Serial Killer Round 67: Mutineering Massacre - Cycle 1, Voting Phase

Fat Hippo

Prepare to be Gnomed
Legacy
May 29, 2009
1,991
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33
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Gnomekin


Ahoy matey! You be a mighty fierce pirate, traveling home by ship with your mateys after a round of plundering the local population and their temples. But after a few days, discontent has spread among the crew. Why should the captain get such a large share of the loot? What did he do to deserve such riches?
At first, it's just a few murmurs here and there. But at some point, a crewmember dares to utter the feared word: mutiny.

And this is how you ended up where you are. Crew on one side of the ship, captain on the other, behind him his bag of loot, defended to the death. "Pox and scurvy upon all of ye!" he yells, waving his saber. "Ye bleedin' cowards don't have the guts to take me." But he already knows it's over. A few men stand forth, aim their pistols at him, and fire. He falls backwards, onto his treasures.

As blood flows from him, into the bag, a red glow begins to emanate from it, glowing brighter and brighter. Suddenly, the captain's body is pushed aside and a stone head flies upward, hovering in the air. It has glowing ruby eyes, and is drenched in the captain's blood. A cursed monkey idol.

You all hear a voice in your head: "Ye who have killed in cold blood shall now suffer the same fate, and it shall be one of ye murderers who doles out justice upon the others."

Everyone waits a few moments. Paranoid looks, as people eye each other, trying to determine who has been possessed by the idol. And this is your situation. One of you is the murderer, cursed to avenge the captain. Can you find him, before it's too late?




1. [user]Aerosteam[/user] Killed by Arbiter Cycle 2 (Spy)
2. [user]Fat_Hippo[/user] Executed Cycle 2 (Killer)
3. [user]Caramel Frappe[/user]
4. [user]gritch[/user] Executed Cycle 1 (Lawyer)
5. [user]snekadid[/user] Killed Cycle 1
6. [user]FPLOON[/user] (Medic)
7. [user]DoPo[/user]
8. [user]Twintix[/user] (Priest)
9. [user]Armadox[/user] Arbiter ability activated Cycle 2
10. [user]Demagogue[/user]
11. [user]Dying_Jester[/user] (Trickster)
12. [user]altnameJag[/user]
13. [user]kingofkumquats[/user]
14. [user]username sucks[/user]
15. [user]Scars Unseen[/user]
16. [user]the silence[/user]
17. [user]Shazskywalker[/user]
18. [user]RaNDM G[/user]
19. [user]erttheking[/user] Killed Cycle 2
20. [user]BeerTent[/user]
Similar to the party game of Werewolf, Murderer or Mafia, the objective is to find the Killer and execute him or her to prevent them from continuing their murderous rampage. The Game Master of the next round is whoever the Killer in the current one. For new players, please join the Serial Killer usergroup and turn chat notifications on to see announcements easier.

Part 1 - Preparation:

Before the game starts, everyone who wants to join will need to send a PM to the Game Master (GM) of the current round. The message doesn't have to include anything specific unless stated by the GM, but it should be obvious you are looking to join the game.

Part 2 - Dishing out the roles:

The Killer role is randomly determined first, the method is decided by the GM, whether it be using a list randomizer on a website or pulling names out of a hat. After a player is aware of their role as a Killer, they then choose another player to help them as a Lawyer. Once this has been done all the other roles are then randomly appointed, once again using whatever method the GM would like to use. More details on roles in the second spoiler tag.

Part 3 - Cycle Start:

A round is made of multiple cycles. It begins with the Killer choosing who they want to murder and the Medic choosing who they want to save. Provided the Killer chose to kill someone who isn't on the Medic's list of people to save, an announcement will be made that someone has been murdered.

Soon after the now deceased player will post in the thread detailing their death and mention if they had a role or not. Another announcement will be made on who died and voting for who everyone thinks committed the murder will begin.

Part 4 - Cycle Vote:

The game's voting has a strictly enforced time limit. All participants have TWO DAYS at absolute most to cast their votes. If votes do not reach 65% in participation, the Killer will be spared, and a random non-voted person will be killed off instead.

Players who think they are not able to vote in time for future cycles are allowed to PM a list of players to the GM. The player who is on top of the list is who the vote will be for, if that player is dead it would go to the next person and so on.

Once voting is complete yet another announcement is made and the votes will be tallied. The person with the highest number of votes will be PMed that they have been executed and soon they will write their death post in a manner of an execution instead of a murder. If the Killer was executed the round ends. But if the votes weren't in the favour of justice...

Part 5 - Rinse and Repeat:
After the execution death post, an announcement is made where the next cycle begins and the Killer is able to murder another player, and so on. Once the round ends the GM is required to display how the votes were distributed through out it.
There are seven roles in this round of Serial Killer: the Killer
, the Medic
, the Spy
, the Arbiter
, the Priest
, the Lawyer
, the Entwined
and the Trickster


[HEADING=3]The Killer[/HEADING]
This is the primary focus of the game. The Killer PMs the GM who they wish to kill at the beginning of each cycle. He or she is still allowed to vote in executions and they can also be 'saved' by the Medic. Eliminating the Killer by execution or the use of the Arbiter ends the round.
[HEADING=3]The Medic[/HEADING]
The Medic has the power to save players from the Killer and gets a certain number of saves depending on the number of players in total.

>24 players = Five saves
20-24 players = Four saves
15-19 players = Three saves
10-14 players = Two saves
<10 players = One save

The Medic chooses who they wish to save by PMing a list of the appropriate usernames to the GM. They cannot save the same person twice in a row, other than that it's fair game.

When someone is saved by the Medic, an announcement should be made that this has happened and the user that could have died should be messaged that they were targeted.

If the Medic saves the Killer's target, then they live to vote another day. The Killer, however, is free to pick a new victim, regardless of whether they are on the Medic's list for the current cycle. However, the Medic cannot save themselves...

This ability must be used every cycle.
[HEADING=3]The Spy[/HEADING]
The Spy is allowed to PM the GM up to three "yes or no" questions about the Killer's profile throughout the course of the game to attempt to determine their identity.

Example: "Does the Killer have a letter 'a' in their username?"
IF YES: The GM replies with a list of everyone who does have a letter 'a' in their username.
IF NO: The GM replies with a list of everyone who does not have a letter 'a' in their username.

This is to give a suspect list that the Spy can easily work on.

The Spy is free to distribute the information however they wish; be it in full view of the public, in private, or otherwise until they are murdered or executed.

A question is answered only when the Killer and the Medic have activated their roles. It will not be answered if the Spy is the Killer's target and is not saved by the Medic.

Upon the GM messaging the Spy that they have been murdered or executed they can no longer inform any players of the questions asked, and their answers or who they have narrowed the possible suspects down to. This is extended to revealing the gathered information in the Spy's death post. If the Spy divulges any information in death, either true, untrue, or to confirm will result in the Killer getting two free kills, and each time there after will have as escalated punishment.

This ability can only be used every other cycle.
[HEADING=3]

The Arbiter
[/HEADING]
This role has the power to instantly execute one other player without the need of a vote, or intervention on any other player's behalf, or that of the GM. Should the Arbiter do so both them and their target are killed to maintain the balance of the game, and thus allow the Killer to continue should they not be executed. No player is immune to this role's ability, even if chosen by the Medic to be saved.

They should, however, notify the GM when they execute someone; if this doesn't happen then the GM, and by extension the other players, is out of the loop in regards to the Arbiter's execution. In order to maintain fairness to the Killer, this role has restrictions on the use of their power. They can use their power until the point where the Spy has asked their third question to the GM, then the Arbiter will have until the end of the second cycle after that to decide their kill.

An arbiter who uses their ability and whoever is killed by it do not have to write a death post.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Priest[/HEADING]
The Priest's role is an interesting one. They have the power to sacrifice themselves to resurrect someone who died in a previous cycle. When someone is resurrected everyone in the round becomes aware of any role that the resurrected player may have.

A resurrected Arbiter cannot use their ability if they have already used it; in short, it dies with them. If they have not used their power, however, and the conditions for its use are still acceptable (i.e. the second cycle after the Spy has asked all three of their questions has not been passed) then they are free to execute a target.

A revived player is immune to being murdered by the Killer as well as the Arbiter. This immunity ends after the next execution happens and the next cycle starts.

A Priest who uses their ability does not have to write a death post. Whoever is revived by it does not have to write a second one also.

This ability can be used at any point in the game once it has reached cycle 2.
[HEADING=3]The Lawyer[/HEADING]
The Lawyer is the only other player who wants the Killer to succeed. Essentially they work for the Killer as an anti-role role. Although any player, even if they have another role, can side with the Killer, even if they are not aware of it.

The Lawyer may ask the GM whether or not any individual has a role (yes or no question, without specifics). The question can be asked every cycle (5 times total), and if the Lawyer is killed then any information gained from the GM cannot be shared publicly, or privately if it hasn't been shared already. Sharing information in the death post is not allowed. Breaking of this rule will result in another role getting two free picks at an execution without the need of a vote. As with the Spy further breaking of this rule will result in escalated punishment.

This ability does not have to be used every cycle and entirely controlled by the Lawyer, not Killer.

The Lawyer is chosen by the Killer before all the other roles. Only if the player accepts the Killer's offer will the identity of the Killer be revealed to them. If the offer is refused, the Killer must choose another player.
[HEADING=3]The Entwined[/HEADING]
This role is given to two players and is only in play when there is an odd number of total players in the round.

The two Entwined are linked by a special invisible bond... and the strength of their connection is only known when one of the two dies. When one of the Entwined dies, the other automatically shares the same fate.

Once the first Entwined posts their death the second is PMed that they have also died. It is not required for the second to write a proper death post but still needs to announce that they have died.

Even when killed by the Arbiter, both Entwined die. They are both able to be revived by the Priest at once, but their bond still applies after resurrection. If only one is chosen to be saved by the Medic, the other is still vulnerable. If the unsaved Entwined individual is murdered the saved one still dies.

[HEADING=3]The Trickster[/HEADING]
The Trickster's role is that of discord and mayhem, they can be the spanner in the works for any side. Or they can choose to help out whoever they want to succeed. For the Trickster can manipulate events to their favour.

Whenever there is a vote, the Trickster can choose to activate their special ability. When they do, they vote in a special way - they transfer a vote by removing a vote from one player and then adding two votes to a different player.

The Trickster cannot target themselves with this power and they can only choose two targets and always at -1/+2 votes for each.

Such meddling is not quite subtle, however - if any of the two players dies for whatever reason by the next voting time, everybody would be notified of the Trickster messing with fate. The Trickster would NOT be identified by name, but both targets and the exact effect applied to them will be revealed.

Example:

The votes are

Alice - 4
Bob - 3

The Trickster activates the ability removing one vote from Alice and adding two to Bob swinging the vote around to

Alice - 3
Bob - 5

However, if either Bob or Alice die by the next vote - either by execution or even by the Killer or Arbiter's hand, then the death announcement would say exactly what the Trickster did to both Alice and Bob.

Furthermore, the Trickster's power cannot be used on the same targets twice in a row.

Finally, the Trickster is not granted any more insight into the voting than any other player. On the occasion that the Trickster chooses to subtract a vote from a player that doesn't have any, the power will still work...in a way: vote transfer does not happen - the Trickster will only add one vote to the receiving target. However, all the drawbacks of the power still apply.
After the Killer PMs the GM on who their victim is for the current cycle or once voting has been decided, the GM messages who will die. Once this has been done, the player (murdered or executed) has 48 hours to post their death or recruit someone else to write it in the case of bad Internet, a family emergency or another legitimate reason. Laziness is not welcome.

An amazing piece of literature is not necessary, but some level of effort is expect in your death post.

Dead players are still able to interact with others the same way when alive. They can still chat, give their own suspicions and such but are not allowed to provide any evidence. Voting is obviously not done by any dead players.
Anyone can leave the game at any point for whatever reason. If the Killer forfeits, this is will immediately end the round. If a player with a role leaves, their role will pass on to a random alive player (their role's availability remains the same). None of this counts as a murder nor execution so the round essentially carries on as normal. A player who does this does not have to write a death post but can if they want to. The GM can end the game whenever they wish also.

When a player fails to vote within the full 48 hour voting time in 3 cycles in a row, said player will be kicked from the game. If they had a role, it will be passed on to a random, alive player. This also does not count as an execution or murder.

The Lawyer is required to help the Killer, they are not allowed to betray them. Whoever has either the Spy or Priest must be on the side of good and are unable to side with the Killer. All other players, even if they have roles such as the Medic or Arbiter, can join whatever side they want.

Spreading a screencap of a PM such as the GM giving a role or a message from a user mentioning they are the Killer are allowed. However, fake messages are a possibility so be wary.
This section lists all the Killers who have won their round of the game, and which round they won.

Round 3: [user]sky14kemea[/user]
Round 21: [user]NeoAC[/user]
Round 39: [user]Link_to_Future[/user]
Round 51: [user]Nouw[/user]
Round 55: [user]T0ad 0f Truth[/user]
Round 56: [user]Lizmichi[/user]
Round 63: [user]Fractral[/user]


Four winners in each round, highlighting the best of how players have died! 3 have been voted for and 1 is chosen by the Game Master.

Round 59: 1st: [user]Neuromancer[/user] 2nd: [user]Malbourne[/user] 3rd: [user]Caramel Frappe[/user] / GM's Pick: [user]Elfgore[/user]
Round 62: 1st: [user]TizzytheTormentor[/user] 2nd: TIE: [user]Rabbitboy[/user] + [user]Malbourne[/user] / GM's Pick: [user]Neuromancer[/user]
Round 63: 1st: [user]Aerosteam[/user] 2nd: TIE: [user]Headsprouter[/user] + [user]Caramel Frappe[/user] / GM's Pick: [user]Dr. Thrax[/user]
Round 64: 1st: [user]Caramel Frappe[/user] 2nd: [user]FPLOON[/user] 3rd: [user]Armadox[/user] / GM's Pick: [user]InvisibleJim[/user]


Click on the banner to go to its thread!

Unproductive members of society:
1. [user]Demagogue[/user]
2. [user]Headsprouter[/user]
3. [user]Twintix[/user]
4. [user]Armadox[/user]
5. [user]Caramel Frappe[/user]
6. [user]snekadid[/user]
7. [user]BeerTent[/user]
8. [user]kingofkumquats[/user] Killed Cycle 1
9. [user]Aerosteam[/user]
10. [user]altnameJag[/user]
11. [user]gritch[/user]
12. [user]DoPo[/user]
13. [user]FPLOON[/user]
14. [user]Scars Unseen[/user]
15. [user]Shazskywalker[/user]
16. [user]Fractral[/user]
17. [user]TizzytheTormentor[/user]
18. [user]Elfgore[/user]
19. [user]Kevlar Eater[/user]
20. [user]tm96[/user]
 

Armadox

Mandatory Madness!
Aug 31, 2010
1,120
0
0
Stay in the crows nest. Let them fight it out. Stay in the crows nest. Let them fight it out. We'll hit land soon. We'll hit land soon and I'll be able to leave the boat. That's.. that's not fighting. Oh god, what are they doing down there?
 

Twintix

New member
Jun 28, 2014
1,023
0
0
Arrr, me hearties! Let us catch the possessed matey before he kills us!

...But then, the scurvey might get to us first.
 

Fat Hippo

Prepare to be Gnomed
Legacy
May 29, 2009
1,991
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33
Gender
Gnomekin
Caramel Frappe said:
People so on edge in this game usually, it could end up going like this-


Over milk too ...​
And that's not even accounting for the fact that half of you are infected with all kinds of strange diseases, and it's started to affect your brains.

Wouldn't wanna be ya...
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
YOLO! YOLO! A hipster's life for me~!
http://iambrony.steeph.tp-radio.de/mlp/gif/132806030645.gif
 

Demagogue

Sperm Alien
Mar 26, 2009
946
0
0
Armadox said:
Stay in the crows nest. Let them fight it out. Stay in the crows nest. Let them fight it out. We'll hit land soon. We'll hit land soon and I'll be able to leave the boat. That's.. that's not fighting. Oh god, what are they doing down there?
I see we have a contender for Jester's crazy position...
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
0
0
Can't I just be a space pirate? Like, C'mon here. I just got E:D. I aint got time for this fucking water shit.
 

TheMysteriousGX

Elite Member
Legacy
Sep 16, 2014
8,336
6,842
118
Country
United States
Damn, and the only pirate comics I like are extremely NSFW. Someday, in the far-flung future, I may be able to link to Oglaf.

In the mean-time, here's a picture of the most pirate-y pirate to ever pirate:

 

Fat Hippo

Prepare to be Gnomed
Legacy
May 29, 2009
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Gender
Gnomekin
TizzytheTormentor said:
Yohohoho~ Yo ho ho hooooo~

Sign me up for this merry crew!
Very well, you may sail with this crew of the damned. Have fun eating hardtack.
 

Demagogue

Sperm Alien
Mar 26, 2009
946
0
0
altnameJag said:
Damn, and the only pirate comics I like are extremely NSFW. Someday, in the far-flung future, I may be able to link to Oglaf.

In the mean-time, here's a picture of the most pirate-y pirate to every pirate:
And I immediately know which comics you're talking about... *giggles*
 

Fat Hippo

Prepare to be Gnomed
Legacy
May 29, 2009
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Gnomekin
Caramel Frappe said:
@Fat-Hippo: Just say the word Captain and i'll get more recruits for our beloved SK Game lol.
Alright, see if you can find any drunkards in Tortuga who can sign an X on a sheet of paper and roll them on board. I'll do the same.

I propose we don't wait too long with the starting of this game, even if we don't get too many more people. I'm anxious to get underway.