[HEADING=1]Serial Killer Round 43[/HEADING]
[HEADING=2]Welcome to the Killtona 500[/HEADING]
Right, so rather than get the easy number reference that was last round, I get the one right after. Best I could come up with for 43 was that it was the number of the car that NASCAR legend Richard Petty used in his long career, so we're going to go with a racing motif for this one!
And after all, isn't that what this game is? A race to see who makes it to the end and who crashes in a hail of glass, blood and metal? I think so. Hi. I'm NeoAC. I was the original wire-to-wire victor in this contest, I'm the current chairman of the Carly Rae Jepsen Damage Control committee, and I'll be serving as the Grand Marshal for this circuit of carnage that we call Serial Killer.
Now this will be a throwback round, a bit more streamlined compared to some of the offerings that have been seen lately. First, a very strict voting threshold rule will come back into play in regards to voting. If I don't get 80% of the votes within three days of the murder notice being posted, I'm killing a non-voter of my choice. I might be fair and do it at random. I might not and eliminate you if your avatar looks distasteful or non-existent. In any case, vote.
Second, it has come to my attention that the spy has been a little too effective lately. Rounds either end after 5, or don't end because the spy as gone absent or rogue. Hence the changes to the role. The spy will now only be able to ask questions at the same time the medic's save tier changes. This roughly works out to one question every two and a half to three kills. If I don't get a question from the spy by the time the tier changes for any reason other than murder, without a message from the spy regarding the banking of a question, I reserve the right to replace the spy with another member of the game. This covers both bases rather nicely in my opinion.
Finally, I've cut the list of roles down to four. The Entwined, Celebrity and Priest really haven't served much purpose, so they will be eliminated for at least this round.
Now here are the basic rules if you've never played this game before or got too hammered to remember them from the last time.
[HEADING=3]WHAT PART WILL YOU PLAY?[/HEADING]
[hr]
Similar to the party game of Murderer or Mafia, the objective is to find the killer and execute him or her to prevent them from continuing their murderous rampage. The game ends either when the killer is executed, or he has killed off everyone else.
Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100, inclusive.
Whoever gets the closest number to one I have picked beforehand becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.
Every cycle, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.
Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer. People who are dead are unable to vote.
IMPORTANT! PLEASE READ!
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed.
Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next cycle. The process repeats ad infinitum until one of the two victory conditions detailed above has been completed.
The process of one murder and one execution is henceforth known as a 'cycle'.
Part 1 - Determining the Killer:
The murderer among you is determined through random chance. Each participant will PM me a number between 1 and 100, inclusive.
Whoever gets the closest number to one I have picked beforehand becomes the killer. In the event of a tie, a random number generator or a coin will be used at my discretion. No player may ask the GM to give them a role, either through PM or publicly. Doing so multiple times may lead to being uninvited from the game.
Every cycle, the killer chooses one person whom they wish to have killed. Because this is primarily a role playing forum, the recently deceased is required to detail and post their death. Deaths are to be contained to one post and should be put in a spoiler. This is done in the style of traditional role playing, although how you choose to die is completely up to you. Just make it clear that you are murdered.
Part 2 - Execution:
After a murder victim has been announced, and their death posted, everyone still standing must cast a vote as to who they believe to be the killer. People who are dead are unable to vote.
IMPORTANT! PLEASE READ!
The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. Anyone who has not voted by that time will have their vote randomly determined. If I do not reach 80% participation in the vote, the killer will be spared and one of the non-voting people will be killed off instead.
When the votes are tallied, I will PM the person with the highest number of votes, and they write and post their manner of execution. Again, make it clear that you have been executed.
Part 3 - Rinse and Repeat:
Once the execution has taken place, the killer is free to strike again in the next cycle. The process repeats ad infinitum until one of the two victory conditions detailed above has been completed.
The process of one murder and one execution is henceforth known as a 'cycle'.
When the Killer chooses their victim, they PM the name of his intended victim to the GM, who will then relay that message to the victim. Deceased players (murdered or executed) have 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason.
Should a victim, be it murder or execution, choose to refuse to post a death or post a ridiculous or asinine one, they may not be invited back to future rounds.
Should a victim, be it murder or execution, choose to refuse to post a death or post a ridiculous or asinine one, they may not be invited back to future rounds.
[hr]
There are four roles in the game of Serial Killer:
The Killer, the Medic, the Spy, and the Arbiter.
The Killer, the Medic, the Spy, and the Arbiter.
The Killer:
The killer is the primary focus of the game. This citizen's number is the closest to my choice of number. The killer sends me who they wish to kill at the beginning of each cycle. He or she is allowed to vote in the executions, they can be 'saved' by the medic, and they can die in an execution if they are chosen by vote. Eliminating the killer, by execution or the use of the Arbiter, ends the round.
The killer is the primary focus of the game. This citizen's number is the closest to my choice of number. The killer sends me who they wish to kill at the beginning of each cycle. He or she is allowed to vote in the executions, they can be 'saved' by the medic, and they can die in an execution if they are chosen by vote. Eliminating the killer, by execution or the use of the Arbiter, ends the round.
The Medic:
The Medic has the power to save players from the killer. The Medic gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Medic may save five people.
- 20-24 people gives the Medic four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants the Medic two attempts.
- With less than ten players, the Medic can only save one of them.
The Medic chooses who they wish to save by PMing the appropriate usernames to the GM. The Medic cannot save the same person twice or more in a row, regardless of how many saves they have.
If the Medic saves the killer's target, then they live to vote another day. The killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. The Medic cannot save themselves from a knife in the dark, however...
The player with the number furthest away from my own becomes the Medic.
The Medic has the power to save players from the killer. The Medic gets a certain number of saves depending on the number of players still alive.
- At 25 players or more, the Medic may save five people.
- 20-24 people gives the Medic four saves.
- 15-19 players: three saves.
- 10-14 players remaining grants the Medic two attempts.
- With less than ten players, the Medic can only save one of them.
The Medic chooses who they wish to save by PMing the appropriate usernames to the GM. The Medic cannot save the same person twice or more in a row, regardless of how many saves they have.
If the Medic saves the killer's target, then they live to vote another day. The killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list. The Medic cannot save themselves from a knife in the dark, however...
The player with the number furthest away from my own becomes the Medic.
The Spy:
The Spy is allowed to ask the GM up to three "yes or no" questions throughout the course of the game, to attempt to determine the killer's identity. I will answer them to the best of my ability. The Spy can only use one question at a time, though, and can only ask within the same tiers as the medic; for example, the Spy can ask one question at the beginning of the game, but then can not ask another until we are down to 25 people, then 20 people. If there is now question asked in the first tier without a notice from the spy, the GM reserves the right to replace them with another spy. I will allow for the banking of questions if the spy chooses to do so.
The Spy is also not allowed to ask questions in regards to the Killer's username as it has been deemed too easy to identify the Killer's identity through this method. Other things such as avatars, country of origin, Twitter accounts, et cetera, are fair game.
The Spy is free to distribute the information however they wish, be it in full view of the public, in private or otherwise until they are murdered or executed. Upon the GM messaging the Spy that they have been murdered or executed, the Spy can no longer inform any players of the questions asked and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death-post. That's just cheating.
Whoever picks the number second-closest to my own becomes the Spy.
The Spy is allowed to ask the GM up to three "yes or no" questions throughout the course of the game, to attempt to determine the killer's identity. I will answer them to the best of my ability. The Spy can only use one question at a time, though, and can only ask within the same tiers as the medic; for example, the Spy can ask one question at the beginning of the game, but then can not ask another until we are down to 25 people, then 20 people. If there is now question asked in the first tier without a notice from the spy, the GM reserves the right to replace them with another spy. I will allow for the banking of questions if the spy chooses to do so.
The Spy is also not allowed to ask questions in regards to the Killer's username as it has been deemed too easy to identify the Killer's identity through this method. Other things such as avatars, country of origin, Twitter accounts, et cetera, are fair game.
The Spy is free to distribute the information however they wish, be it in full view of the public, in private or otherwise until they are murdered or executed. Upon the GM messaging the Spy that they have been murdered or executed, the Spy can no longer inform any players of the questions asked and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death-post. That's just cheating.
Whoever picks the number second-closest to my own becomes the Spy.
The Arbiter:
The Arbiter has the power to instantly execute one other player, without the need for a vote or intervention on any other player's behalf or that of the GM. Should the Arbiter do so, both the Arbiter and their target are killed to maintain the balance of the game and thus allow the killer to continue should he not be executed.
The Arbiter may perform their execution at any time of their choosing, without the need for a vote from the others. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the killer, the Arbiter has restrictions on the use of their power. The Arbiter can use their power up until the point where the Spy has asked their third question to the GM. The Arbiter will have 5 rounds to decide their kill, or less if the Spy acts faster than the Arbiter.
The role of Arbiter is given to the player who guessed the number second farthest away from the GM's number.
The Arbiter has the power to instantly execute one other player, without the need for a vote or intervention on any other player's behalf or that of the GM. Should the Arbiter do so, both the Arbiter and their target are killed to maintain the balance of the game and thus allow the killer to continue should he not be executed.
The Arbiter may perform their execution at any time of their choosing, without the need for a vote from the others. They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the killer, the Arbiter has restrictions on the use of their power. The Arbiter can use their power up until the point where the Spy has asked their third question to the GM. The Arbiter will have 5 rounds to decide their kill, or less if the Spy acts faster than the Arbiter.
The role of Arbiter is given to the player who guessed the number second farthest away from the GM's number.
[hr]
Round 42 [http://www.escapistmagazine.com/forums/read/540.379045-Serial-Killer-Round-42-Murderville-TV-GM-TRANSITIONED]
[user]staika[/user] - Lynched - Cycle 3
[user]Berenzen[/user] - Lynched - Cycle 4
[user]Malyc[/user] - Entwined Death - Cycle 2 - Entwined
[user]CounterAttack[/user]
[user]Link_To_Future[/user] - Murdered - Cycle 2 - Entwined
[user]axle 19[/user] - Murdered - Cycle 4
[user]kingofkumquats[/user] - Lynched - Cycle 2
[user]War Penguin[/user]
[user]=y[/user]
[user]RaNDM G[/user]
[user]Ynnek89[/user]
[user]Jak23[/user] - Murdered - Cycle 5
[user]Nouw[/user] - Spy
[user]Schizzy[/user] - Murdered - Cycle 3
[user]Pm0n3y[/user]
[user]Sky14kemea[/user]
[user]j1-2themax[/user]
[user]NeoAC[/user] - Tragically Executed Far Too Soon - Cycle 5 - Killer
[user]Lost in the Void[/user]
[user]RBMidknight[/user]
[user]Fragrance of Mtn Dew[/user]
[user]Diablo1099[/user] - Murdered - Cycle 1 - Priest
[user]Mortis Nuncius[/user]
[user]Kodlak[/user]
[user]VonKlaw[/user]
[user]TrilbyWill[/user]
[user]Grim327[/user]
[user]MinimanZombie[/user]
[user]yokillernick[/user]
[user]Erik the Orange[/user]
[user]razer17[/user]
[user]thespyisdead[/user]
[user]MortifiedPenguin[/user] - Lynched - Cycle 1
[user]CounterAttack[/user]
[user]War Penguin[/user]
[user]=y[/user]
[user]RaNDM G[/user]
[user]Ynnek89[/user]
[user]Nouw[/user] - Spy
[user]Pm0n3y[/user]
[user]Sky14kemea[/user]
[user]j1-2themax[/user]
[user]Lost in the Void[/user]
[user]RBMidknight[/user]
[user]Fragrance of Mtn Dew[/user]
[user]Mortis Nuncius[/user]
[user]Kodlak[/user]
[user]VonKlaw[/user]
[user]TrilbyWill[/user]
[user]Grim327[/user]
[user]MinimanZombie[/user]
[user]yokillernick[/user]
[user]Erik the Orange[/user]
[user]razer17[/user]
[user]thespyisdead[/user]
Thank you Zero for saving me most of the time there. All right, I've got 30 slots available for any of you mugs who think you can match me and only one other person have done in this Grand Prix of Garotteing and Gore, so let's get some people in for the bloodbath!
Also, if you want a custom or lucky number to appear by your name, let me know in the PM you send. We'll test how lucky it is. Otherwise, I'm just going by the order that I receive numbers from people. (#3 skipped in memory of Dale Earnhardt, the meanest, coolest driver there ever was, #18 will be skipped because that's my lucky number, and GM gets first dibs).
The Drivers
#1 - [user]CounterAttack[/user] - Murder Victim, Lap 7 Read Death [http://www.escapistmagazine.com/forums/read/540.383303-Serial-Killer-Round-43-Welcome-to-the-Killtona-500-Waiting-on-Execution?page=9#15531610], Revived by Genesis Chamber
#5 - [user]razer17[/user]
#10 - [user]J1-2themax[/user]
#16 - [user]elementsoul[/user]
#23 - [user]socialtangent[/user]
#29 - [user]RBMidknight[/user]