Oh, god... there's lots
Super Mario Bros. 2/The Lost Levels & '2'/U.S.A.
The first was a retread of the first SMB with scant new content and level design that paled in comparison to its predeccesor. The latter was a repackaged Doki Doki Panic, which - while acceptable on its own terms - felt unnecessary coming on the heels of the original. Neither were great.
Double Dragon 3
Double Dragon I & II were classic titles, picking up where Data East's Kung Fu left off to popularize the beat 'em up genre. And while they may not be as influential, both Battletoads & Double Dragon and Super Double Dragon - the former developed by Rare - were fairly competent sequels. That can't be said of DD3's various iterations, unfortunately: the Genesis version was a rare disaster, fusing bad gameplay with nonsensical playable characters (a chef was one, if I recall) and an overly diculous difficulty curve. Ditto the arcade version, which was a letdown, and even the NES version - developed by Technos themselves - while better than these, seemed more like a beat'em up plagiarizing Double Dragon I & II than the real thing.
Perfect Dark
While it received uniformly positively reviews upon its release (because its preponderance of features meant it had 'depth', I assume), Perfect Dark was plagued by a number of issues that - objectively - prevented it from reaching the same heights as GoldenEye: overambitious programming led the game to feature grainy graphics and frequent slowdown, for example, and the requirement of owning an Expansion Pak to access all its content was an annoyance. Couple this with the game's objectionable roster of weapons - how cheap is a gun that shoots through walls? - and at the time, gamers with a discerning sensibility had to wait for Conker for the next Rare classic.
Conker: Live and Reloaded
On the bright side, Conker: Live and Reloaded featured a do-over of Bad's Fur Day single-player with new stages and graphics that - at the time - were some of the best on the Xbox, which means it's still an essential purchase for those who didn't play the original at the time. Unfortunately, an excellent - albeit rehashed - single-player is about all that's good you can say about L&R, since the rich multi-player of the N64 version was turned into a UT knock-off (courtesy whoring to Xbox Live), and the original promises of the game being "uncut" never materialized, with the Xbox version being infact more censored than the original! WTF?
Harvest Moon 64/Back to Nature
...is basically like playing Harvest Moon, again, except put through the filter of a new, isometric graphics engine that - other than making the game more visually confusing - looks like it was grokked straight from Super Mario RPG. Which, given that this game out for the N64 and PSX, isn't a good thing.
Grand Theft Auto IV
Grand Theft Auto III was a good game. Okay, a brilliant game. But given that the gaming public had played through three GTAs, with essentially identical gameplay mechanics, in the three years between 2001 and 2004, it would've taken more than a minor aesthetic overhaul of San Andreas' shtick for Grand Theft Auto IV to be an enduring classic. That didn't happen: instead, gamers got a dumbed-down sequel that tried to suffice for a lack of innovation with a new physics engine, and featured a number of troubling regressions (less cars, for example) from SA. And don't even get me started on the insipid mini-games and pseudo-RPG elements.
Super Paper Mario
I assume the 'Super' up there owes to the programmers' insecurities, since this entry in the Mario RPG canon is - without a doubt - the worst in the series. In no small part blameable for this is Nintendo's insistence on incorporating the ability to shift between 2D & 3D in the game - incessantly - since it means that, instead of getting a richly detailed 2D Paper Mario à la the N64 original, we got two shitty games: one in 2D, and one in 3D, with the former looking like a flash game and the latter like a budget-line PSX title from the mid-nineties. What's salvageable from the visual mess isn't a whole lot, either, as the gameplay seems more disinterested than ever - the puzzles are noticeably more random than in the original - and the characters are simply annoying, making you grateful Smithy never spoke.
Pokémon Ruby/Sapphire
Ultimately, this entry in the Pokémon franchise suffered from the same thing Grand Theft Auto IV did - oversaturation of earlier iterations. Still, it also marks the point at which Nintendo goes from making excellent Pokémon games to just making Pokémon games, with many of the features from Gold/Silver excised outright (the internal clock; revisiting cities from past games) and virtually no attempt made to effectively use the Game Boy Advance's hardware. Does anyone else sense the creative well for this franchise is running out? I take it as an ominous indicator that two of the last four Pokémon 'waves' - think Space Invaders, albeit with multi-coloured cart doohickeys - have been remakes.
Starfox Adventures
If I wanted to play Zelda, I would either play Zelda or some franchise crap enough for its plagiarization of Zelda to not annoy anyone, like Star Tropics or The Legacy of Goku. But seriously, 'Zelda except worse' is not my definition of an ideal Starfox 64 follow-up, since it was - oh wait - the tense shootouts and sore thumbs that attracted me to the aforementioned title in the first place. And that SA was a typically innocuous latter-day Rare effort - hey, remember Grabbed by the Ghoulies? - doesn't help matters much, with the only positive consequence being that I can be grateful Nintendo's back in the driver's seat with the IP.
Oh, and newflash: Rare's developing Civilization V Adventures, and it's gonna be like Banjo-Kazooie except with Caesar & Pompeii instead of the duo.
DOOM 3
I always thought that id had had the nobility to retire the 'DOOM' name after John Romero fucked off and made That Colossal Success Daikatana, but apparently I was wrong, and so eventually the public became the surprised recipient of 'DOOM 3' (it is in capital letters, you can't escape), which had better graphics than the original but lacked outdoor environments. That just about covers the aesthetic side of things, but what I don't understand is: what did this have to with DOOM? And why now? Atleast Serious Sam - not an id title by an means - shared common gameplay features with DOOM I & II, and presumably if you multiplied the quality of the thing fourfold it would've sufficed as a sequel. So why the generic FPS with cheesy survival-horror sequences?
Estimation: never underestimate the desperation of a company that's just pumped out a piss-poor UT knock-off ("Quake III Arena").
Kitsuna10060 said:
FFX-2 for sure, but honestly... any FF game recently. 12 bored me right out of what ever the point was, 10 was ok, an 8 was playable but thats about it
FFX was one of the worst games I've ever played, though it's amazing the critical deference... like, I'm sure noone would be satisfied if they purchased Super Mario Galaxy and found it was 75% FMV, and FF titles don't get a pass from actually being games simply because they're acclaimed JRPGs.
I actually saw a DVD featuring the whole game's FMV at a shop which bootlegs anime. Which makes more sense, if you think about it.