So there I was, in a nondescript war-torn Middle Eastern city that had been lovingly decked out in the seasonal shades of brown and grey. I had taken cover in an ally to listen to the instructions of a distant support character squeaking military jargon in my ear and was aiming down my sights at some distant enemy infantry. As I endeavored to pick the blighters off, all the while struggling to make them out through the dust, glare and assorted screen-blurring effects a strange thought suddenly occurred to me:
"I'm pretty sure this isn't quite what I was looking for in a Serious Sam game."
Now, in the interests of full disclosure and the pre-emptive dismissal of erroneous assumptions, allow me to make several things perfectly clear. I am not an "old-school" gamer. I do not think past generations of games are superior to the current fare. I do not think shooters have been ruined by not endlessly copying Quake. I did not like the previous Serious Sam games. I do not hate iron sights and regenerating health. I am generally optimistic about the industry as a whole. I regard Bioshock as being better than System Shock 2, Mass Effect 2 better than KOTOR and Bulletstorm better than Painkiller.
With that in mind, these are the things that bother me about Serious Sam 3:
- Many weapons have magazines and require frequent reloading.
- Sam moves significantly slower, but now has a sprint button that prevents firing or reloading while increasing speed.
- Many enemies fire fast-moving projectiles that cannot be dodged, enforcing use of cover.
- Sam has an instant-kill melee button that can effectively 'teleport' you to your target.
- The game's environments sport a predominantly brown and grey colour scheme.
- Taking damage causes the screen to go all blurry, similar to suppression in BF3.
- There are frequent linear tunnel sequences in dark environments in which your movement is inexplicably slowed.
- Those fucking skeletal horse things are back.
Any one of those changes would have gone unnoticed, but taken all together they just leave me rather puzzled, especially given how the game was marketed. Y'know, "No cover, all man", "regenerating health is for pussies" and all that. Sure, they didn't include health regeneration, but they seem to have thrown every other damn thing in there. (Personally, I think health regen would have improved the game, but I won't dwell on that for fear of being lynched.)
Let me end by saying that this post is not meant as a condemnation. At the end of the day, Serious Sam 3 is still, well... Serious Sam. It's a ton of fun and it may just have sold me on run-and-gun shooters. The open-area horde battles in particular are a joy to play. It certainly stands head and shoulders above the crowd of militaristic army-fetish modern warfare games. If you were one of the many people disappointed by Duke Nukem Forever's pitiful showing then you should give this game a look.
However, I am left with the disquieting impression that it is fun in spite of the developer's best efforts, not because of them.
"I'm pretty sure this isn't quite what I was looking for in a Serious Sam game."
Now, in the interests of full disclosure and the pre-emptive dismissal of erroneous assumptions, allow me to make several things perfectly clear. I am not an "old-school" gamer. I do not think past generations of games are superior to the current fare. I do not think shooters have been ruined by not endlessly copying Quake. I did not like the previous Serious Sam games. I do not hate iron sights and regenerating health. I am generally optimistic about the industry as a whole. I regard Bioshock as being better than System Shock 2, Mass Effect 2 better than KOTOR and Bulletstorm better than Painkiller.
With that in mind, these are the things that bother me about Serious Sam 3:
- Many weapons have magazines and require frequent reloading.
- Sam moves significantly slower, but now has a sprint button that prevents firing or reloading while increasing speed.
- Many enemies fire fast-moving projectiles that cannot be dodged, enforcing use of cover.
- Sam has an instant-kill melee button that can effectively 'teleport' you to your target.
- The game's environments sport a predominantly brown and grey colour scheme.
- Taking damage causes the screen to go all blurry, similar to suppression in BF3.
- There are frequent linear tunnel sequences in dark environments in which your movement is inexplicably slowed.
- Those fucking skeletal horse things are back.
Any one of those changes would have gone unnoticed, but taken all together they just leave me rather puzzled, especially given how the game was marketed. Y'know, "No cover, all man", "regenerating health is for pussies" and all that. Sure, they didn't include health regeneration, but they seem to have thrown every other damn thing in there. (Personally, I think health regen would have improved the game, but I won't dwell on that for fear of being lynched.)
Let me end by saying that this post is not meant as a condemnation. At the end of the day, Serious Sam 3 is still, well... Serious Sam. It's a ton of fun and it may just have sold me on run-and-gun shooters. The open-area horde battles in particular are a joy to play. It certainly stands head and shoulders above the crowd of militaristic army-fetish modern warfare games. If you were one of the many people disappointed by Duke Nukem Forever's pitiful showing then you should give this game a look.
However, I am left with the disquieting impression that it is fun in spite of the developer's best efforts, not because of them.