Seriously, Console Wars Are Pointless

Recommended Videos

medv4380

The Crazy One
Feb 26, 2010
672
5
23
Treblaine said:
"Your logic for your Utopia is completely devoid of Economic Reality."

Coming from the guy who doesn't realise that they are simply paying for their smartphone by instalments is somehow a loss-leader that requires high licencing fees that's only possible with competing platforms having petty exclusivity.
Says the guy too foolish to realize that Selling a console at a lose is the exact same dame thing. Just that the Console maker has an incentive to continue to make games, or they won't get their money back. I prefer the penalty to be on their end anyways since it being on the consumer end results in poor service.

I'm also not saying that their aren't people out their who won't spend 500$ on an unlocked smart phone. Heck, I'm one of them. I spent 500$ for an Unlocked Nexus One despite the fact that I could have got one for 200$ with only a 100$ early termination fee. However, most people don't have that kind of money to toss around.
 

Theminimanx

Positively Insane
Mar 14, 2011
276
0
0
Vuliev said:
Ah, my mistake--I was under the impression that EA had bought Epic and Crytek. DICE, the owners of Frostbite, is owned by EA, though.
EA has bought Crytek, it's just that Farcry wasn't part of that deal. But they do own the Cryengine.
 

WouldYouKindly

New member
Apr 17, 2011
1,431
0
0
So essentially, he's talking about turning game consoles into base level gaming computers... Considering the price tag the PS3 came out at, you probably could have built or found, with enough searching, a bottom level gaming computer. The nice thing about computers is that you can upgrade them constantly, so you don't fall behind the times so long as you have enough to drop 80 bucks here and there.
 

DiamanteGeeza

New member
Jun 25, 2010
240
0
0
kazriko said:
If anything, it was more exotic and harder to use than the PS3's architecture. The PS2 succeeded despite difficulties of developers in extracting its power. The Xbox and Dreamcast were both much simpler to develop for, and the gamecube was marginally easier (aside from the quaint memory model.)
As someone who has developed on every machine you mention (and many more), the PS2 was absolutely not harder to use than the PS3. At the time it was a shock, because we were used to writing code for a very different style of architecture, but for those of us who grew up writing assembly language, it was manageable. A pain the ass, and much cursed and cussed at, yes, but manageable, certainly in later years. The PS3 was less of a shock in the direction they took after PS2, but is many times more complex. The PS3 is harder to develop for than the PS2 was, I'm afraid.

And just for the record: the Dreamcast was fine, the Xbox was a pain because the components and specs kept changing, but MS had decent dev tools, and the Gamecube, despite being underpowered, was a joy to develop for (not marginally easier - an absolute breeze) - super simple architecture. It's just a shame that the dev tools were so bad!

And I realize this is OT, so apologies! :)
 

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,393
0
41
CrossLOPER said:
I wonder if the 90s are going to come back in the way of "add-ons", where if you want to play a game from the previous generation, you have to plug in a module that plays that game.
I should take a picture of my Frankenstein Sega monstrosity, with the cd unit, 32x and master system plate all pieced together at once. XD
 

Dryk

New member
Dec 4, 2011
980
0
0
I'd like to point out that running games on PCs doesn't solve this problem. Try getting a copy of Myst to run on any recent computer without crashing every five minutes. We are constantly losing our old experiences... and it really upsets me
 

DanDeFool

Elite Member
Aug 19, 2009
1,891
0
41
ThatGuy said:
DanDeFool said:
Yahtzee brought up the idea of emulation, and it brings to mind a question that's been nagging me ever since I first saw a copy of bleem (look it up) at Best Buy.

Why don't console manufacturers ever make their own emulators?

How easy would it be for Sony to write an authorized PS2 emulator and release it on PC? If a bunch of bedroom programmers can make this shit work in their free time, it seems like it'd be easy for Sony to do an official (and superior) version and sell it.

Maybe there are piracy issues or something.
It would cannibalize their console sales. It's the same thing as selling a game console for the price of a software program. On the other hand, people always say that consoles (PS3 for example) are sold at a loss, and that they recoup the losses in games sales. But I'm skeptical...
Well, yes. It would definitely hurt console sales, and I believe many consoles actually start making a profit late into their lifecycle.

I was more wondering about the end of a console's lifecycle. If you aren't going to make, say PS2 consoles anymore and have no plans for backward-compatibility on your new consoles, why not crank out the PC emulator and sell it for $60? If they could pull off the graphics enhancements the homebrew emulators like ePSXe are capable of it would be an easy purchase for people with modern PCs and lots of old games.
 

JudgeGame

New member
Jan 2, 2013
437
0
0
Dryk said:
I'd like to point out that running games on PCs doesn't solve this problem. Try getting a copy of Myst to run on any recent computer without crashing every five minutes. We are constantly losing our old experiences... and it really upsets me
Myst has never crashed on my PC. I've had several versions over the last years. Also, nowadays there are vast libraries of ROM hacks preserving the majority of decent games from all the obsolete console generations. I think it's a nice gesture to go to the trouble of organizing and maintaining them.
 

Simca

New member
Feb 7, 2008
19
0
0
WanderingFool said:
Xman490 said:
Well, at least the PS2 being abandoned (and not sent to fiery torment) means that the PS3 won't be abandoned. I've been planning on getting a PS3 this year, since PSPlus is a good deal as opposed to Xbox Live Gold.

Oh, I'm just playing into their hands. All of their hands, in fact. What about the poor family with only one television with members who want to try different experiences? What if the older son wants to play Gears of War, the younger daughter wants to play Little Big Planet, and the parents want to play Mario together? Too bad, they can't, because only one console can fit in their budget or even their living room. THAT, my fellow readers, is why this console war should end.
But... if a poor family can only afford one TV, why would they waste money on buying a gaming console to begin with?
It turns out (and this may blow some minds here) that you actually don't need more than one TV set in a household.
 

Marik Bentusi

Senior Member
Aug 20, 2010
540
0
21
Y'know if we standardized consoles and devs would just compete over the best hardware under the hood or most comfy controllers, we'd probably end up with a PC with a gamepad, wouldn't we? Kind of the Steam Box, but with the absence of Linux software restrictions Valve dreams of.
 

vortalism

New member
Dec 15, 2011
33
0
0
I think the next generation of consoles need not worry about the controller. As a wise man once said (on this very website) [paraphrased] "controllers are a perfectly apt medium of connecting man to machine by way of thumbs." Even as a PC gamer, I understand why my console friends like their controllers the way they are, despite me getting cramps after 2 hours of play (I've got really big hands). What I believe the evolution of the console entails is the way games are networked and distributed to us-- the software which gives greater ease and betterment to our gaming experience. From what I've seen OnLive is a good step in the right direction, not perfect by any means, but a step. We need more new ideas for both connectivity and just good digital distribution on consoles, and none of that DRM bullshit. However I doubt we'll ever get rid of that anytime soon...
 

kazriko

New member
Apr 6, 2009
51
0
0
DiamanteGeeza said:
As someone who has developed on every machine you mention (and many more), the PS2 was absolutely not harder to use than the PS3. At the time it was a shock, because we were used to writing code for a very different style of architecture, but for those of us who grew up writing assembly language, it was manageable. A pain the ass, and much cursed and cussed at, yes, but manageable, certainly in later years. The PS3 was less of a shock in the direction they took after PS2, but is many times more complex. The PS3 is harder to develop for than the PS2 was, I'm afraid.

And just for the record: the Dreamcast was fine, the Xbox was a pain because the components and specs kept changing, but MS had decent dev tools, and the Gamecube, despite being underpowered, was a joy to develop for (not marginally easier - an absolute breeze) - super simple architecture. It's just a shame that the dev tools were so bad!

And I realize this is OT, so apologies! :)
Hah. Specs and components changing would only be a problem for the early titles. :)

You're right, I was being a bit hyperbolic on the PS2 being harder than the PS3, but they are a very similar arch, with the PS3 just having a lot more, and more freedom, which meant more challenges with moving data around rather than a nice clear pipeline through the 3 cores to the GPU. I was more thinking about the GPU on the two, with the PS3 using a really standard PC derived gpu, while the PS2's GS was just odd.

In any case, treating it as a war is bad, we should just be treating it like competition for developers and consumers. I still think that a complete lack of competition would lead to stagnation...
 

Darklink82

New member
Jun 30, 2011
9
0
0
What everyone seems to be forgetting is that Yahtzee is describing an alternate reality where console makers aren't selfish twats who force people to buy a specific console just to play whatever exclusive games are on the console.

I for one have an Xbox because I enjoy the Halo series as well as many of the other exclusives. However, I would love to play resistance 3 or little big planet on my Xbox, but I can't because Sony got to the developers first. If there was just one game format then I would be able to get those games without paying for a PS3 on top of the Xbox I already own. Just having one game format with various control schemes makes a lot of sense. If you want to play an FPS, get the keyboard and mouse, racing game, get the wheel, platformer, get the controller.

But this will most likely not happen unless Microsoft, Sony, Nintendo, and Valve(They basically run the PC exclusive game market)work together to make a standardized console that can play any game. And so far, only Valve seems even slightly interested in that concept.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
Actually I think it can be done. While technology marches on and games get more and more demanding, the vast majority of games are only demanding in terms of graphics. The internal game state is usually very simple.

The solution would therefore be to put the graphics hardware in charge of deciding how to render a scene. The game would only be able to define the art assets, describe the game world and tell it to render. The hardware would then have the freedom to decide the screen resolution, lighting models, texture quality, etc. There are algorithms that can generate low poly meshes from more complex ones (hard to do well but possible) or the hardware could convert meshes to voxels and optionally scale the voxels down.

So basically a weak piece of hardware would be able to render a graphically demanding game by just scaling everything down. And we would not depend on the developers writing lots of clever code for this, because we know they won't, but on the manufacturers, who have a huge incentive to. The graphical power would depend on how much you were willing to spend, while the rest would be standardised hardware.
 

Flunk

New member
Feb 17, 2008
915
0
0
If Sony and Microsoft do massively disappoint me and bring out a new generation PlayStation and Xbox, what really haunts me is the thought that they'll completely bugger up the backwards compatibility, like they did last time, and that'll be another generation of games, classics and space-fillers alike, thrown to the furnace.
They will and they will bugger up the backwards compatibility. It will take a massive paradigm shift to change this and we're not quite there yet. The current generation of consoles did very, very well. If the next generation sells poorly, then maybe we'll see something better. Right now it's going to be same old, same old.

P.S. The Wii U sucks and has no real reason for being. Nintendo needs to do what Sega did, I've actually bought some of their games like Sonic Generations multiple times to have them on different systems.
 

wintercoat

New member
Nov 26, 2011
1,691
0
0
Disregarding handheld systems, what was the first backwards compatible system? As far as I know, it was the PS2, wasn't it? The Wii was the first Nintendo backwards compatible console, and as far as I remember, none of Sega's systems were, though I might be wrong on that point. If it was the PS2, doesn't that mean that backwards compatibility is a relatively new thing, found on only a handful of systems(the PS2+3, Wii, and 360)?
 

Trippeh

New member
Feb 25, 2010
22
0
0
wintercoat said:
Disregarding handheld systems, what was the first backwards compatible system? As far as I know, it was the PS2, wasn't it? The Wii was the first Nintendo backwards compatible console, and as far as I remember, none of Sega's systems were, though I might be wrong on that point. If it was the PS2, doesn't that mean that backwards compatibility is a relatively new thing, found on only a handful of systems(the PS2+3, Wii, and 360)?
the first backward compatible console (without an adapter) was the Atari 7800.
 

diab0l

You must defeat my dragon punch
Apr 7, 2014
5
0
0
You just don't get it.

Technology has to advance. Marketing has to advance. Monetization has to advance.
Society has to advance.

Everything has to move forward, so we can one day finally arrive at our final destination: The shitty singularity

That is why there's meaningless new consoles which have better graphics, so they still look good in ridiculous resolutions, which our TVs have because people spend more money on new stimulation than on old stimulation and are conditioned to generalize this to everything old and new and I don't really want to continue this sentence.

There's so much to rant about, but it's not really worth it.

It's unstoppable, so we might as well add some fuel