Serious Sam 3 DRM Will Kill You Bad

geizr

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Andy Chalk said:
It's a hilarious idea and it's even more hilarious to see the thing in action. It's also a lot of fun imagining all the dummies looking for help with the unkillable fast scorpion thing in various Serious Sam 3 forums.
What's really insidious about that is the DRM is not to stop you from playing the game. It's to get you to call yourself out as a pirate.
 

Naeras

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aashell13 said:
hip hip hip, huzzah.

This, Gentlemen, is how DRM should be done.
For more reasons than just the fact that this is genuinely funny, because it actually doesn't inconvenience proper customers either.
 

thethingthatlurks

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Feb 16, 2010
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Hilarious! Plus this isn't punishing legitimate customers, so what more could you want? Oh, would turning on God Mode help with the scorpion problem?
 

Rangerboy87

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Jul 1, 2011
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Don't pirate this game because the consequence...*puts on sunglasses*...will sting.

YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!
 

Soviet Heavy

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Still not the evilest version I've heard of. The anti piracy for one of the Mother games would let you play the entire game, up to the final boss. Said final boss was made impossible to kill, and when it killed you, it intentionally crashed your game. And then it deleted all your saved files.
 

kebab4you

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IF I get this game there better be a game mode where I have to survive as long as possible from this scorpion else I will be a sad panda ):

Offtopic: I find it funny that an indie studio got better environment graphics then most AAA studios(CoD *cough*)
 

Vern

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Dyp100 said:
Is it wrong I got annoyed at the fact they called a Deagle a Smith and Wesson? I may be wrong but I'm pretty sure it's not.

Also I like the joke DRM's, but I still think the Arkham Aslyum one is best.
Yeah, it irked me when I played it. The Desert Eagle is made by Magnum Research and IMI and is fielded by the Israeli military. Smith and Wesson makes the S&W 500, but it's a revolver, and the .500 is a large game round with larger grain bullets. The .50 Action Express the Desert Eagle is famous for is still a huge round, but it was developed for anti-personnel uses, not for taking down kodiak bears. And uhhh... don't call it a deagle.

Still, I always get irked by firearm inaccuracies in movies, media and games, which is the price I pay for having a decent knowledge on a subject. But in the end, Serious Sam 3 is great, and everyone should play it, and be thankful that we still have developers who make kick ass games that don't award you for sitting behind cover waiting for your health to regenerate. Plus it has Scythian Witch Harpies with jigglies, so there's that.
 

Ezpata

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Soviet Heavy said:
Still not the evilest version I've heard of. The anti piracy for one of the Mother games would let you play the entire game, up to the final boss. Said final boss was made impossible to kill, and when it killed you, it intentionally crashed your game. And then it deleted all your saved files.
This. This was bad. In EarthBound/Mother 2, it would just go the cutscene for the final boss, and then crash. You didn't even get to the final boss. And the game was made to be much harder.

There's also the Japanese "Adult Visual Novel" (read: porn game) that took a screenshot of what you were doing and then leaked it to the internet, complete with personal information you were dumb enough to give them for a "survey". They'd take it off the 'net if you publicly admitted to illegally downloading a Japanese Porn game, which was evil and clever all at the same time. They may take the cake for best DRM, IMO.
 

Owlslayer

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Heh, the music made it sound like an epic boss battle. And that really could be a neat boss: screw being huge, this one's super-fast!
But yeah, quite the cool thing they did there :D
 

Otaku World Order

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Nov 24, 2011
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Now *that's* how you screw over the pirates. I cackle with glee at the rage this will cause the poor saps who fall into this trap.
 

robert01

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Steve the Pocket said:
One thing that people who talk about stuff like this and Arkham Asylum's anti-piracy "Easter eggs" forget about is that there has to be an actual DRM system in place to make them work, one that might cause the same issues for legitimate customers as the lockout kind if it's not implemented fairly. Arkham Asylum's was the infamous SecuROM, which in that case luckily reset its activation limit every month. What does Serious Sam use, and what are its terms? They don't say on the Steam store's page (naturally, since it's meant to be a "secret").
SS3 uses SteamWorks as it's DRM
http://forums.steampowered.com/forums/showthread.php?t=1712878 [http://forums.steampowered.com/forums/showthread.php?t=1712878]

OT: I love companies that rather do this than use retarded DRM schemes. This makes the game unplayable for pirates and for those that say it will be modded out, depending on how they added that little guy it, it will be harder than hell.

And to make it even better people that don't know about this and just pirate it will complain on forums and people will know they are a pirate right away.