nash at Primm mentions the courier before us saw our name and said to give it to him, in Dead Money Christine mentions meeting a courier who said that he was looking for someone from his past and in Honest Hearts Joshua says that he thought the Legion would thier courier (Ulysses is with the the other Caesars Legion characters in the Collectors Edition deck of cards) so it can be assumed he is referring to Ulysses.

And where did you get the idea that that was the method for filtering out radiation? I may not know much about that, but I know it has to be more complex than that!
Nope, it's as simple as drilling some holes in the bottom of a bucket, placing some rocks at the bottom, then a cloth, some dirt, another cloth and then pourinf the water into it. The water will be filtered through the dirt and rocks and come out through the holes and into whatever device you have underneath (like a water bottle or another bucket).

Don't tell me all of that actually made gameplay feel different. Sure, maybe companion wheels and perks and traits changed things up a little bit, hardcore mode did add a challenge or two, and a none luck based speech system was quite noticeable. But did that really affect the way you held and fired a gun? Sure, all of that was all nice and good, but it barely had an affect on the over all gameplay.
They were still there, also I forgot to mention low intelligence dialogue and different bullet types and creation. Yeah sure they're all mostly small and minor but there are more new things in New Vegas then there are in some other sequels. In Halo 2 the only significant difference was duel weapons and some multiplayer tweaks. However, when it comes to New Vegas everyone is always all "New vegas added nothing and is just glorified DLC".

This is so untrue in so many different ways.

evilneko said:
Why bother arguing with him? He's an Interplay Fallout diehard, probably a regular at NMA, and under no circumstances will be convinced. Subjective subject is subjective.
No I'm not an Interplay fanboy, especially since Black Isle was closed down and most of the good people at Inerplay left. Also I've only ever visited NMA once to download the Van Buren demo. I do not think F1/2 are the greatest games ever made and I admit they have faults, so does New Vegas. Fallout 3, however, has way more faults and few redeeming qualities for me.
 

darksomos

New member
Apr 3, 2011
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Megaman Legends 3.
Because how can you live up to your predecessors if the
company cans you?

In the event it does someday release, I'm sure it will
be as good as Legends 2 or better.
 

Zakarath

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Mar 23, 2009
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Ratchet: Deadlocked
I loved the Ratchet&Clank series up until then, but that one was just kinda shit, perhaps due in no small part to the fact that they apparently beat the single player section of the game to death with a morningstar in order to try and push their mediocre multiplayer instead.

As I chose to get an X360 instead of a PS3 for the next console generation, I have no idea if the series recovered or not.