medv4380 said:
Treblaine said:
Ultimately the risk is spread around this way and is much more like how all other consumer electronics are made. And it IS a bullshit model selling your hardware at a loss then the consumer has to shill out an extra $15 per game for every new game they ever buy.
I think Sony and Microsft would much rather focus on the software side than agonise over hardware, just come up with a single good chipset that works with their software plans.
Consortium licences dynamically with more convenient board sizes, big industrial manufacturers like Foxconn use economy of scale to drive down costs, the end buyers tailor the form factor to the user's needs.
The risk is spread equally around? So you think this Super System would be able to be sold at a loss so that consumers could afford it, and that they would be willing to spread that loss equally? Nintendo would easily be in position to demand that the other pay a higher share since they make, and sell more games than Sony or MS. Sony and MS are dependent on 3rd parties to make the bulk of their AAA games.
It's not BS to sell the hardware at a loss, and you don't get an extra 15$ Sony or MS tax for it ether. AAA PC Titles cost 60$ at launch, and your PC isn't subsidized by selling at a loss. Most of the lack of Price cuts on the Console market comes from the Publishers and Game Stop figuring out how to properly meet demand. They don't over print their games by 50% anymore resulting in an early grave in the bargan bin. What does happen is that the developer get access to an Install base that wouldn't have been able to afford the equivilant hardware profile for a PC. Which means more sales, and that extra 15$ goes to the developer of the Hardware for making that possible. It means more sales to more people that you wouldn't have been able to sell to otherwise.
If your system wasn't sold at a loss then some Nobody can come in and steal a significant portion of the market. Just like how Sony and MS tried. Nintendo is the only developer that tries to sell at a Profit from the start, or with a modest loss easily covered by 1 or 2 games. That's why they always end up looking "slower", but end up with the more stable hardware. Sony went with the "Great Leap Forward" approach with a massive 300$ loss and a 500$ price point. Problem was MS did the exact same thing, but went with Cheaper RAM causing the RROD. Heck MS even stole the R&D Sony paid for from IBM by going to IBM and saying "We want the same processor you're making for Sony but a Year Earlier with XBox backwards compatibility". This is what makes it a WAR and not a friendly competition. But that's what is meant by Competition in Capitalism.
Anyone can enter into the Console market and try to become the next best thing, but if all you are is some generic nothing then someone else can come in with your exact hardware, and beat you by doing the simple things. Better Developer support, marketing, some novelty motion control, an exclusive must have game, or any little shinny bobble that gets Developers or Gamers.
There was, and probably still is, a very good reason people believed that the gaming market only could support 2 consoles. The Conservative model that Nintendo follows requiring good 1st party support, and the Razor and Blade model Sega and others have followed to the grave. They both work and they both move the market forward in their own way. The 3rd system was always supposed to be the PC for those too rich who could afford a new 1500$ system every 5 years or less. Great for testing new concepts. Bad for reaching a mass audience. The lines have blurred over the years, but the concepts is still there.
Your method sounds like it would more likely follow the model the lead to the Crash of 83. Dozens of nearly identical console with no reason to buy one over the other. Heck, you've even removed the profit motive to even make the hardware so it would be hard to see any reputable company following you on the death march.
"The risk is spread equally around? So you think this Super System would be able to be sold at a loss"
It doesn't bode well when the VERY FIRST LINE of your post TOTALLY MISREPRESENTS MY ARGUMENT!
Look, home computers aren't sold for a loss, HDTVs are not sold for a loss, speakers are not sold for a loss, mobile phones are not sold for a loss... EQUALLY THIS UNIVERSAL-CONSOLE WOULD NOT BE SOLD FOR A LOSS EITHER!!
PS3 is currently not sold for a loss currently, Xbox 360 has been breaking even for even longer before that.
"AAA PC Titles cost 60$ at launch"
Very few. A lot of PC games are free to play. Steam have higher stock prices than most and yet here is a typical lineup:
Deus Ex: human Revolution = $49.99
Bioshock 2 = $29.99
Assassin's Creed 2 = $39.99
Black ops 2 is not a "AAA PC title" it's a shitty port that is overpriced and ridiculed.
A "triple A" PC game would be something like Team Fortress 2, which is free.
A universal-console means developers only have to develop ONE console version and it sells to everyone who has that version. The current situation of so many games being made identically on PS3 and 360 while arbitrarily separated is just a waste.
"If your system wasn't sold at a loss then some Nobody can come in and steal a significant portion of the market."
Yeah, it's called capitalist competition. You got a problem with that?
The ENTIRE ARGUMENT for capitalism is that if someone comes in doing a better job and/or for a better price then they should be allowed to succeed.
What you are talking about is not capitalism, but what Mussolini defined as Corporatism, where established companies have absolutely protected monopolies that avoid any sort of competition, just domination and forced conformity.
Steal the market?!?!?!? THE MARKET WAS NEVER PRIVATE PROPERTY OF CORPORATIONS!
"Problem was MS did the exact same thing, but went with Cheaper RAM causing the RROD."
So it is confirmed you don't know what you are talking about
Heck MS even stole the R&D Sony paid for from IBM by going to IBM and saying "We want the same processor you're making for Sony but a Year Earlier with XBox backwards compatibility". This is what makes it a WAR and not a friendly competition But that's what is meant by Competition in Capitalism.
but if all you are is some generic nothing then someone else can come in with your exact hardware
The hardware would be protected by intellectual property and licensed out.
And precisely WHO'S hardware would it be?
The Design of the microprocessors and integrated circuits would be by companies like Intel, AMD, ARM, IGM, Nvidia and so on.
The integrated circuits would actually be made by companies like Siemens in Germany
The bare dies would then be assembled into complete chipsets by companies like Foxconn in China
The hard drives would be made in places like Thailand (where flooding there alone caused HDD prices to double from interrupted supply)
They may all be assembled together by another contractor in a plastic case.
All Microsoft or Sony does today is pick and choose the components they want and get someone else to build it to their specifications.
And the only component set that REALLY MATTERS is the main motherboard chipset, which is where any change there will mean software will perform differently. A different hard drive or optical drive will only change loading-speed, the presence of a wi-fi or Ethernet port has no effect on game development. Power supply just has to be in the specified range, any can be used.
"Better Developer support"
Best developer support is by having ONE piece of hardware to work with. What they don't need is multiple different and redundant console designs of near identical performance with a sticking plaster solution of "I'll make a lame attempt at helping guide you through the labyrinthine differences".
The consortium would have it in their very best interest to help every developer who is seriously making games to work on their hardware as that makes their hardware more desirable so it will sell more. And the consortium would not just be Microsoft and Sony, it would also be the chipset designers who may be ARM or IBM or Intel on what software works best with the hardware.
Console game development the operating system is quite irrelevant, games are coded "right down to the metal" but to get officially licensed their games must be responsibly coded, so they can't overclock the CPU to a level that destroys it to get the performance they want.
"There was, and probably still is, a very good reason people believed that the gaming market only could support 2 consoles."
That's because it is a PROBLEM having multiple different consoles of different exclusivity.
Just as 2 platforms is better than 3, a single universal platform is better than 2.
We don't have two different DVD standards. We don't have HD-DVD competing with Blu-ray.
"PC for those too rich who could afford a new 1500$ system every 5 years or less."
Okay, you are free to ignore this guy, he's talking about stuff he knows NOTHING about. It's like getting advice on your love life from a celibate priest.
"likely follow the model the lead to the Crash of 83. Dozens of nearly identical console with no reason to buy one over the other."
That's not true, that was not the cause of the crash of what was a small, immature market. And if it IS a problem to have different platforms of identical performance but contrasting exclusivity, then that SUPPORTS the idea of a single universal platform.
"Heck, you've even removed the profit motive to even make the hardware"
No. They make a profit on the hardware the exact same way they make profits on this long exhaustive list of consumer electronics that are sold without being loss-leaders:
-Smartphones
-Tablets
-MP3 players
-Desktop PCs
-Laptops
-Giant HDTVs
-DVD and blu-ray players
-TV record boxes
Almost EVERY CONSUMER ELECTRONIC DEVICE is NOT sold as a loss leader but for a profit and people buy them at that price, and takes components of standardised compatibility.
Video game consoles are the one exception.